thorvg/src/renderer/wg_engine/tvgWgRenderData.h

72 lines
2.5 KiB
C++

/*
* Copyright (c) 2023 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "tvgWgPipelineSolid.h"
#include "tvgWgPipelineLinear.h"
#include "tvgWgPipelineRadial.h"
#ifndef _TVG_WG_RENDER_DATA_H_
#define _TVG_WG_RENDER_DATA_H_
class WgGeometryData {
public:
WGPUBuffer mBufferVertex{};
WGPUBuffer mBufferIndex{};
size_t mVertexCount{};
size_t mIndexCount{};
public:
WgGeometryData() {}
virtual ~WgGeometryData() { release(); }
void initialize(WGPUDevice device) {};
void draw(WGPURenderPassEncoder renderPassEncoder);
void update(WGPUDevice device, WGPUQueue queue, float* vertexData, size_t vertexCount, uint32_t* indexData, size_t indexCount);
void release();
};
class WgRenderData {
public:
virtual void initialize(WGPUDevice device) {};
virtual void release() = 0;
};
class WgRenderDataShape: public WgRenderData {
public:
Array<WgGeometryData*> mGeometryDataFill;
Array<WgGeometryData*> mGeometryDataStroke;
WgPipelineBindGroupSolid mPipelineBindGroupSolid{};
WgPipelineBindGroupLinear mPipelineBindGroupLinear{};
WgPipelineBindGroupRadial mPipelineBindGroupRadial{};
WgPipelineBase* mPipelineBase{}; // external
WgPipelineBindGroup* mPipelineBindGroup{}; // external
public:
WgRenderDataShape() {}
void release() override;
void releaseRenderData();
void tesselate(WGPUDevice device, WGPUQueue queue, const RenderShape& rshape);
};
#endif //_TVG_WG_RENDER_DATA_H_