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https://github.com/thorvg/thorvg.git
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72 lines
2.5 KiB
C++
72 lines
2.5 KiB
C++
/*
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* Copyright (c) 2023 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include "tvgWgPipelineSolid.h"
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#include "tvgWgPipelineLinear.h"
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#include "tvgWgPipelineRadial.h"
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#ifndef _TVG_WG_RENDER_DATA_H_
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#define _TVG_WG_RENDER_DATA_H_
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class WgGeometryData {
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public:
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WGPUBuffer mBufferVertex{};
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WGPUBuffer mBufferIndex{};
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size_t mVertexCount{};
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size_t mIndexCount{};
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public:
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WgGeometryData() {}
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virtual ~WgGeometryData() { release(); }
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void initialize(WGPUDevice device) {};
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void draw(WGPURenderPassEncoder renderPassEncoder);
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void update(WGPUDevice device, WGPUQueue queue, float* vertexData, size_t vertexCount, uint32_t* indexData, size_t indexCount);
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void release();
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};
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class WgRenderData {
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public:
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virtual void initialize(WGPUDevice device) {};
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virtual void release() = 0;
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};
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class WgRenderDataShape: public WgRenderData {
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public:
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Array<WgGeometryData*> mGeometryDataFill;
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Array<WgGeometryData*> mGeometryDataStroke;
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WgPipelineBindGroupSolid mPipelineBindGroupSolid{};
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WgPipelineBindGroupLinear mPipelineBindGroupLinear{};
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WgPipelineBindGroupRadial mPipelineBindGroupRadial{};
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WgPipelineBase* mPipelineBase{}; // external
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WgPipelineBindGroup* mPipelineBindGroup{}; // external
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public:
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WgRenderDataShape() {}
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void release() override;
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void releaseRenderData();
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void tesselate(WGPUDevice device, WGPUQueue queue, const RenderShape& rshape);
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};
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#endif //_TVG_WG_RENDER_DATA_H_
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