mirror of
https://github.com/thorvg/thorvg.git
synced 2025-06-13 19:44:28 +00:00

Replace the math functions with operator overloading. This should potentially reduce the code size.
1206 lines
41 KiB
C
1206 lines
41 KiB
C
/*
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* Copyright (c) 2021 - 2024 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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struct AALine
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{
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int32_t x[2];
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int32_t coverage[2];
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int32_t length[2];
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};
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struct AASpans
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{
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AALine *lines;
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int32_t yStart;
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int32_t yEnd;
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};
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static inline void _swap(float& a, float& b, float& tmp)
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{
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tmp = a;
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a = b;
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b = tmp;
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}
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//Careful! Shared resource, No support threading
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static float dudx, dvdx;
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static float dxdya, dxdyb, dudya, dvdya;
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static float xa, xb, ua, va;
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//Y Range exception handling
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static bool _arrange(const SwImage* image, const SwBBox* region, int& yStart, int& yEnd)
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{
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int32_t regionTop, regionBottom;
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if (region) {
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regionTop = region->min.y;
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regionBottom = region->max.y;
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} else {
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regionTop = image->rle->spans->y;
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regionBottom = image->rle->spans[image->rle->size - 1].y;
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}
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if (yStart >= regionBottom) return false;
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if (yStart < regionTop) yStart = regionTop;
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if (yEnd > regionBottom) yEnd = regionBottom;
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return true;
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}
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static bool _rasterMaskedPolygonImageSegment(SwSurface* surface, const SwImage* image, const SwBBox* region, int yStart, int yEnd, AASpans* aaSpans, uint8_t opacity, uint8_t dirFlag = 0)
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{
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return false;
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#if 0 //Enable it when GRAYSCALE image is supported
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auto maskOp = _getMaskOp(surface->compositor->method);
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auto direct = _direct(surface->compositor->method);
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float _dudx = dudx, _dvdx = dvdx;
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float _dxdya = dxdya, _dxdyb = dxdyb, _dudya = dudya, _dvdya = dvdya;
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float _xa = xa, _xb = xb, _ua = ua, _va = va;
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auto sbuf = image->buf8;
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int32_t sw = static_cast<int32_t>(image->stride);
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int32_t sh = image->h;
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int32_t x1, x2, x, y, ar, ab, iru, irv, px, ay;
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int32_t vv = 0, uu = 0;
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int32_t minx = INT32_MAX, maxx = INT32_MIN;
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float dx, u, v, iptr;
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SwSpan* span = nullptr; //used only when rle based.
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if (!_arrange(image, region, yStart, yEnd)) return false;
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//Loop through all lines in the segment
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uint32_t spanIdx = 0;
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if (region) {
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minx = region->min.x;
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maxx = region->max.x;
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} else {
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span = image->rle->spans;
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while (span->y < yStart) {
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++span;
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++spanIdx;
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}
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}
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y = yStart;
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while (y < yEnd) {
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x1 = (int32_t)_xa;
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x2 = (int32_t)_xb;
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if (!region) {
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minx = INT32_MAX;
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maxx = INT32_MIN;
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//one single row, could be consisted of multiple spans.
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while (span->y == y && spanIdx < image->rle->size) {
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if (minx > span->x) minx = span->x;
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if (maxx < span->x + span->len) maxx = span->x + span->len;
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++span;
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++spanIdx;
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}
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}
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if (x1 < minx) x1 = minx;
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if (x2 > maxx) x2 = maxx;
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//Anti-Aliasing frames
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ay = y - aaSpans->yStart;
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if (aaSpans->lines[ay].x[0] > x1) aaSpans->lines[ay].x[0] = x1;
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if (aaSpans->lines[ay].x[1] < x2) aaSpans->lines[ay].x[1] = x2;
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//Range allowed
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if ((x2 - x1) >= 1 && (x1 < maxx) && (x2 > minx)) {
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//Perform subtexel pre-stepping on UV
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dx = 1 - (_xa - x1);
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u = _ua + dx * _dudx;
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v = _va + dx * _dvdx;
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x = x1;
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auto cmp = &surface->compositor->image.buf8[y * surface->compositor->image.stride + x1];
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auto dst = &surface->buf8[y * surface->stride + x1];
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if (opacity == 255) {
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//Draw horizontal line
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while (x++ < x2) {
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uu = (int) u;
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if (uu >= sw) continue;
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vv = (int) v;
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if (vv >= sh) continue;
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ar = (int)(255 * (1 - modff(u, &iptr)));
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ab = (int)(255 * (1 - modff(v, &iptr)));
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iru = uu + 1;
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irv = vv + 1;
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px = *(sbuf + (vv * sw) + uu);
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/* horizontal interpolate */
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if (iru < sw) {
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/* right pixel */
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int px2 = *(sbuf + (vv * sw) + iru);
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px = INTERPOLATE(px, px2, ar);
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}
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/* vertical interpolate */
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if (irv < sh) {
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/* bottom pixel */
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int px2 = *(sbuf + (irv * sw) + uu);
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/* horizontal interpolate */
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if (iru < sw) {
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/* bottom right pixel */
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int px3 = *(sbuf + (irv * sw) + iru);
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px2 = INTERPOLATE(px2, px3, ar);
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}
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px = INTERPOLATE(px, px2, ab);
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}
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if (direct) {
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auto tmp = maskOp(px, *cmp, 0); //not use alpha
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*dst = tmp + MULTIPLY(*dst, ~tmp);
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++dst;
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} else {
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*cmp = maskOp(px, *cmp, ~px);
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}
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++cmp;
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//Step UV horizontally
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u += _dudx;
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v += _dvdx;
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//range over?
