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deprecate the `identifier()` APIs by replacing them with `type()`. ThorVG is going to introduce an instance `id()`, and this could be confused with the `identifier()` methods. with this new type() method can reduce the memory size by removing unncessary type data. New Experimental C APIs: - enum Tvg_Type - Tvg_Result tvg_paint_get_type(const Tvg_Paint* paint, Tvg_Type* type) - Tvg_Result tvg_gradient_get_type(const Tvg_Gradient* grad, Tvg_Type* type) New Experimental C++ APIs: - Type Paint::type() const - Type Fill::type() const - Type LinearGradient::type() const - Type RadialGradient::type() const - Type Shape::type() const - Type Scene::type() const - Type Picture::type() const - Type Text::type() const Deprecated C APIs: - enum Tvg_Identifier - Tvg_Result tvg_paint_get_identifier(const Tvg_Paint* paint, Tvg_Identifier* identifier) - Tvg_Result tvg_gradient_get_identifier(const Tvg_Gradient* grad, Tvg_Identifier* identifier) Deprecated C++ APIs: - enum class Type - uint32_t Paint::identifier() const - uint32_t Fill::identifier() const - static uint32_t Picture::identifier() - static uint32_t Scene::identifier() - static uint32_t Shape::identifier() - static uint32_t LinearGradient:identifier() - static uint32_T RadialGradient::identfier() Removed Experimental APIs: - static uint32_t Text::identifier() issue: https://github.com/thorvg/thorvg/issues/1372
497 lines
No EOL
15 KiB
C++
497 lines
No EOL
15 KiB
C++
/*
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* Copyright (c) 2020 - 2024 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include "tvgMath.h"
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#include "tvgPaint.h"
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#include "tvgShape.h"
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#include "tvgPicture.h"
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#include "tvgScene.h"
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#include "tvgText.h"
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/************************************************************************/
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/* Internal Class Implementation */
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/************************************************************************/
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#define PAINT_METHOD(ret, METHOD) \
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switch (paint->type()) { \
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case Type::Shape: ret = P((Shape*)paint)->METHOD; break; \
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case Type::Scene: ret = P((Scene*)paint)->METHOD; break; \
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case Type::Picture: ret = P((Picture*)paint)->METHOD; break; \
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case Type::Text: ret = P((Text*)paint)->METHOD; break; \
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default: ret = {}; \
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}
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static Result _clipRect(RenderMethod* renderer, const Point* pts, const RenderTransform* pTransform, RenderTransform* rTransform, RenderRegion& before)
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{
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//sorting
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Point tmp[4];
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Point min = {FLT_MAX, FLT_MAX};
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Point max = {0.0f, 0.0f};
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for (int i = 0; i < 4; ++i) {
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tmp[i] = pts[i];
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if (rTransform) tmp[i] *= rTransform->m;
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if (pTransform) tmp[i] *= pTransform->m;
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if (tmp[i].x < min.x) min.x = tmp[i].x;
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if (tmp[i].x > max.x) max.x = tmp[i].x;
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if (tmp[i].y < min.y) min.y = tmp[i].y;
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if (tmp[i].y > max.y) max.y = tmp[i].y;
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}
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float region[4] = {float(before.x), float(before.x + before.w), float(before.y), float(before.y + before.h)};
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//figure out if the clipper is a superset of the current viewport(before) region
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if (min.x <= region[0] && max.x >= region[1] && min.y <= region[2] && max.y >= region[3]) {
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//viewport region is same, nothing to do.
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return Result::Success;
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//figure out if the clipper is totally outside of the viewport
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} else if (max.x <= region[0] || min.x >= region[1] || max.y <= region[2] || min.y >= region[3]) {
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renderer->viewport({0, 0, 0, 0});
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return Result::Success;
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}
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return Result::InsufficientCondition;
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}
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static Result _compFastTrack(RenderMethod* renderer, Paint* cmpTarget, const RenderTransform* pTransform, RenderTransform* rTransform, RenderRegion& before)
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{
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/* Access Shape class by Paint is bad... but it's ok still it's an internal usage. */
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auto shape = static_cast<Shape*>(cmpTarget);
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//Rectangle Candidates?
