thorvg/examples/Example.h
JunsuChoi f80e7a2b13 examples: Support window resizable
Add SDL_WINDOW_RESIZABLE to the sdl window property
and call canvas->update() in the resize event.

Afterwards, if the canvas needs to be expanded by the window size by passing the size as an argument
to the update(canvas,elapsed) interface, it can be processed individually.
2024-06-21 17:48:19 +09:00

537 lines
16 KiB
C++

/*
* Copyright (c) 2024 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "config.h"
#include <cmath>
#include <vector>
#include <fstream>
#include <iostream>
#include <thread>
#include <thorvg.h>
#include <SDL.h>
#include <SDL_syswm.h>
#ifdef _WIN32
#include <windows.h>
#ifndef PATH_MAX
#define PATH_MAX MAX_PATH
#endif
#else
#include <dirent.h>
#include <unistd.h>
#include <limits.h>
#include <sys/stat.h>
#endif
#ifdef THORVG_WG_RASTER_SUPPORT
#include <webgpu/webgpu.h>
#if defined(SDL_VIDEO_DRIVER_COCOA)
#include <Cocoa/Cocoa.h>
#include <QuartzCore/CAMetalLayer.h>
#endif
#endif
using namespace std;
/************************************************************************/
/* Common Template Code */
/************************************************************************/
namespace tvgexam
{
bool verify(tvg::Result result);
struct Example
{
virtual bool content(tvg::Canvas* canvas, uint32_t w, uint32_t h) = 0;
virtual bool update(tvg::Canvas* canvas, uint32_t elapsed) { return false; }
virtual void populate(const char* path) {}
virtual ~Example() {}
void scandir(const char* path)
{
char buf[PATH_MAX];
//real path
#ifdef _WIN32
auto rpath = _fullpath(buf, path, PATH_MAX);
#else
auto rpath = realpath(path, buf);
#endif
//open directory
#ifdef _WIN32
WIN32_FIND_DATA fd;
HANDLE h = FindFirstFileEx((string(rpath) + "\\*").c_str(), FindExInfoBasic, &fd, FindExSearchNameMatch, NULL, 0);
if (h == INVALID_HANDLE_VALUE) {
cout << "Couldn't open directory \"" << rpath << "\"." << endl;
return;
}
do {
if (*fd.cFileName == '.' || *fd.cFileName == '$') continue;
if (fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) {
auto subpath = string(path);
subpath += '\\';
subpath += fd.cFileName;
scandir(subpath.c_str());
} else {
auto fullpath = string(path);
fullpath += '\\';
fullpath += fd.cFileName;
populate(fullpath.c_str());
}
} while (FindNextFile(h, &fd));
FindClose(h);
#else
DIR* dir = opendir(rpath);
if (!dir) {
cout << "Couldn't open directory \"" << rpath << "\"." << endl;
return;
}
//list directory
struct dirent* entry;
while ((entry = readdir(dir)) != NULL) {
if (*entry->d_name == '.' || *entry->d_name == '$') continue;
if (entry->d_type == DT_DIR) {
auto subpath = string(path);
subpath += '/';
subpath += entry->d_name;
scandir(subpath.c_str());
} else {
auto fullpath = string(path);
fullpath += '/';
fullpath += entry->d_name;
populate(fullpath.c_str());
}
}
closedir(dir);
#endif
}
};
struct Window
{
static Window* instance;
SDL_Window* window = nullptr;
tvg::Canvas* canvas = nullptr;
uint32_t width;
uint32_t height;
Example* example = nullptr;
bool needResize = false;
bool needDraw = true;
bool print = false;
Window(tvg::CanvasEngine engine, Example* example, uint32_t width, uint32_t height)
{
//Initialize ThorVG Engine (4: threads count, engine: raster method)
if (!verify(tvg::Initializer::init(4, engine))) {
cout << "Failed to init ThorVG engine!" << endl;
return;
}
//Initialize the SDL
SDL_Init(SDL_INIT_VIDEO);
//Init member variables
this->width = width;
this->height = height;
this->example = example;
this->instance = this;
}
virtual ~Window()
{
delete(example);
//Terminate the SDL
SDL_DestroyWindow(window);
SDL_Quit();
//Terminate ThorVG Engine
tvg::Initializer::term();
}
bool draw()
{
//Draw the contents to the Canvas
if (verify(canvas->draw())) {