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if ((uint32_t)v >= image->h) break;
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}
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} else {
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//Draw horizontal line
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while (x++ < x2) {
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uu = (int) u;
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if (uu >= sw) continue;
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vv = (int) v;
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if (vv >= sh) continue;
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ar = (int)(255 * (1 - modff(u, &iptr)));
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ab = (int)(255 * (1 - modff(v, &iptr)));
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iru = uu + 1;
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irv = vv + 1;
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px = *(sbuf + (vv * sw) + uu);
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/* horizontal interpolate */
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if (iru < sw) {
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/* right pixel */
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int px2 = *(sbuf + (vv * sw) + iru);
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px = INTERPOLATE(px, px2, ar);
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}
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/* vertical interpolate */
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if (irv < sh) {
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/* bottom pixel */
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int px2 = *(sbuf + (irv * sw) + uu);
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/* horizontal interpolate */
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if (iru < sw) {
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/* bottom right pixel */
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int px3 = *(sbuf + (irv * sw) + iru);
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px2 = INTERPOLATE(px2, px3, ar);
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}
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px = INTERPOLATE(px, px2, ab);
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}
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if (direct) {
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auto tmp = maskOp(MULTIPLY(px, opacity), *cmp, 0);
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*dst = tmp + MULTIPLY(*dst, ~tmp);
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++dst;
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} else {
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auto tmp = MULTIPLY(px, opacity);
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*cmp = maskOp(tmp, *cmp, ~px);
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}
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++cmp;
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//Step UV horizontally
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u += _dudx;
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v += _dvdx;
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//range over?
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if ((uint32_t)v >= image->h) break;
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}
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}
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}
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//Step along both edges
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_xa += _dxdya;
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_xb += _dxdyb;
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_ua += _dudya;
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_va += _dvdya;
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if (!region && spanIdx >= image->rle->size) break;
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++y;
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}
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xa = _xa;
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xb = _xb;
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ua = _ua;
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va = _va;
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return true;
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#endif
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}
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static void _rasterBlendingPolygonImageSegment(SwSurface* surface, const SwImage* image, const SwBBox* region, int yStart, int yEnd, AASpans* aaSpans, uint8_t opacity)
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{
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float _dudx = dudx, _dvdx = dvdx;
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float _dxdya = dxdya, _dxdyb = dxdyb, _dudya = dudya, _dvdya = dvdya;
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float _xa = xa, _xb = xb, _ua = ua, _va = va;
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auto sbuf = image->buf32;
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auto dbuf = surface->buf32;
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int32_t sw = static_cast<int32_t>(image->stride);
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int32_t sh = image->h;
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int32_t dw = surface->stride;
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int32_t x1, x2, x, y, ar, ab, iru, irv, px, ay;
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int32_t vv = 0, uu = 0;
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int32_t minx = INT32_MAX, maxx = INT32_MIN;
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float dx, u, v, iptr;
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uint32_t* buf;
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SwSpan* span = nullptr; //used only when rle based.
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if (!_arrange(image, region, yStart, yEnd)) return;
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//Loop through all lines in the segment
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uint32_t spanIdx = 0;
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if (region) {
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minx = region->min.x;
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maxx = region->max.x;
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} else {
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span = image->rle->spans;
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while (span->y < yStart) {
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++span;
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++spanIdx;
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}
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}
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y = yStart;
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while (y < yEnd) {
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x1 = (int32_t)_xa;
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x2 = (int32_t)_xb;
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if (!region) {
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minx = INT32_MAX;
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maxx = INT32_MIN;
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//one single row, could be consisted of multiple spans.
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while (span->y == y && spanIdx < image->rle->size) {
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if (minx > span->x) minx = span->x;
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if (maxx < span->x + span->len) maxx = span->x + span->len;
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++span;
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++spanIdx;
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}
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}
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if (x1 < minx) x1 = minx;
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if (x2 > maxx) x2 = maxx;
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//Anti-Aliasing frames
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ay = y - aaSpans->yStart;
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if (aaSpans->lines[ay].x[0] > x1) aaSpans->lines[ay].x[0] = x1;
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if (aaSpans->lines[ay].x[1] < x2) aaSpans->lines[ay].x[1] = x2;
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//Range allowed
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if ((x2 - x1) >= 1 && (x1 < maxx) && (x2 > minx)) {
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//Perform subtexel pre-stepping on UV
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dx = 1 - (_xa - x1);
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u = _ua + dx * _dudx;
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v = _va + dx * _dvdx;
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buf = dbuf + ((y * dw) + x1);
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x = x1;
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if (opacity == 255) {
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//Draw horizontal line
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while (x++ < x2) {
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uu = (int) u;
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if (uu >= sw) continue;
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vv = (int) v;
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if (vv >= sh) continue;
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ar = (int)(255 * (1 - modff(u, &iptr)));
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ab = (int)(255 * (1 - modff(v, &iptr)));
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iru = uu + 1;
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irv = vv + 1;
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px = *(sbuf + (vv * sw) + uu);
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/* horizontal interpolate */
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if (iru < sw) {
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/* right pixel */
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int px2 = *(sbuf + (vv * sw) + iru);
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px = INTERPOLATE(px, px2, ar);
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}
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/* vertical interpolate */
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if (irv < sh) {
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/* bottom pixel */
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int px2 = *(sbuf + (irv * sw) + uu);
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/* horizontal interpolate */
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if (iru < sw) {
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/* bottom right pixel */
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int px3 = *(sbuf + (irv * sw) + iru);
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px2 = INTERPOLATE(px2, px3, ar);
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}
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px = INTERPOLATE(px, px2, ab);
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}
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*buf = surface->blender(px, *buf, IA(px));
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++buf;
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//Step UV horizontally
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u += _dudx;
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v += _dvdx;
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//range over?
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if ((uint32_t)v >= image->h) break;
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}
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} else {
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//Draw horizontal line
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while (x++ < x2) {
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uu = (int) u;
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if (uu >= sw) continue;
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vv = (int) v;
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if (vv >= sh) continue;
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ar = (int)(255 * (1 - modff(u, &iptr)));
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ab = (int)(255 * (1 - modff(v, &iptr)));
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iru = uu + 1;
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irv = vv + 1;
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px = *(sbuf + (vv * sw) + uu);
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/* horizontal interpolate */
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if (iru < sw) {
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/* right pixel */
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int px2 = *(sbuf + (vv * sw) + iru);
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px = INTERPOLATE(px, px2, ar);
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}
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/* vertical interpolate */
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if (irv < sh) {
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/* bottom pixel */
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int px2 = *(sbuf + (irv * sw) + uu);
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/* horizontal interpolate */
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if (iru < sw) {
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/* bottom right pixel */
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int px3 = *(sbuf + (irv * sw) + iru);
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px2 = INTERPOLATE(px2, px3, ar);
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}
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px = INTERPOLATE(px, px2, ab);
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}
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auto src = ALPHA_BLEND(px, opacity);
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*buf = surface->blender(src, *buf, IA(src));
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++buf;
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//Step UV horizontally
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u += _dudx;
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v += _dvdx;
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//range over?
