thorvg/src/renderer/sw_engine/tvgSwRasterNeon.h
Hermet Park 7fd5f4de45 sw_engine: enable render region clipping during rendering
Implemented support for clipping shapes and images using a render region
bounding box at render time. This allows partial drawing of content,
laying the groundwork for upcoming partial rendering functionality.

for fast access of the drawing region from the linear rle data,
we introduced the binary search for begin/end of rle instead of
additional y index buffer.

There is a reason for not using a y-index buffer:
the shapes in the RLE are not single, continuous shapes
but multiple shapes scattered across the space.

which means that we need a double-associated data structure
per shapes for y indexing, and this data preparation wouldn't be
cheaper enough than realtime binary search especially animated data.

This also helps for current clipping performance by utilizing
the introduced fast-clipping region access.

issue: https://github.com/thorvg/thorvg/issues/1747
2025-06-11 22:49:17 +09:00

205 lines
6.5 KiB
C

/*
* Copyright (c) 2021 - 2025 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifdef THORVG_NEON_VECTOR_SUPPORT
#include <arm_neon.h>
//TODO : need to support windows ARM
#if defined(__ARM_64BIT_STATE) || defined(_M_ARM64)
#define TVG_AARCH64 1
#else
#define TVG_AARCH64 0
#endif
static inline uint8x8_t ALPHA_BLEND(uint8x8_t c, uint8x8_t a)
{
uint16x8_t t = vmull_u8(c, a);
return vshrn_n_u16(t, 8);
}
static void neonRasterGrayscale8(uint8_t* dst, uint8_t val, uint32_t offset, int32_t len)
{
dst += offset;
int32_t i = 0;
const uint8x16_t valVec = vdupq_n_u8(val);
#if TVG_AARCH64
uint8x16x4_t valQuad = {valVec, valVec, valVec, valVec};
for (; i <= len - 16 * 4; i += 16 * 4) {
vst1q_u8_x4(dst + i, valQuad);
}
#else
for (; i <= len - 16; i += 16) {
vst1q_u8(dst + i, valVec);
}
#endif
for (; i < len; i++) {
dst[i] = val;
}
}
static void neonRasterPixel32(uint32_t *dst, uint32_t val, uint32_t offset, int32_t len)
{
dst += offset;
uint32x4_t vectorVal = vdupq_n_u32(val);
#if TVG_AARCH64
uint32_t iterations = len / 16;
uint32_t neonFilled = iterations * 16;
uint32x4x4_t valQuad = {vectorVal, vectorVal, vectorVal, vectorVal};
for (uint32_t i = 0; i < iterations; ++i) {
vst4q_u32(dst, valQuad);
dst += 16;
}
#else
uint32_t iterations = len / 4;
uint32_t neonFilled = iterations * 4;
for (uint32_t i = 0; i < iterations; ++i) {
vst1q_u32(dst, vectorVal);
dst += 4;
}
#endif
int32_t leftovers = len - neonFilled;
while (leftovers--) *dst++ = val;
}
static bool neonRasterTranslucentRle(SwSurface* surface, const SwRle* rle, const RenderRegion& bbox, const RenderColor& c)
{
const SwSpan* end;
int32_t x, len;
//32bit channels
if (surface->channelSize == sizeof(uint32_t)) {
auto color = surface->join(c.r, c.g, c.b, c.a);
uint32_t src;
uint8x8_t *vDst = nullptr;
int32_t align;
for (auto span = rle->fetch(bbox, &end); span < end; ++span) {
FETCH_BOUND(span, bbox);
span->fetch(bbox, x, len);
if (span->coverage < 255) src = ALPHA_BLEND(color, span->coverage);
else src = color;
auto dst = &surface->buf32[span->y * surface->stride + x];
auto ialpha = IA(src);
if ((((uintptr_t) dst) & 0x7) != 0) {
//fill not aligned byte
*dst = src + ALPHA_BLEND(*dst, ialpha);
vDst = (uint8x8_t*)(dst + 1);
align = 1;
} else {
vDst = (uint8x8_t*) dst;
align = 0;
}
uint8x8_t vSrc = (uint8x8_t) vdup_n_u32(src);
uint8x8_t vIalpha = vdup_n_u8((uint8_t) ialpha);
for (int32_t x = 0; x < (len - align) / 2; ++x)
vDst[x] = vadd_u8(vSrc, ALPHA_BLEND(vDst[x], vIalpha));
auto leftovers = (len - align) % 2;
if (leftovers > 0) dst[len - 1] = src + ALPHA_BLEND(dst[len - 1], ialpha);
++span;
}
//8bit grayscale
} else if (surface->channelSize == sizeof(uint8_t)) {
TVGLOG("SW_ENGINE", "Require Neon Optimization, Channel Size = %d", surface->channelSize);
uint8_t src;
for (auto span = rle->fetch(bbox, &end); span < end; ++span) {
FETCH_BOUND(span, bbox);
span->fetch(bbox, x, len);
auto dst = &surface->buf8[span->y * surface->stride + x];
if (span->coverage < 255) src = MULTIPLY(span->coverage, c.a);
else src = c.a;
auto ialpha = ~c.a;
for (auto x = 0; x < len; ++x, ++dst) {
*dst = src + MULTIPLY(*dst, ialpha);
}
}
}
return true;
}
static bool neonRasterTranslucentRect(SwSurface* surface, const RenderRegion& bbox, const RenderColor& c)
{
auto h = bbox.h();
auto w = bbox.w();
//32bits channels
if (surface->channelSize == sizeof(uint32_t)) {
auto color = surface->join(c.r, c.g, c.b, c.a);
auto buffer = surface->buf32 + (bbox.min.y * surface->stride) + bbox.min.x;
auto ialpha = 255 - c.a;
auto vColor = vdup_n_u32(color);
auto vIalpha = vdup_n_u8((uint8_t) ialpha);
uint8x8_t* vDst = nullptr;
uint32_t align;
for (uint32_t y = 0; y < h; ++y) {
auto dst = &buffer[y * surface->stride];
if ((((uintptr_t) dst) & 0x7) != 0) {
//fill not aligned byte
*dst = color + ALPHA_BLEND(*dst, ialpha);
vDst = (uint8x8_t*) (dst + 1);
align = 1;
} else {
vDst = (uint8x8_t*) dst;
align = 0;
}
for (uint32_t x = 0; x < (w - align) / 2; ++x)
vDst[x] = vadd_u8((uint8x8_t)vColor, ALPHA_BLEND(vDst[x], vIalpha));
auto leftovers = (w - align) % 2;
if (leftovers > 0) dst[w - 1] = color + ALPHA_BLEND(dst[w - 1], ialpha);
}
//8bit grayscale
} else if (surface->channelSize == sizeof(uint8_t)) {
TVGLOG("SW_ENGINE", "Require Neon Optimization, Channel Size = %d", surface->channelSize);
auto buffer = surface->buf8 + (bbox.min.y * surface->stride) + bbox.min.x;
auto ialpha = ~c.a;
for (uint32_t y = 0; y < h; ++y) {
auto dst = &buffer[y * surface->stride];
for (uint32_t x = 0; x < w; ++x, ++dst) {
*dst = c.a + MULTIPLY(*dst, ialpha);
}
}
}
return true;
}
#endif