thorvg/src/lib/gl_engine/tvgGlRendererProperties.h
2023-01-14 13:48:11 +09:00

111 lines
2.6 KiB
C++

/*
* Copyright (c) 2020 - 2023 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef _TVG_GL_RENDER_PROPERTIES_H_
#define _TVG_GL_RENDER_PROPERTIES_H_
#include <vector>
#include "tvgGlCommon.h"
#include "tvgGlProgram.h"
class PropertyValue
{
public:
void setStride(uint32_t s)
{
stride = s;
if (values.capacity() == values.size())
{
values.reserve(values.size() + stride);
}
}
uint32_t getStride() const
{
return stride;
}
uint32_t getSize() const
{
return values.size();
}
uint32_t getCount() const
{
return (values.size() / stride);
}
void clear()
{
values.clear();
}
const float* getData()
{
return values.data();
}
void set(float v)
{
values.push_back(v);
}
template<typename... Args>
void set(float first, Args... args)
{
if (values.capacity() == values.size())
{
values.reserve(values.size() + stride);
}
set(first);
set(args...);
}
private:
std::vector<float> values;
uint32_t stride = 0;
};
struct VertexProperty
{
public:
enum class DataType
{
INT = 0,
FLOAT,
MATRIX
};
enum class PropertyType
{
ATTRIBUTE = 0,
UNIFORM
};
int32_t propertyId = -1;
std::string propertyName = "";
PropertyType propType = PropertyType::UNIFORM;
DataType dataType = DataType::FLOAT;
PropertyValue propertyValues;
};
#endif /* _TVG_GL_RENDER_PROPERTIES_H_ */