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const Point* pts;
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auto ptsCnt = shape->pathCoords(&pts);
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//nothing to clip
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if (ptsCnt == 0) return Result::InvalidArguments;
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if (ptsCnt != 4) return Result::InsufficientCondition;
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if (rTransform) rTransform->update();
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//No rotation and no skewing, still can try out clipping the rect region.
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auto tryClip = false;
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if (pTransform && (!mathRightAngle(&pTransform->m) || mathSkewed(&pTransform->m))) tryClip = true;
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if (rTransform && (!mathRightAngle(&rTransform->m) || mathSkewed(&rTransform->m))) tryClip = true;
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if (tryClip) return _clipRect(renderer, pts, pTransform, rTransform, before);
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//Perpendicular Rectangle?
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auto pt1 = pts + 0;
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auto pt2 = pts + 1;
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auto pt3 = pts + 2;
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auto pt4 = pts + 3;
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if ((mathEqual(pt1->x, pt2->x) && mathEqual(pt2->y, pt3->y) && mathEqual(pt3->x, pt4->x) && mathEqual(pt1->y, pt4->y)) ||
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(mathEqual(pt2->x, pt3->x) && mathEqual(pt1->y, pt2->y) && mathEqual(pt1->x, pt4->x) && mathEqual(pt3->y, pt4->y))) {
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RenderRegion after;
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auto v1 = *pt1;
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auto v2 = *pt3;
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if (rTransform) {
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v1 *= rTransform->m;
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v2 *= rTransform->m;
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}
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if (pTransform) {
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v1 *= pTransform->m;
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v2 *= pTransform->m;
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}
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//sorting
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if (v1.x > v2.x) std::swap(v1.x, v2.x);
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if (v1.y > v2.y) std::swap(v1.y, v2.y);
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after.x = static_cast<int32_t>(v1.x);
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after.y = static_cast<int32_t>(v1.y);
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after.w = static_cast<int32_t>(ceil(v2.x - after.x));
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after.h = static_cast<int32_t>(ceil(v2.y - after.y));
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if (after.w < 0) after.w = 0;
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if (after.h < 0) after.h = 0;
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after.intersect(before);
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renderer->viewport(after);
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return Result::Success;
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}
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return Result::InsufficientCondition;
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}
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RenderRegion Paint::Impl::bounds(RenderMethod* renderer) const
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{
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RenderRegion ret;
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PAINT_METHOD(ret, bounds(renderer));
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return ret;
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}
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Iterator* Paint::Impl::iterator()
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{
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Iterator* ret;
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PAINT_METHOD(ret, iterator());
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return ret;
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}
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Paint* Paint::Impl::duplicate()
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{
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Paint* ret;
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PAINT_METHOD(ret, duplicate());
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//duplicate Transform
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if (rTransform) {
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ret->pImpl->rTransform = new RenderTransform();
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*ret->pImpl->rTransform = *rTransform;
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ret->pImpl->renderFlag |= RenderUpdateFlag::Transform;
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}
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ret->pImpl->opacity = opacity;
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if (compData) ret->pImpl->composite(ret, compData->target->duplicate(), compData->method);
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return ret;
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}
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bool Paint::Impl::rotate(float degree)
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{
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if (rTransform) {
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if (mathEqual(degree, rTransform->degree)) return true;
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} else {
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if (mathZero(degree)) return true;
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rTransform = new RenderTransform();
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}
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rTransform->degree = degree;
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if (!rTransform->overriding) renderFlag |= RenderUpdateFlag::Transform;
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return true;
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}
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bool Paint::Impl::scale(float factor)
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{
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if (rTransform) {
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if (mathEqual(factor, rTransform->scale)) return true;
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} else {
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if (mathEqual(factor, 1.0f)) return true;
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rTransform = new RenderTransform();
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}
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rTransform->scale = factor;
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if (!rTransform->overriding) renderFlag |= RenderUpdateFlag::Transform;
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return true;
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}
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bool Paint::Impl::translate(float x, float y)
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{
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if (rTransform) {
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if (mathEqual(x, rTransform->x) && mathEqual(y, rTransform->y)) return true;
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} else {
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if (mathZero(x) && mathZero(y)) return true;
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rTransform = new RenderTransform();
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}
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rTransform->x = x;
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rTransform->y = y;
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if (!rTransform->overriding) renderFlag |= RenderUpdateFlag::Transform;
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return true;
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}
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bool Paint::Impl::render(RenderMethod* renderer)
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{
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Compositor* cmp = nullptr;
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/* Note: only ClipPath is processed in update() step.