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if ((uint32_t)v >= image->h) break;
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}
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}
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}
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//Step along both edges
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_xa += _dxdya;
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_xb += _dxdyb;
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_ua += _dudya;
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_va += _dvdya;
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if (!region && spanIdx >= image->rle->size) break;
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++y;
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}
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xa = _xa;
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xb = _xb;
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ua = _ua;
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va = _va;
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}
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static void _rasterPolygonImageSegment(SwSurface* surface, const SwImage* image, const SwBBox* region, int yStart, int yEnd, AASpans* aaSpans, uint8_t opacity, bool matting)
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{
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float _dudx = dudx, _dvdx = dvdx;
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float _dxdya = dxdya, _dxdyb = dxdyb, _dudya = dudya, _dvdya = dvdya;
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float _xa = xa, _xb = xb, _ua = ua, _va = va;
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auto sbuf = image->buf32;
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auto dbuf = surface->buf32;
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int32_t sw = static_cast<int32_t>(image->stride);
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int32_t sh = image->h;
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int32_t dw = surface->stride;
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int32_t x1, x2, x, y, ar, ab, iru, irv, px, ay;
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int32_t vv = 0, uu = 0;
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int32_t minx = INT32_MAX, maxx = INT32_MIN;
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float dx, u, v, iptr;
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uint32_t* buf;
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SwSpan* span = nullptr; //used only when rle based.
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//for matting(composition)
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auto csize = matting ? surface->compositor->image.channelSize: 0;
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auto alpha = matting ? surface->alpha(surface->compositor->method) : nullptr;
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uint8_t* cmp = nullptr;
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if (!_arrange(image, region, yStart, yEnd)) return;
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//Loop through all lines in the segment
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uint32_t spanIdx = 0;
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if (region) {
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minx = region->min.x;
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maxx = region->max.x;
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} else {
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span = image->rle->spans;
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while (span->y < yStart) {
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++span;
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++spanIdx;
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}
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}
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y = yStart;
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while (y < yEnd) {
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x1 = (int32_t)_xa;
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x2 = (int32_t)_xb;
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if (!region) {
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minx = INT32_MAX;
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maxx = INT32_MIN;
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//one single row, could be consisted of multiple spans.
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while (span->y == y && spanIdx < image->rle->size) {
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if (minx > span->x) minx = span->x;
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if (maxx < span->x + span->len) maxx = span->x + span->len;
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++span;
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++spanIdx;
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}
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}
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if (x1 < minx) x1 = minx;
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if (x2 > maxx) x2 = maxx;
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//Anti-Aliasing frames
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|
ay = y - aaSpans->yStart;
|
|
if (aaSpans->lines[ay].x[0] > x1) aaSpans->lines[ay].x[0] = x1;
|
|
if (aaSpans->lines[ay].x[1] < x2) aaSpans->lines[ay].x[1] = x2;
|
|
|
|
//Range allowed
|
|
if ((x2 - x1) >= 1 && (x1 < maxx) && (x2 > minx)) {
|
|
|
|
//Perform subtexel pre-stepping on UV
|
|
dx = 1 - (_xa - x1);
|
|
u = _ua + dx * _dudx;
|
|
v = _va + dx * _dvdx;
|
|
|
|
buf = dbuf + ((y * dw) + x1);
|
|
|
|
x = x1;
|
|
|
|
if (matting) cmp = &surface->compositor->image.buf8[(y * surface->compositor->image.stride + x1) * csize];
|
|
|
|
if (opacity == 255) {
|
|
//Draw horizontal line
|
|
while (x++ < x2) {
|
|
uu = (int) u;
|
|
if (uu >= sw) continue;
|
|
vv = (int) v;
|
|
if (vv >= sh) continue;
|
|
|
|
ar = (int)(255.0f * (1.0f - modff(u, &iptr)));
|
|
ab = (int)(255.0f * (1.0f - modff(v, &iptr)));
|
|
iru = uu + 1;
|
|
irv = vv + 1;
|
|
|
|
px = *(sbuf + (vv * sw) + uu);
|
|
|
|
/* horizontal interpolate */
|
|
if (iru < sw) {
|
|
/* right pixel */
|
|
int px2 = *(sbuf + (vv * sw) + iru);
|
|
px = INTERPOLATE(px, px2, ar);
|
|
}
|
|
/* vertical interpolate */
|
|
if (irv < sh) {
|
|
/* bottom pixel */
|
|
int px2 = *(sbuf + (irv * sw) + uu);
|
|
|
|
/* horizontal interpolate */
|
|
if (iru < sw) {
|
|
/* bottom right pixel */
|
|
int px3 = *(sbuf + (irv * sw) + iru);
|
|
px2 = INTERPOLATE(px2, px3, ar);
|
|
}
|
|
px = INTERPOLATE(px, px2, ab);
|
|
}
|
|
uint32_t src;
|
|
if (matting) {
|
|
src = ALPHA_BLEND(px, alpha(cmp));
|
|
cmp += csize;
|
|
} else {
|
|
src = px;
|
|
}
|
|
*buf = src + ALPHA_BLEND(*buf, IA(src));
|
|
++buf;
|
|
|
|
//Step UV horizontally
|
|
u += _dudx;
|
|
v += _dvdx;
|
|
//range over?
