thorvg/test/testBoundary.cpp
Hermet Park 918b6c69d8 test: unify test code for supporting gl engine from all test cases.
now you can launch tests with gl engine by "gl" option

ex)
$ testTransform gl
$ testScene gl

Change-Id: Idb720ed369a2fbfb908c977fdaebd7289986fb6f
2020-06-29 21:00:26 +09:00

143 lines
No EOL
4.1 KiB
C++

#include "testCommon.h"
/************************************************************************/
/* Drawing Commands */
/************************************************************************/
void tvgDrawCmds(tvg::Canvas* canvas)
{
canvas->reserve(5); //reserve 5 shape nodes (optional)
//Prepare Shape1
auto shape1 = tvg::Shape::gen();
shape1->appendRect(-100, -100, 1000, 1000, 50);
shape1->fill(255, 255, 255, 255);
canvas->push(move(shape1));
//Prepare Shape2
auto shape2 = tvg::Shape::gen();
shape2->appendRect(-100, -100, 250, 250, 50);
shape2->fill(0, 0, 255, 255);
canvas->push(move(shape2));
//Prepare Shape3
auto shape3 = tvg::Shape::gen();
shape3->appendRect(500, 500, 550, 550, 0);
shape3->fill(0, 255, 255, 255);
canvas->push(move(shape3));
//Prepare Shape4
auto shape4 = tvg::Shape::gen();
shape4->appendCircle(800, 100, 200, 200);
shape4->fill(255, 255, 0, 255);
canvas->push(move(shape4));
//Prepare Shape5
auto shape5 = tvg::Shape::gen();
shape5->appendCircle(200, 650, 250, 200);
shape5->fill(0, 0, 0, 255);
canvas->push(move(shape5));
}
/************************************************************************/
/* Sw Engine Test Code */
/************************************************************************/
static unique_ptr<tvg::SwCanvas> swCanvas;
void tvgSwTest(uint32_t* buffer)
{
//Create a Canvas
swCanvas = tvg::SwCanvas::gen();
swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT);
/* Push the shape into the Canvas drawing list
When this shape is into the canvas list, the shape could update & prepare
internal data asynchronously for coming rendering.
Canvas keeps this shape node unless user call canvas->clear() */
tvgDrawCmds(swCanvas.get());
}
void drawSwView(void* data, Eo* obj)
{
swCanvas->draw();
swCanvas->sync();
}
/************************************************************************/
/* GL Engine Test Code */
/************************************************************************/
static unique_ptr<tvg::GlCanvas> glCanvas;
void initGLview(Evas_Object *obj)
{
static constexpr auto BPP = 4;
//Create a Canvas
glCanvas = tvg::GlCanvas::gen();
glCanvas->target(nullptr, WIDTH * BPP, WIDTH, HEIGHT);
/* Push the shape into the Canvas drawing list
When this shape is into the canvas list, the shape could update & prepare
internal data asynchronously for coming rendering.
Canvas keeps this shape node unless user call canvas->clear() */
tvgDrawCmds(glCanvas.get());
}
void drawGLview(Evas_Object *obj)
{
auto gl = elm_glview_gl_api_get(obj);
int w, h;
elm_glview_size_get(obj, &w, &h);
gl->glViewport(0, 0, w, h);
gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
gl->glClear(GL_COLOR_BUFFER_BIT);
gl->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
gl->glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE);
gl->glEnable(GL_BLEND);
glCanvas->draw();
glCanvas->sync();
}
/************************************************************************/
/* Main Code */
/************************************************************************/
int main(int argc, char **argv)
{
tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw;
if (argc > 1) {
if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl;
}
//Initialize ThorVG Engine
if (tvgEngine == tvg::CanvasEngine::Sw) {
cout << "tvg engine: software" << endl;
} else {
cout << "tvg engine: opengl" << endl;
}
//Initialize ThorVG Engine
tvg::Initializer::init(tvgEngine);
elm_init(argc, argv);
elm_config_accel_preference_set("gl");
if (tvgEngine == tvg::CanvasEngine::Sw) {
createSwView();
} else {
createGlView();
}
elm_run();
elm_shutdown();
//Terminate ThorVG Engine
tvg::Initializer::term(tvgEngine);
}