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![]() Updated WASM binding to bring WebGPU on the web player. binding will generate a WASM binary, which can render animation through both SW and WG raster engine. A raster engine will be chosen by parameter `engine`, when initializing. |
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android_aarch64.txt | ||
android_x86_64.txt | ||
ios_arm64.txt | ||
ios_x86_64.txt | ||
wasm32_sw.txt | ||
wasm32_wg.txt |