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- Implements support for zero size blur in drop shadow effects for both GL and WebGPU engines. When the blur sigma parameter is zero, the implementation now skips the blur processing entirely and uses the original image as the shadow source. Improving performance and avoiding unnecessary computations - EffectDropShadow example changed to reproduce zero sigma shadow https://github.com/thorvg/thorvg/issues/3602 |
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.. | ||
meson.build | ||
tvgGl.cpp | ||
tvgGl.h | ||
tvgGlCommon.h | ||
tvgGlEffect.cpp | ||
tvgGlEffect.h | ||
tvgGlGeometry.cpp | ||
tvgGlGpuBuffer.cpp | ||
tvgGlGpuBuffer.h | ||
tvgGlProgram.cpp | ||
tvgGlProgram.h | ||
tvgGlRenderer.cpp | ||
tvgGlRenderer.h | ||
tvgGlRenderPass.cpp | ||
tvgGlRenderPass.h | ||
tvgGlRenderTarget.cpp | ||
tvgGlRenderTarget.h | ||
tvgGlRenderTask.cpp | ||
tvgGlRenderTask.h | ||
tvgGlShader.cpp | ||
tvgGlShader.h | ||
tvgGlShaderSrc.cpp | ||
tvgGlShaderSrc.h | ||
tvgGlTessellator.cpp | ||
tvgGlTessellator.h |