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Create a composition image. */
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if (compData && compData->method != CompositeMethod::ClipPath && !(compData->target->pImpl->ctxFlag & ContextFlag::FastTrack)) {
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RenderRegion region;
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PAINT_METHOD(region, bounds(renderer));
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if (MASK_REGION_MERGING(compData->method)) region.add(P(compData->target)->bounds(renderer));
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if (region.w == 0 || region.h == 0) return true;
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cmp = renderer->target(region, COMPOSITE_TO_COLORSPACE(renderer, compData->method));
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if (renderer->beginComposite(cmp, CompositeMethod::None, 255)) {
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compData->target->pImpl->render(renderer);
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}
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}
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if (cmp) renderer->beginComposite(cmp, compData->method, compData->target->pImpl->opacity);
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renderer->blend(blendMethod);
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bool ret;
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PAINT_METHOD(ret, render(renderer));
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if (cmp) renderer->endComposite(cmp);
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return ret;
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}
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RenderData Paint::Impl::update(RenderMethod* renderer, const RenderTransform* pTransform, Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag pFlag, bool clipper)
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{
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if (this->renderer != renderer) {
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if (this->renderer) TVGERR("RENDERER", "paint's renderer has been changed!");
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renderer->ref();
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this->renderer = renderer;
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}
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if (renderFlag & RenderUpdateFlag::Transform) {
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if (!rTransform) return nullptr;
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rTransform->update();
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}
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/* 1. Composition Pre Processing */
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RenderData trd = nullptr; //composite target render data
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RenderRegion viewport;
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Result compFastTrack = Result::InsufficientCondition;
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bool childClipper = false;
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if (compData) {
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auto target = compData->target;
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auto method = compData->method;
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target->pImpl->ctxFlag &= ~ContextFlag::FastTrack; //reset
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/* If the transformation has no rotational factors and the ClipPath/Alpha(InvAlpha)Masking involves a simple rectangle,
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we can optimize by using the viewport instead of the regular ClipPath/AlphaMasking sequence for improved performance. */
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auto tryFastTrack = false;
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if (target->type() == Type::Shape) {
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if (method == CompositeMethod::ClipPath) tryFastTrack = true;
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else {
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auto shape = static_cast<Shape*>(target);
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uint8_t a;
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shape->fillColor(nullptr, nullptr, nullptr, &a);
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//no gradient fill & no compositions of the composition target.
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if (!shape->fill() && !(PP(shape)->compData)) {
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if (method == CompositeMethod::AlphaMask && a == 255 && PP(shape)->opacity == 255) tryFastTrack = true;
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else if (method == CompositeMethod::InvAlphaMask && (a == 0 || PP(shape)->opacity == 0)) tryFastTrack = true;
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}
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}
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if (tryFastTrack) {
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viewport = renderer->viewport();
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if ((compFastTrack = _compFastTrack(renderer, target, pTransform, target->pImpl->rTransform, viewport)) == Result::Success) {
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target->pImpl->ctxFlag |= ContextFlag::FastTrack;
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}
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}
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}
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if (compFastTrack == Result::InsufficientCondition) {
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childClipper = compData->method == CompositeMethod::ClipPath ? true : false;
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trd = target->pImpl->update(renderer, pTransform, clips, 255, pFlag, childClipper);
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if (childClipper) clips.push(trd);
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}
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}
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/* 2. Main Update */
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auto newFlag = static_cast<RenderUpdateFlag>(pFlag | renderFlag);
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renderFlag = RenderUpdateFlag::None;
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opacity = MULTIPLY(opacity, this->opacity);
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RenderData rd = nullptr;
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RenderTransform outTransform(pTransform, rTransform);
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PAINT_METHOD(rd, update(renderer, &outTransform, clips, opacity, newFlag, clipper));
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/* 3. Composition Post Processing */
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if (compFastTrack == Result::Success) renderer->viewport(viewport);
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else if (childClipper) clips.pop();
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return rd;
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}
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bool Paint::Impl::bounds(float* x, float* y, float* w, float* h, bool transformed, bool stroking)
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{
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Matrix* m = nullptr;
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bool ret;
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//Case: No transformed, quick return!