|
|
if ((uint32_t)v >= image->h) break;
|
|
}
|
|
} else {
|
|
//Draw horizontal line
|
|
while (x++ < x2) {
|
|
uu = (int) u;
|
|
vv = (int) v;
|
|
|
|
ar = (int)(255.0f * (1.0f - modff(u, &iptr)));
|
|
ab = (int)(255.0f * (1.0f - modff(v, &iptr)));
|
|
iru = uu + 1;
|
|
irv = vv + 1;
|
|
|
|
if (vv >= sh) continue;
|
|
|
|
px = *(sbuf + (vv * sw) + uu);
|
|
|
|
/* horizontal interpolate */
|
|
if (iru < sw) {
|
|
/* right pixel */
|
|
int px2 = *(sbuf + (vv * sw) + iru);
|
|
px = INTERPOLATE(px, px2, ar);
|
|
}
|
|
/* vertical interpolate */
|
|
if (irv < sh) {
|
|
/* bottom pixel */
|
|
int px2 = *(sbuf + (irv * sw) + uu);
|
|
|
|
/* horizontal interpolate */
|
|
if (iru < sw) {
|
|
/* bottom right pixel */
|
|
int px3 = *(sbuf + (irv * sw) + iru);
|
|
px2 = INTERPOLATE(px2, px3, ar);
|
|
}
|
|
px = INTERPOLATE(px, px2, ab);
|
|
}
|
|
uint32_t src;
|
|
if (matting) {
|
|
src = ALPHA_BLEND(px, MULTIPLY(opacity, alpha(cmp)));
|
|
cmp += csize;
|
|
} else {
|
|
src = ALPHA_BLEND(px, opacity);
|
|
}
|
|
*buf = src + ALPHA_BLEND(*buf, IA(src));
|
|
++buf;
|
|
|
|
//Step UV horizontally
|
|
u += _dudx;
|
|
v += _dvdx;
|
|
//range over?
|
|
if ((uint32_t)v >= image->h) break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//Step along both edges
|
|
_xa += _dxdya;
|
|
_xb += _dxdyb;
|
|
_ua += _dudya;
|
|
_va += _dvdya;
|
|
|
|
if (!region && spanIdx >= image->rle->size) break;
|
|
|
|
++y;
|
|
}
|
|
xa = _xa;
|
|
xb = _xb;
|
|
ua = _ua;
|
|
va = _va;
|
|
}
|
|
|
|
|
|
/* This mapping algorithm is based on Mikael Kalms's. */
|
|
static void _rasterPolygonImage(SwSurface* surface, const SwImage* image, const SwBBox* region, Polygon& polygon, AASpans* aaSpans, uint8_t opacity)
|
|
{
|
|
float x[3] = {polygon.vertex[0].pt.x, polygon.vertex[1].pt.x, polygon.vertex[2].pt.x};
|
|
float y[3] = {polygon.vertex[0].pt.y, polygon.vertex[1].pt.y, polygon.vertex[2].pt.y};
|
|
float u[3] = {polygon.vertex[0].uv.x, polygon.vertex[1].uv.x, polygon.vertex[2].uv.x};
|
|
float v[3] = {polygon.vertex[0].uv.y, polygon.vertex[1].uv.y, polygon.vertex[2].uv.y};
|
|
|
|
float off_y;
|
|
float dxdy[3] = {0.0f, 0.0f, 0.0f};
|
|
float tmp;
|
|
|
|
auto upper = false;
|
|
|
|
//Sort the vertices in ascending Y order
|
|
if (y[0] > y[1]) {
|
|
_swap(x[0], x[1], tmp);
|
|
_swap(y[0], y[1], tmp);
|
|
_swap(u[0], u[1], tmp);
|
|
_swap(v[0], v[1], tmp);
|
|
}
|
|
if (y[0] > y[2]) {
|
|
_swap(x[0], x[2], tmp);
|
|
_swap(y[0], y[2], tmp);
|
|
_swap(u[0], u[2], tmp);
|
|
_swap(v[0], v[2], tmp);
|
|
}
|
|
if (y[1] > y[2]) {
|
|
_swap(x[1], x[2], tmp);
|
|
_swap(y[1], y[2], tmp);
|
|
_swap(u[1], u[2], tmp);
|
|
_swap(v[1], v[2], tmp);
|
|
}
|
|
|
|
//Y indexes
|
|
int yi[3] = {(int)y[0], (int)y[1], (int)y[2]};
|
|
|
|
//Skip drawing if it's too thin to cover any pixels at all.
|
|
if ((yi[0] == yi[1] && yi[0] == yi[2]) || ((int) x[0] == (int) x[1] && (int) x[0] == (int) x[2])) return;
|
|
|
|
//Calculate horizontal and vertical increments for UV axes (these calcs are certainly not optimal, although they're stable (handles any dy being 0)
|
|
auto denom = ((x[2] - x[0]) * (y[1] - y[0]) - (x[1] - x[0]) * (y[2] - y[0]));
|
|
|
|
//Skip poly if it's an infinitely thin line
|
|
if (mathZero(denom)) return;
|
|
|
|
denom = 1 / denom; //Reciprocal for speeding up
|
|
dudx = ((u[2] - u[0]) * (y[1] - y[0]) - (u[1] - u[0]) * (y[2] - y[0])) * denom;
|
|
dvdx = ((v[2] - v[0]) * (y[1] - y[0]) - (v[1] - v[0]) * (y[2] - y[0])) * denom;
|
|
auto dudy = ((u[1] - u[0]) * (x[2] - x[0]) - (u[2] - u[0]) * (x[1] - x[0])) * denom;
|
|
auto dvdy = ((v[1] - v[0]) * (x[2] - x[0]) - (v[2] - v[0]) * (x[1] - x[0])) * denom;
|
|
|
|
//Calculate X-slopes along the edges
|
|
if (y[1] > y[0]) dxdy[0] = (x[1] - x[0]) / (y[1] - y[0]);
|
|
if (y[2] > y[0]) dxdy[1] = (x[2] - x[0]) / (y[2] - y[0]);
|
|
if (y[2] > y[1]) dxdy[2] = (x[2] - x[1]) / (y[2] - y[1]);
|
|
|
|
//Determine which side of the polygon the longer edge is on
|
|
auto side = (dxdy[1] > dxdy[0]) ? true : false;
|
|
|
|
if (mathEqual(y[0], y[1])) side = x[0] > x[1];
|
|
if (mathEqual(y[1], y[2])) side = x[2] > x[1];
|
|
|
|
auto regionTop = region ? region->min.y : image->rle->spans->y; //Normal Image or Rle Image?
