thorvg/src/lib/tvgPictureImpl.h
Hermet Park e7a94f5314 common Animation: introduce the Animation class.
This class serves as the base for Animation.
The main purpose of its APIs is to control the animation frames.

Its example will be provided in the upcoming commits.

@APIs:
Result Animation::frame(uint32_t no) noexcept;
Picture* Animation::picture() const noexcept;
uint32_t Animation::curFrame() const noexcept;
uint32_t Animation::totalFrame() const noexcept;
float Animation::duration() const noexcept;
static std::unique_ptr<Animation> Animation::gen() noexcept;

@Issue: https://github.com/thorvg/thorvg/pull/1450
2023-07-27 00:31:27 +09:00

324 lines
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C++

/*
* Copyright (c) 2020 - 2023 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef _TVG_PICTURE_IMPL_H_
#define _TVG_PICTURE_IMPL_H_
#include <string>
#include "tvgPaint.h"
#include "tvgLoader.h"
/************************************************************************/
/* Internal Class Implementation */
/************************************************************************/
struct PictureIterator : Iterator
{
Paint* paint = nullptr;
Paint* ptr = nullptr;
PictureIterator(Paint* p) : paint(p) {}
const Paint* next() override
{
if (!ptr) ptr = paint;
else ptr = nullptr;
return ptr;
}
uint32_t count() override
{
if (paint) return 1;
else return 0;
}
void begin() override
{
ptr = nullptr;
}
};
struct Picture::Impl
{
shared_ptr<LoadModule> loader = nullptr;
Paint* paint = nullptr; //vector picture uses
Surface* surface = nullptr; //bitmap picture uses
RenderData rd = nullptr; //engine data
float w = 0, h = 0;
RenderMesh rm; //mesh data
Picture* picture = nullptr;
bool resizing = false;
bool needComp = false; //need composition
bool animated = false; //picture is belonged to Animation
Impl(Picture* p) : picture(p)
{
}
~Impl()
{
delete(paint);
delete(surface);
}
bool dispose(RenderMethod& renderer)
{
bool ret = true;
if (paint) ret = paint->pImpl->dispose(renderer);
else if (surface) ret = renderer.dispose(rd);
rd = nullptr;
return ret;
}
RenderUpdateFlag load()
{
if (loader) {
if (!paint) {
if (auto p = loader->paint()) {
paint = p.release();
loader->close();
if (w != loader->w || h != loader->h) {
if (!resizing) {
w = loader->w;
h = loader->h;
}
loader->resize(paint, w, h);
resizing = false;
}
if (paint) return RenderUpdateFlag::None;
}
}
if (!surface) {
if ((surface = loader->bitmap().release())) {
loader->close();
return RenderUpdateFlag::Image;
}
}
}
return RenderUpdateFlag::None;
}
RenderTransform resizeTransform(const RenderTransform* pTransform)
{
//Overriding Transformation by the desired image size
auto sx = w / loader->w;
auto sy = h / loader->h;
auto scale = sx < sy ? sx : sy;
RenderTransform tmp;
tmp.m = {scale, 0, 0, 0, scale, 0, 0, 0, 1};
if (!pTransform) return tmp;
else return RenderTransform(pTransform, &tmp);
}
bool needComposition(uint8_t opacity)
{
//In this case, paint(scene) would try composition itself.
if (opacity < 255) return false;
//Composition test
const Paint* target;
auto method = picture->composite(&target);
if (!target || method == tvg::CompositeMethod::ClipPath) return false;
if (target->pImpl->opacity == 255 || target->pImpl->opacity == 0) return false;
return true;
}
RenderData update(RenderMethod &renderer, const RenderTransform* pTransform, Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag pFlag, bool clipper)
{
auto flag = load();
if (surface) {
auto transform = resizeTransform(pTransform);
rd = renderer.prepare(surface, &rm, rd, &transform, clips, opacity, static_cast<RenderUpdateFlag>(pFlag | flag));
} else if (paint) {
if (resizing) {
loader->resize(paint, w, h);
resizing = false;
}
needComp = needComposition(opacity) ? true : false;
rd = paint->pImpl->update(renderer, pTransform, clips, opacity, static_cast<RenderUpdateFlag>(pFlag | flag), clipper);
}
return rd;
}
bool render(RenderMethod &renderer)
{
bool ret = false;
if (surface) return renderer.renderImage(rd);
else if (paint) {
Compositor* cmp = nullptr;