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if (!transformed || !(m = this->transform())) {
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PAINT_METHOD(ret, bounds(x, y, w, h, stroking));
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return ret;
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}
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//Case: Transformed
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auto tx = 0.0f;
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auto ty = 0.0f;
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auto tw = 0.0f;
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auto th = 0.0f;
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PAINT_METHOD(ret, bounds(&tx, &ty, &tw, &th, stroking));
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//Get vertices
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Point pt[4] = {{tx, ty}, {tx + tw, ty}, {tx + tw, ty + th}, {tx, ty + th}};
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//New bounding box
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auto x1 = FLT_MAX;
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auto y1 = FLT_MAX;
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auto x2 = -FLT_MAX;
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auto y2 = -FLT_MAX;
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//Compute the AABB after transformation
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for (int i = 0; i < 4; i++) {
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pt[i] *= *m;
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if (pt[i].x < x1) x1 = pt[i].x;
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if (pt[i].x > x2) x2 = pt[i].x;
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if (pt[i].y < y1) y1 = pt[i].y;
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if (pt[i].y > y2) y2 = pt[i].y;
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}
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if (x) *x = x1;
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if (y) *y = y1;
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if (w) *w = x2 - x1;
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if (h) *h = y2 - y1;
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return ret;
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}
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/************************************************************************/
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/* External Class Implementation */
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/************************************************************************/
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Paint :: Paint() : pImpl(new Impl(this))
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{
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}
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Paint :: ~Paint()
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{
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delete(pImpl);
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}
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Result Paint::rotate(float degree) noexcept
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{
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if (pImpl->rotate(degree)) return Result::Success;
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return Result::FailedAllocation;
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}
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Result Paint::scale(float factor) noexcept
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{
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if (pImpl->scale(factor)) return Result::Success;
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return Result::FailedAllocation;
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}
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Result Paint::translate(float x, float y) noexcept
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{
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if (pImpl->translate(x, y)) return Result::Success;
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return Result::FailedAllocation;
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}
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Result Paint::transform(const Matrix& m) noexcept
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{
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if (pImpl->transform(m)) return Result::Success;
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return Result::FailedAllocation;
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}
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Matrix Paint::transform() noexcept
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{
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auto pTransform = pImpl->transform();
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if (pTransform) return *pTransform;
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return {1, 0, 0, 0, 1, 0, 0, 0, 1};
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}
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Result Paint::bounds(float* x, float* y, float* w, float* h, bool transformed) const noexcept
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{
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if (pImpl->bounds(x, y, w, h, transformed, true)) return Result::Success;
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return Result::InsufficientCondition;
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}
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Paint* Paint::duplicate() const noexcept
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{
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return pImpl->duplicate();
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}
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Result Paint::composite(std::unique_ptr<Paint> target, CompositeMethod method) noexcept
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{
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auto p = target.release();
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if (pImpl->composite(this, p, method)) return Result::Success;
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delete(p);
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return Result::InvalidArguments;
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}
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CompositeMethod Paint::composite(const Paint** target) const noexcept
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{
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if (pImpl->compData) {
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if (target) *target = pImpl->compData->target;
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return pImpl->compData->method;
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} else {
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if (target) *target = nullptr;
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return CompositeMethod::None;
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}
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}
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Result Paint::opacity(uint8_t o) noexcept
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{
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if (pImpl->opacity == o) return Result::Success;
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pImpl->opacity = o;
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pImpl->renderFlag |= RenderUpdateFlag::Color;
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return Result::Success;
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}
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uint8_t Paint::opacity() const noexcept
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{
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return pImpl->opacity;
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}
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TVG_DEPRECATED uint32_t Paint::identifier() const noexcept
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{
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return (uint32_t) type();
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}
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Result Paint::blend(BlendMethod method) const noexcept
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{
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if (pImpl->blendMethod != method) {
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pImpl->blendMethod = method;
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pImpl->renderFlag |= RenderUpdateFlag::Blend;
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}
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return Result::Success;
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}
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BlendMethod Paint::blend() const noexcept
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{
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return pImpl->blendMethod;
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} |