|
|
auto compositing = _compositing(surface); //Composition required
|
|
auto blending = _blending(surface); //Blending required
|
|
|
|
//Longer edge is on the left side
|
|
if (!side) {
|
|
//Calculate slopes along left edge
|
|
dxdya = dxdy[1];
|
|
dudya = dxdya * dudx + dudy;
|
|
dvdya = dxdya * dvdx + dvdy;
|
|
|
|
//Perform subpixel pre-stepping along left edge
|
|
auto dy = 1.0f - (y[0] - yi[0]);
|
|
xa = x[0] + dy * dxdya;
|
|
ua = u[0] + dy * dudya;
|
|
va = v[0] + dy * dvdya;
|
|
|
|
//Draw upper segment if possibly visible
|
|
if (yi[0] < yi[1]) {
|
|
off_y = y[0] < regionTop ? (regionTop - y[0]) : 0;
|
|
xa += (off_y * dxdya);
|
|
ua += (off_y * dudya);
|
|
va += (off_y * dvdya);
|
|
|
|
// Set right edge X-slope and perform subpixel pre-stepping
|
|
dxdyb = dxdy[0];
|
|
xb = x[0] + dy * dxdyb + (off_y * dxdyb);
|
|
|
|
if (compositing) {
|
|
if (_matting(surface)) _rasterPolygonImageSegment(surface, image, region, yi[0], yi[1], aaSpans, opacity, true);
|
|
else _rasterMaskedPolygonImageSegment(surface, image, region, yi[0], yi[1], aaSpans, opacity, 1);
|
|
} else if (blending) {
|
|
_rasterBlendingPolygonImageSegment(surface, image, region, yi[0], yi[1], aaSpans, opacity);
|
|
} else {
|
|
_rasterPolygonImageSegment(surface, image, region, yi[0], yi[1], aaSpans, opacity, false);
|
|
}
|
|
upper = true;
|
|
}
|
|
//Draw lower segment if possibly visible
|
|
if (yi[1] < yi[2]) {
|
|
off_y = y[1] < regionTop ? (regionTop - y[1]) : 0;
|
|
if (!upper) {
|
|
xa += (off_y * dxdya);
|
|
ua += (off_y * dudya);
|
|
va += (off_y * dvdya);
|
|
}
|
|
// Set right edge X-slope and perform subpixel pre-stepping
|
|
dxdyb = dxdy[2];
|
|
xb = x[1] + (1 - (y[1] - yi[1])) * dxdyb + (off_y * dxdyb);
|
|
if (compositing) {
|
|
if (_matting(surface)) _rasterPolygonImageSegment(surface, image, region, yi[1], yi[2], aaSpans, opacity, true);
|
|
else _rasterMaskedPolygonImageSegment(surface, image, region, yi[1], yi[2], aaSpans, opacity, 2);
|
|
} else if (blending) {
|
|
_rasterBlendingPolygonImageSegment(surface, image, region, yi[1], yi[2], aaSpans, opacity);
|
|
} else {
|
|
_rasterPolygonImageSegment(surface, image, region, yi[1], yi[2], aaSpans, opacity, false);
|
|
}
|
|
}
|
|
//Longer edge is on the right side
|
|
} else {
|
|
//Set right edge X-slope and perform subpixel pre-stepping
|
|
dxdyb = dxdy[1];
|
|
auto dy = 1.0f - (y[0] - yi[0]);
|
|
xb = x[0] + dy * dxdyb;
|
|
|
|
//Draw upper segment if possibly visible
|
|
if (yi[0] < yi[1]) {
|
|
off_y = y[0] < regionTop ? (regionTop - y[0]) : 0;
|
|
xb += (off_y *dxdyb);
|
|
|
|
// Set slopes along left edge and perform subpixel pre-stepping
|
|
dxdya = dxdy[0];
|
|
dudya = dxdya * dudx + dudy;
|
|
dvdya = dxdya * dvdx + dvdy;
|
|
|
|
xa = x[0] + dy * dxdya + (off_y * dxdya);
|
|
ua = u[0] + dy * dudya + (off_y * dudya);
|
|
va = v[0] + dy * dvdya + (off_y * dvdya);
|
|
|
|
if (compositing) {
|
|
if (_matting(surface)) _rasterPolygonImageSegment(surface, image, region, yi[0], yi[1], aaSpans, opacity, true);
|
|
else _rasterMaskedPolygonImageSegment(surface, image, region, yi[0], yi[1], aaSpans, opacity, 3);
|
|
} else if (blending) {
|
|
_rasterBlendingPolygonImageSegment(surface, image, region, yi[0], yi[1], aaSpans, opacity);
|
|
} else {
|
|
_rasterPolygonImageSegment(surface, image, region, yi[0], yi[1], aaSpans, opacity, false);
|
|
}
|
|
upper = true;
|
|
}
|
|
//Draw lower segment if possibly visible
|
|
if (yi[1] < yi[2]) {
|
|
off_y = y[1] < regionTop ? (regionTop - y[1]) : 0;
|
|
if (!upper) xb += (off_y *dxdyb);
|
|
|
|
// Set slopes along left edge and perform subpixel pre-stepping
|
|
dxdya = dxdy[2];
|
|
dudya = dxdya * dudx + dudy;
|
|
dvdya = dxdya * dvdx + dvdy;
|
|
dy = 1 - (y[1] - yi[1]);
|
|
xa = x[1] + dy * dxdya + (off_y * dxdya);
|
|
ua = u[1] + dy * dudya + (off_y * dudya);
|
|
va = v[1] + dy * dvdya + (off_y * dvdya);
|
|
|
|
if (compositing) {
|
|
if (_matting(surface)) _rasterPolygonImageSegment(surface, image, region, yi[1], yi[2], aaSpans, opacity, true);
|
|
else _rasterMaskedPolygonImageSegment(surface, image, region, yi[1], yi[2], aaSpans, opacity, 4);
|
|
} else if (blending) {
|
|
_rasterBlendingPolygonImageSegment(surface, image, region, yi[1], yi[2], aaSpans, opacity);
|
|
} else {
|
|
_rasterPolygonImageSegment(surface, image, region, yi[1], yi[2], aaSpans, opacity, false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
