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[issues 1479: Shape](https://github.com/thorvg/thorvg/issues/1479) In order to build you need third party libraries. Before you start please read this: [LearnWebGPU](https://eliemichel.github.io/LearnWebGPU/getting-started/hello-webgpu.html) Usage example: // init glfw glfwInit(); // create a windowed mode window and its opengl context glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API); GLFWwindow* window = glfwCreateWindow(800, 800, "WebGPU base app", nullptr, nullptr); // get window size int width{}, height{}; glfwGetWindowSize(window, &width, &height); // init engine webgpu tvg::Initializer::init(tvg::CanvasEngine::Wg, 0); // create wg canvas auto canvasWg = tvg::WgCanvas::gen(); canvas_wg->target(glfwGetWin32Window(window), width, height); // prepare a shape (Rectangle + Rectangle + Circle + Circle) auto shape1 = tvg::Shape::gen(); shape1->appendRect(0, 0, 200, 200); //x, y, w, h shape1->appendRect(100, 100, 300, 300, 100, 100); //x, y, w, h, rx, ry shape1->appendCircle(400, 400, 100, 100); //cx, cy, radiusW, radiusH shape1->appendCircle(400, 500, 170, 100); //cx, cy, radiusW, radiusH shape1->fill(255, 255, 0); //r, g, b canvas_wg->push(std::move(shape1)); while (!glfwWindowShouldClose(window)) { // webgpu canvas_wg->draw(); canvas_wg->sync(); // pull events glfwPollEvents(); } // terminate engine and window tvg::Initializer::term(tvg::CanvasEngine::Wg); glfwDestroyWindow(window); glfwTerminate();
56 lines
2 KiB
C++
56 lines
2 KiB
C++
/*
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* Copyright (c) 2023 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef _TVG_WG_PIPELINE_BASE_H_
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#define _TVG_WG_PIPELINE_BASE_H_
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#include "tvgWgCommon.h"
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struct WgPipelineMatrix {
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float transform[4*4]{};
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};
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struct WgPipelineData {
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WgPipelineMatrix uMatrix{}; // @binding(0)
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void updateMatrix(const float* viewMatrix, const RenderTransform* transform);
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};
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struct WgPipelineBindGroup {
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WGPUBuffer uBufferMatrix{};
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WGPUBindGroup mBindGroup{};
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void bind(WGPURenderPassEncoder renderPassEncoder, uint32_t groupIndex);
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};
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class WgPipelineBase {
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public:
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WGPUBindGroupLayout mBindGroupLayout{}; // @group(0)
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WGPUPipelineLayout mPipelineLayout{};
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WGPUShaderModule mShaderModule{};
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WGPURenderPipeline mRenderPipeline{};
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public:
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virtual void initialize(WGPUDevice device) = 0;
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virtual void release() = 0;
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void set(WGPURenderPassEncoder renderPassEncoder);
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};
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#endif // _TVG_WG_PIPELINE_BASE_H_
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