thorvg/test/testPath.cpp
Hermet Park 918b6c69d8 test: unify test code for supporting gl engine from all test cases.
now you can launch tests with gl engine by "gl" option

ex)
$ testTransform gl
$ testScene gl

Change-Id: Idb720ed369a2fbfb908c977fdaebd7289986fb6f
2020-06-29 21:00:26 +09:00

146 lines
No EOL
4.3 KiB
C++

#include "testCommon.h"
/************************************************************************/
/* Drawing Commands */
/************************************************************************/
void tvgDrawCmds(tvg::Canvas* canvas)
{
//Star
auto shape1 = tvg::Shape::gen();
//Appends Paths
shape1->moveTo(199, 34);
shape1->lineTo(253, 143);
shape1->lineTo(374, 160);
shape1->lineTo(287, 244);
shape1->lineTo(307, 365);
shape1->lineTo(199, 309);
shape1->lineTo(97, 365);
shape1->lineTo(112, 245);
shape1->lineTo(26, 161);
shape1->lineTo(146, 143);
shape1->close();
shape1->fill(0, 0, 255, 255);
canvas->push(move(shape1));
//Circle
auto shape2 = tvg::Shape::gen();
auto cx = 550.0f;
auto cy = 550.0f;
auto radius = 125.0f;
auto halfRadius = radius * 0.552284f;
//Append Paths
shape2->moveTo(cx, cy - radius);
shape2->cubicTo(cx + halfRadius, cy - radius, cx + radius, cy - halfRadius, cx + radius, cy);
shape2->cubicTo(cx + radius, cy + halfRadius, cx + halfRadius, cy + radius, cx, cy+ radius);
shape2->cubicTo(cx - halfRadius, cy + radius, cx - radius, cy + halfRadius, cx - radius, cy);
shape2->cubicTo(cx - radius, cy - halfRadius, cx - halfRadius, cy - radius, cx, cy - radius);
shape2->fill(255, 0, 0, 255);
canvas->push(move(shape2));
}
/************************************************************************/
/* Sw Engine Test Code */
/************************************************************************/
static unique_ptr<tvg::SwCanvas> swCanvas;
void tvgSwTest(uint32_t* buffer)
{
//Create a Canvas
swCanvas = tvg::SwCanvas::gen();
swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT);
/* Push the shape into the Canvas drawing list
When this shape is into the canvas list, the shape could update & prepare
internal data asynchronously for coming rendering.
Canvas keeps this shape node unless user call canvas->clear() */
tvgDrawCmds(swCanvas.get());
}
void drawSwView(void* data, Eo* obj)
{
swCanvas->draw();
swCanvas->sync();
}
/************************************************************************/
/* GL Engine Test Code */
/************************************************************************/
static unique_ptr<tvg::GlCanvas> glCanvas;
void initGLview(Evas_Object *obj)
{
static constexpr auto BPP = 4;
//Create a Canvas
glCanvas = tvg::GlCanvas::gen();
glCanvas->target(nullptr, WIDTH * BPP, WIDTH, HEIGHT);
/* Push the shape into the Canvas drawing list
When this shape is into the canvas list, the shape could update & prepare
internal data asynchronously for coming rendering.
Canvas keeps this shape node unless user call canvas->clear() */
tvgDrawCmds(glCanvas.get());
}
void drawGLview(Evas_Object *obj)
{
auto gl = elm_glview_gl_api_get(obj);
int w, h;
elm_glview_size_get(obj, &w, &h);
gl->glViewport(0, 0, w, h);
gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
gl->glClear(GL_COLOR_BUFFER_BIT);
gl->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
gl->glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE);
gl->glEnable(GL_BLEND);
glCanvas->draw();
glCanvas->sync();
}
/************************************************************************/
/* Main Code */
/************************************************************************/
int main(int argc, char **argv)
{
tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw;
if (argc > 1) {
if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl;
}
//Initialize ThorVG Engine
if (tvgEngine == tvg::CanvasEngine::Sw) {
cout << "tvg engine: software" << endl;
} else {
cout << "tvg engine: opengl" << endl;
}
//Initialize ThorVG Engine
tvg::Initializer::init(tvgEngine);
elm_init(argc, argv);
elm_config_accel_preference_set("gl");
if (tvgEngine == tvg::CanvasEngine::Sw) {
createSwView();
} else {
createGlView();
}
elm_run();
elm_shutdown();
//Terminate ThorVG Engine
tvg::Initializer::term(tvgEngine);
}