thorvg/src/renderer/sw_engine
Hermet Park 8eb046c318 sw_engine: skip AA if texture are orthogonally rotated.
there is no necessary applying AA for 0/90/180/270 degree rotation

issue: https://github.com/thorvg/thorvg/issues/3452
2025-06-09 16:07:45 +09:00
..
meson.build
tvgSwCommon.h sw_engine: clean code++ 2025-06-03 00:58:29 +09:00
tvgSwFill.cpp
tvgSwImage.cpp sw_engine: code refactoring 2025-05-28 11:41:52 +09:00
tvgSwMath.cpp sw_engine: code refactoring 2025-05-28 11:41:52 +09:00
tvgSwMemPool.cpp
tvgSwPostEffect.cpp sw_engine: code refactoring 2025-05-28 11:41:52 +09:00
tvgSwRaster.cpp sw_engine: clean code++ 2025-06-03 00:58:29 +09:00
tvgSwRasterAvx.h sw_engine: clean code++ 2025-06-03 00:58:29 +09:00
tvgSwRasterC.h sw_engine: clean code++ 2025-06-03 00:58:29 +09:00
tvgSwRasterNeon.h sw_engine: clean code++ 2025-06-03 00:58:29 +09:00
tvgSwRasterTexmap.h sw_engine: skip AA if texture are orthogonally rotated. 2025-06-09 16:07:45 +09:00
tvgSwRenderer.cpp sw_engine: code refactoring 2025-05-28 11:41:52 +09:00
tvgSwRenderer.h
tvgSwRle.cpp sw_engine: clean code++ 2025-06-03 00:58:29 +09:00
tvgSwShape.cpp sw_engine: code refactoring 2025-05-28 11:41:52 +09:00
tvgSwStroke.cpp