if (needComp) {
cmp = renderer.target(bounds(renderer), renderer.colorSpace());
renderer.beginComposite(cmp, CompositeMethod::None, 255);
}
ret = paint->pImpl->render(renderer);
if (cmp) renderer.endComposite(cmp);
}
return ret;
}
bool size(float w, float h)
{
this->w = w;
this->h = h;
resizing = true;
return true;
}
bool bounds(float* x, float* y, float* w, float* h)
{
if (rm.triangleCnt > 0) {
auto triangles = rm.triangles;
auto min = triangles[0].vertex[0].pt;
auto max = triangles[0].vertex[0].pt;
for (uint32_t i = 0; i < rm.triangleCnt; ++i) {
if (triangles[i].vertex[0].pt.x < min.x) min.x = triangles[i].vertex[0].pt.x;
else if (triangles[i].vertex[0].pt.x > max.x) max.x = triangles[i].vertex[0].pt.x;
if (triangles[i].vertex[0].pt.y < min.y) min.y = triangles[i].vertex[0].pt.y;
else if (triangles[i].vertex[0].pt.y > max.y) max.y = triangles[i].vertex[0].pt.y;
if (triangles[i].vertex[1].pt.x < min.x) min.x = triangles[i].vertex[1].pt.x;
else if (triangles[i].vertex[1].pt.x > max.x) max.x = triangles[i].vertex[1].pt.x;
if (triangles[i].vertex[1].pt.y < min.y) min.y = triangles[i].vertex[1].pt.y;
else if (triangles[i].vertex[1].pt.y > max.y) max.y = triangles[i].vertex[1].pt.y;
if (triangles[i].vertex[2].pt.x < min.x) min.x = triangles[i].vertex[2].pt.x;
else if (triangles[i].vertex[2].pt.x > max.x) max.x = triangles[i].vertex[2].pt.x;
if (triangles[i].vertex[2].pt.y < min.y) min.y = triangles[i].vertex[2].pt.y;
else if (triangles[i].vertex[2].pt.y > max.y) max.y = triangles[i].vertex[2].pt.y;
}
if (x) *x = min.x;
if (y) *y = min.y;
if (w) *w = max.x - min.x;
if (h) *h = max.y - min.y;
} else {
if (x) *x = 0;
if (y) *y = 0;
if (w) *w = this->w;
if (h) *h = this->h;
}
return true;
}
RenderRegion bounds(RenderMethod& renderer)
{
if (rd) return renderer.region(rd);
if (paint) return paint->pImpl->bounds(renderer);
return {0, 0, 0, 0};
}
Result load(const string& path)
{
if (paint || surface) return Result::InsufficientCondition;
if (loader) loader->close();
bool invalid; //Invalid Path
loader = LoaderMgr::loader(path, &invalid);
if (!loader) {
if (invalid) return Result::InvalidArguments;
return Result::NonSupport;
}
if (!loader->read()) return Result::Unknown;
w = loader->w;
h = loader->h;
return Result::Success;
}
Result load(const char* data, uint32_t size, const string& mimeType, bool copy)
{
if (paint || surface) return Result::InsufficientCondition;
if (loader) loader->close();
loader = LoaderMgr::loader(data, size, mimeType, copy);
if (!loader) return Result::NonSupport;
if (!loader->read()) return Result::Unknown;
w = loader->w;
h = loader->h;
return Result::Success;
}
Result load(uint32_t* data, uint32_t w, uint32_t h, bool copy)
{
if (paint || surface) return Result::InsufficientCondition;
if (loader) loader->close();
loader = LoaderMgr::loader(data, w, h, copy);
if (!loader) return Result::FailedAllocation;
this->w = loader->w;
this->h = loader->h;
return Result::Success;
}
void mesh(const Polygon* triangles, const uint32_t triangleCnt)
{
if (triangles && triangleCnt > 0) {
this->rm.triangleCnt = triangleCnt;
this->rm.triangles = (Polygon*)malloc(sizeof(Polygon) * triangleCnt);
memcpy(this->rm.triangles, triangles, sizeof(Polygon) * triangleCnt);
} else {
free(this->rm.triangles);
this->rm.triangles = nullptr;
this->rm.triangleCnt = 0;
}
}
Paint* duplicate()
{
load();
auto ret = Picture::gen();
auto dup = ret.get()->pImpl;
if (paint) dup->paint = paint->duplicate();
dup->loader = loader;
if (surface) {
dup->surface = new Surface;
*dup->surface = *surface;
//TODO: A dupilcation is not a proxy... it needs copy of the pixel data?
dup->surface->owner = false;
}
dup->w = w;
dup->h = h;
dup->resizing = resizing;
if (rm.triangleCnt > 0) {
dup->rm.triangleCnt = rm.triangleCnt;
dup->rm.triangles = (Polygon*)malloc(sizeof(Polygon) * rm.triangleCnt);
memcpy(dup->rm.triangles, rm.triangles, sizeof(Polygon) * rm.triangleCnt);
}
return ret.release();
}
Iterator* iterator()
{
load();
return new PictureIterator(paint);
}
};
#endif //_TVG_PICTURE_IMPL_H_