static AASpans* _AASpans(float ymin, float ymax, const SwImage* image, const SwBBox* region)
|
|
{
|
|
auto yStart = static_cast<int>(ymin);
|
|
auto yEnd = static_cast<int>(ymax);
|
|
|
|
if (!_arrange(image, region, yStart, yEnd)) return nullptr;
|
|
|
|
auto aaSpans = static_cast<AASpans*>(malloc(sizeof(AASpans)));
|
|
aaSpans->yStart = yStart;
|
|
aaSpans->yEnd = yEnd;
|
|
|
|
//Initialize X range
|
|
auto height = yEnd - yStart;
|
|
|
|
aaSpans->lines = static_cast<AALine*>(calloc(height, sizeof(AALine)));
|
|
|
|
for (int32_t i = 0; i < height; i++) {
|
|
aaSpans->lines[i].x[0] = INT32_MAX;
|
|
aaSpans->lines[i].x[1] = INT32_MIN;
|
|
}
|
|
return aaSpans;
|
|
}
|
|
|
|
|
|
static void _calcIrregularCoverage(AALine* lines, int32_t eidx, int32_t y, int32_t diagonal, int32_t edgeDist, bool reverse)
|
|
{
|
|
if (eidx == 1) reverse = !reverse;
|
|
int32_t coverage = (255 / (diagonal + 2));
|
|
int32_t tmp;
|
|
for (int32_t ry = 0; ry < (diagonal + 2); ry++) {
|
|
tmp = y - ry - edgeDist;
|
|
if (tmp < 0) return;
|
|
lines[tmp].length[eidx] = 1;
|
|
if (reverse) lines[tmp].coverage[eidx] = 255 - (coverage * ry);
|
|
else lines[tmp].coverage[eidx] = (coverage * ry);
|
|
}
|
|
}
|
|
|
|
|
|
static void _calcVertCoverage(AALine *lines, int32_t eidx, int32_t y, int32_t rewind, bool reverse)
|
|
{
|
|
if (eidx == 1) reverse = !reverse;
|
|
int32_t coverage = (255 / (rewind + 1));
|
|
int32_t tmp;
|
|
for (int ry = 1; ry < (rewind + 1); ry++) {
|
|
tmp = y - ry;
|
|
if (tmp < 0) return;
|
|
lines[tmp].length[eidx] = 1;
|
|
if (reverse) lines[tmp].coverage[eidx] = (255 - (coverage * ry));
|
|
else lines[tmp].coverage[eidx] = (coverage * ry);
|
|
}
|
|
}
|
|
|
|
|
|
static void _calcHorizCoverage(AALine *lines, int32_t eidx, int32_t y, int32_t x, int32_t x2)
|
|
{
|
|
if (lines[y].length[eidx] < abs(x - x2)) {
|
|
lines[y].length[eidx] = abs(x - x2);
|
|
lines[y].coverage[eidx] = (255 / (lines[y].length[eidx] + 1));
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
* This Anti-Aliasing mechanism is originated from Hermet Park's idea.
|
|
* To understand this AA logic, you can refer this page:
|
|
* www.hermet.pe.kr/122 (hermetpark@gmail.com)
|
|
*/
|
|
static void _calcAAEdge(AASpans *aaSpans, int32_t eidx)
|
|
{
|
|
//Previous edge direction:
|
|
#define DirOutHor 0x0011
|
|
#define DirOutVer 0x0001
|
|
#define DirInHor 0x0010
|
|
#define DirInVer 0x0000
|
|
#define DirNone 0x1000
|
|
|
|
#define PUSH_VERTEX() \
|
|
do { \
|
|
pEdge.x = lines[y].x[eidx]; \
|
|
pEdge.y = y; \
|
|
ptx[0] = tx[0]; \
|
|
ptx[1] = tx[1]; \
|
|
} while (0)
|
|
|
|
int32_t y = 0;
|
|
SwPoint pEdge = {-1, -1}; //previous edge point
|
|
SwPoint edgeDiff = {0, 0}; //temporary used for point distance
|
|
|
|
/* store bigger to tx[0] between prev and current edge's x positions. */
|
|
int32_t tx[2] = {0, 0};
|
|
/* back up prev tx values */
|
|
int32_t ptx[2] = {0, 0};
|
|
int32_t diagonal = 0; //straight diagonal pixels count
|
|
|
|
auto yStart = aaSpans->yStart;
|
|
auto yEnd = aaSpans->yEnd;
|
|
auto lines = aaSpans->lines;
|
|
|
|
int32_t prevDir = DirNone;
|
|
int32_t curDir = DirNone;
|
|
|
|
yEnd -= yStart;
|
|
|
|
//Start Edge
|
|
if (y < yEnd) {
|
|
pEdge.x = lines[y].x[eidx];
|
|
pEdge.y = y;
|
|
}
|
|
|
|
//Calculates AA Edges
|
|
for (y++; y < yEnd; y++) {
|
|
//Ready tx
|
|
if (eidx == 0) {
|
|
tx[0] = pEdge.x;
|
|
tx[1] = lines[y].x[0];
|
|
} else {
|
|
tx[0] = lines[y].x[1];
|
|
tx[1] = pEdge.x;
|
|
}
|
|
edgeDiff.x = (tx[0] - tx[1]);
|
|
edgeDiff.y = (y - pEdge.y);
|
|
|
|
//Confirm current edge direction
|
|
if (edgeDiff.x > 0) {
|
|
if (edgeDiff.y == 1) curDir = DirOutHor;
|
|
else curDir = DirOutVer;
|
|
} else if (edgeDiff.x < 0) {
|
|
if (edgeDiff.y == 1) curDir = DirInHor;
|
|
else curDir = DirInVer;
|
|
} else curDir = DirNone;
|
|
|
|
//straight diagonal increase
|
|
if ((curDir == prevDir) && (y < yEnd)) {
|
|
if ((abs(edgeDiff.x) == 1) && (edgeDiff.y == 1)) {
|
|
++diagonal;
|
|
PUSH_VERTEX();
|
|
continue;
|
|
}
|
|
}
|
|
|
|
switch (curDir) {
|
|
case DirOutHor: {
|
|
_calcHorizCoverage(lines, eidx, y, tx[0], tx[1]);
|
|
if (diagonal > 0) {
|
|
_calcIrregularCoverage(lines, eidx, y, diagonal, 0, true);
|
|
diagonal = 0;
|
|
}
|
|
/* Increment direction is changed: Outside Vertical -> Outside Horizontal */
|
|
if (prevDir == DirOutVer) _calcHorizCoverage(lines, eidx, pEdge.y, ptx[0], ptx[1]);
|
|
|
|
//Trick, but fine-tunning!
|
|
if (y == 1) _calcHorizCoverage(lines, eidx, pEdge.y, tx[0], tx[1]);
|
|
PUSH_VERTEX();
|
|
}
|
|
break;
|
|
case DirOutVer: {
|
|
_calcVertCoverage(lines, eidx, y, edgeDiff.y, true);
|
|
if (diagonal > 0) {
|
|
_calcIrregularCoverage(lines, eidx, y, diagonal, edgeDiff.y, false);
|
|
diagonal = 0;
|
|
}
|
|
/* Increment direction is changed: Outside Horizontal -> Outside Vertical */
|
|
if (prevDir == DirOutHor) _calcHorizCoverage(lines, eidx, pEdge.y, ptx[0], ptx[1]);
|
|
PUSH_VERTEX();
|
|
}
|
|
break;
|
|
case DirInHor: {
|
|
_calcHorizCoverage(lines, eidx, (y - 1), tx[0], tx[1]);
|
|
if (diagonal > 0) {
|
|
_calcIrregularCoverage(lines, eidx, y, diagonal, 0, false);
|
|
diagonal = 0;
|
|
}
|
|
/* Increment direction is changed: Outside Horizontal -> Inside Horizontal */
|
|
if (prevDir == DirOutHor) _calcHorizCoverage(lines, eidx, pEdge.y, ptx[0], ptx[1]);
|
|
PUSH_VERTEX();
|
|
}
|
|
break;
|
|
case DirInVer: {
|
|
_calcVertCoverage(lines, eidx, y, edgeDiff.y, false);
|
|
if (prevDir == DirOutHor) edgeDiff.y -= 1; //Weird, fine tuning?????????????????????
|
|
if (diagonal > 0) {
|
|
_calcIrregularCoverage(lines, eidx, y, diagonal, edgeDiff.y, true);
|
|
diagonal = 0;
|
|
}
|
|
/* Increment direction is changed: Outside Horizontal -> Inside Vertical */
|
|
if (prevDir == DirOutHor) _calcHorizCoverage(lines, eidx, pEdge.y, ptx[0], ptx[1]);
|
|
PUSH_VERTEX();
|
|
}
|
|
break;
|
|
}
|
|
if (curDir != DirNone) prevDir = curDir;
|
|
}
|
|
|
|
//leftovers...?
|
|
if ((edgeDiff.y == 1) && (edgeDiff.x != 0)) {
|
|
if (y >= yEnd) y = (yEnd - 1);
|
|
_calcHorizCoverage(lines, eidx, y - 1, ptx[0], ptx[1]);
|
|
_calcHorizCoverage(lines, eidx, y, tx[0], tx[1]);
|
|
} else {
|
|
++y;
|
|
if (y > yEnd) y = yEnd;
|
|
_calcVertCoverage(lines, eidx, y, (edgeDiff.y + 1), (prevDir & 0x00000001));
|
|
}
|
|
}
|
|
|
|
|
|
static bool _apply(SwSurface* surface, AASpans* aaSpans)
|
|
{
|
|
auto y = aaSpans->yStart;
|
|
uint32_t pixel;
|
|
uint32_t* dst;
|
|
int32_t pos;
|
|
|
|
//left side
|
|
_calcAAEdge(aaSpans, 0);
|
|
//right side
|
|
_calcAAEdge(aaSpans, 1);
|
|
|
|
while (y < aaSpans->yEnd) {
|
|
auto line = &aaSpans->lines[y - aaSpans->yStart];
|
|
auto width = line->x[1] - line->x[0];
|
|
if (width > 0) {
|
|
auto offset = y * surface->stride;
|
|
|
|
//Left edge
|
|
dst = surface->buf32 + (offset + line->x[0]);
|
|
if (line->x[0] > 1) pixel = *(dst - 1);
|
|
else pixel = *dst;
|
|
|
|
pos = 1;
|
|
while (pos <= line->length[0]) {
|
|
*dst = INTERPOLATE(*dst, pixel, line->coverage[0] * pos);
|
|
++dst;
|
|
++pos;
|
|
}
|
|
|
|
//Right edge
|
|
dst = surface->buf32 + (offset + line->x[1] - 1);
|
|
if (line->x[1] < (int32_t)(surface->w - 1)) pixel = *(dst + 1);
|
|
else pixel = *dst;
|
|
|
|
pos = width;
|
|
while ((int32_t)(width - line->length[1]) < pos) {
|
|
*dst = INTERPOLATE(*dst, pixel, 255 - (line->coverage[1] * (line->length[1] - (width - pos))));
|
|
--dst;
|
|
--pos;
|
|
}
|
|
}
|
|
y++;
|
|
}
|
|
|
|
free(aaSpans->lines);
|
|
free(aaSpans);
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
/*
|
|
2 triangles constructs 1 mesh.
|
|
below figure illustrates vert[4] index info.
|
|
If you need better quality, please divide a mesh by more number of triangles.
|
|
|
|
0 -- 1
|
|
| / |
|
|
| / |
|
|
3 -- 2
|
|
*/
|
|
static bool _rasterTexmapPolygon(SwSurface* surface, const SwImage* image, const Matrix* transform, const SwBBox* region, uint8_t opacity)
|
|
{
|
|
if (surface->channelSize == sizeof(uint8_t)) {
|
|
TVGERR("SW_ENGINE", "Not supported grayscale Textmap polygon!");
|
|
return false;
|
|
}
|
|
|
|
//Exceptions: No dedicated drawing area?
|
|
if ((!image->rle && !region) || (image->rle && image->rle->size == 0)) return false;
|
|
|
|
/* Prepare vertices.
|
|
shift XY coordinates to match the sub-pixeling technique. */
|
|
Vertex vertices[4];
|
|
vertices[0] = {{0.0f, 0.0f}, {0.0f, 0.0f}};
|
|
vertices[1] = {{float(image->w), 0.0f}, {float(image->w), 0.0f}};
|
|
vertices[2] = {{float(image->w), float(image->h)}, {float(image->w), float(image->h)}};
|
|
vertices[3] = {{0.0f, float(image->h)}, {0.0f, float(image->h)}};
|
|
|
|
float ys = FLT_MAX, ye = -1.0f;
|
|
for (int i = 0; i < 4; i++) {
|
|
if (transform) vertices[i].pt *= *transform;
|
|
if (vertices[i].pt.y < ys) ys = vertices[i].pt.y;
|
|
if (vertices[i].pt.y > ye) ye = vertices[i].pt.y;
|
|
}
|
|
|
|
auto aaSpans = _AASpans(ys, ye, image, region);
|
|
if (!aaSpans) return true;
|
|
|
|
Polygon polygon;
|
|
|
|
//Draw the first polygon
|
|
polygon.vertex[0] = vertices[0];
|
|
polygon.vertex[1] = vertices[1];
|
|
polygon.vertex[2] = vertices[3];
|
|
|
|
_rasterPolygonImage(surface, image, region, polygon, aaSpans, opacity);
|
|
|
|
//Draw the second polygon
|
|
polygon.vertex[0] = vertices[1];
|
|
polygon.vertex[1] = vertices[2];
|
|
polygon.vertex[2] = vertices[3];
|
|
|
|
_rasterPolygonImage(surface, image, region, polygon, aaSpans, opacity);
|
|
|
|
#if 0
|
|
if (_compositing(surface) && _masking(surface) && !_direct(surface->compositor->method)) {
|
|
_compositeMaskImage(surface, &surface->compositor->image, surface->compositor->bbox);
|
|
}
|
|
#endif
|
|
return _apply(surface, aaSpans);
|
|
}
|
|
|
|
|
|
/*
|
|
Provide any number of triangles to draw a mesh using the supplied image.
|
|
Indexes are not used, so each triangle (Polygon) vertex has to be defined, even if they copy the previous one.
|
|
Example:
|
|
|
|
0 -- 1 0 -- 1 0
|
|
| / | --> | / / |
|
|
| / | | / / |
|
|
2 -- 3 2 1 -- 2
|
|
|
|
Should provide two Polygons, one for each triangle.
|
|
// TODO: region?
|
|
*/
|
|
static bool _rasterTexmapPolygonMesh(SwSurface* surface, const SwImage* image, const RenderMesh* mesh, const Matrix* transform, const SwBBox* region, uint8_t opacity)
|
|
{
|
|
if (surface->channelSize == sizeof(uint8_t)) {
|
|
TVGERR("SW_ENGINE", "Not supported grayscale Textmap polygon mesh!");
|
|
return false;
|
|
}
|
|
|
|
//Exceptions: No dedicated drawing area?
|
|
if ((!image->rle && !region) || (image->rle && image->rle->size == 0)) return false;
|
|
|
|
// Step polygons once to transform
|
|
auto transformedTris = (Polygon*)malloc(sizeof(Polygon) * mesh->triangleCnt);
|
|
float ys = FLT_MAX, ye = -1.0f;
|
|
for (uint32_t i = 0; i < mesh->triangleCnt; i++) {
|
|
transformedTris[i] = mesh->triangles[i];
|
|
transformedTris[i].vertex[0].pt *= *transform;
|
|
transformedTris[i].vertex[1].pt *= *transform;
|
|
transformedTris[i].vertex[2].pt *= *transform;
|
|
|
|
if (transformedTris[i].vertex[0].pt.y < ys) ys = transformedTris[i].vertex[0].pt.y;
|
|
else if (transformedTris[i].vertex[0].pt.y > ye) ye = transformedTris[i].vertex[0].pt.y;
|
|
if (transformedTris[i].vertex[1].pt.y < ys) ys = transformedTris[i].vertex[1].pt.y;
|
|
else if (transformedTris[i].vertex[1].pt.y > ye) ye = transformedTris[i].vertex[1].pt.y;
|
|
if (transformedTris[i].vertex[2].pt.y < ys) ys = transformedTris[i].vertex[2].pt.y;
|
|
else if (transformedTris[i].vertex[2].pt.y > ye) ye = transformedTris[i].vertex[2].pt.y;
|
|
|
|
// Convert normalized UV coordinates to image coordinates
|
|
transformedTris[i].vertex[0].uv.x *= (float)image->w;
|
|
transformedTris[i].vertex[0].uv.y *= (float)image->h;
|
|
transformedTris[i].vertex[1].uv.x *= (float)image->w;
|
|
transformedTris[i].vertex[1].uv.y *= (float)image->h;
|
|
transformedTris[i].vertex[2].uv.x *= (float)image->w;
|
|
transformedTris[i].vertex[2].uv.y *= (float)image->h;
|
|
}
|
|
|
|
// Get AA spans and step polygons again to draw
|
|
if (auto aaSpans = _AASpans(ys, ye, image, region)) {
|
|
for (uint32_t i = 0; i < mesh->triangleCnt; i++) {
|
|
_rasterPolygonImage(surface, image, region, transformedTris[i], aaSpans, opacity);
|
|
}
|
|
#if 0
|
|
if (_compositing(surface) && _masking(surface) && !_direct(surface->compositor->method)) {
|
|
_compositeMaskImage(surface, &surface->compositor->image, surface->compositor->bbox);
|
|
}
|
|
#endif
|
|
_apply(surface, aaSpans);
|
|
}
|
|
free(transformedTris);
|
|
return true;
|
|
}
|