verify(canvas->sync());
return true;
}
return false;
}
void show()
{
SDL_ShowWindow(window);
//Mainloop
SDL_Event event;
auto running = true;
auto ptime = SDL_GetTicks();
auto elapsed = 0;
uint32_t tickCnt = 0;
while (running) {
//SDL Event handling
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_QUIT: {
running = false;
break;
}
case SDL_KEYUP: {
if (event.key.keysym.sym == SDLK_ESCAPE) {
running = false;
}
break;
}
case SDL_WINDOWEVENT: {
if (event.window.event == SDL_WINDOWEVENT_RESIZED) {
width = event.window.data1;
height = event.window.data2;
needResize = true;
needDraw = true;
}
}
}
}
if (needResize) {
resize();
needResize = false;
}
if (tickCnt > 0) {
if (example->update(canvas, elapsed)) {
needDraw = true;
}
}
if (needDraw) {
if (draw()) refresh();
needDraw = false;
}
auto ctime = SDL_GetTicks();
elapsed += (ctime - ptime);
tickCnt++;
if (print) printf("[%5d]: elapsed time = %dms (%dms)\n", tickCnt, (ctime - ptime), (elapsed / tickCnt));
ptime = ctime;
}
}
virtual bool ready() { return false; }
virtual void resize() {}
virtual void refresh() {}
};
Window* Window::instance = nullptr;
/************************************************************************/
/* SwCanvas Window Code */
/************************************************************************/
struct SwWindow : Window
{
unique_ptr<tvg::SwCanvas> canvas = nullptr;
SwWindow(Example* example, uint32_t width, uint32_t height) : Window(tvg::CanvasEngine::Sw, example, width, height)
{
window = SDL_CreateWindow("ThorVG Example (Software)", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height, SDL_WINDOW_HIDDEN | SDL_WINDOW_RESIZABLE);
}
bool ready() override
{
//Create a Canvas
canvas = tvg::SwCanvas::gen();
if (!canvas) {
cout << "SwCanvas is not supported. Did you enable the SwEngine?" << endl;
return false;
}
Window::canvas = canvas.get();
resize();
return example->content(Window::canvas, width, height);
}
void resize() override
{
auto surface = SDL_GetWindowSurface(window);
if (!surface) return;
//Set the canvas target and draw on it.
verify(canvas->target((uint32_t*)surface->pixels, surface->w, surface->pitch / 4, surface->h, tvg::SwCanvas::ARGB8888));
//Clear the canvas target buffer
verify(canvas->clear(false));
}
void refresh() override
{
SDL_UpdateWindowSurface(window);
}
};
/************************************************************************/
/* GlCanvas Window Code */
/************************************************************************/
struct GlWindow : Window
{
SDL_GLContext context;
unique_ptr<tvg::GlCanvas> canvas = nullptr;
GlWindow(Example* example, uint32_t width, uint32_t height) : Window(tvg::CanvasEngine::Gl, example, width, height)
{
window = SDL_CreateWindow("ThorVG Example (OpenGL)", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height, SDL_WINDOW_OPENGL | SDL_WINDOW_HIDDEN | SDL_WINDOW_RESIZABLE);
context = SDL_GL_CreateContext(window);
}
virtual ~GlWindow()
{
SDL_GL_DeleteContext(context);
}
bool ready() override
{
//Create a Canvas
canvas = tvg::GlCanvas::gen();
if (!canvas) {
cout << "GlCanvas is not supported. Did you enable the GlEngine?" << endl;
return false;
}
Window::canvas = canvas.get();
resize();
return example->content(Window::canvas, width, height);
}
void resize() override
{
//Set the canvas target and draw on it.
verify(canvas->target(0, width, height));
//Clear the canvas target buffer
verify(canvas->clear(false));
}
void refresh() override
{
SDL_GL_SwapWindow(window);
}
};
/************************************************************************/
/* WgCanvas Window Code */
/************************************************************************/
#ifdef THORVG_WG_RASTER_SUPPORT
struct WgWindow : Window
{
unique_ptr<tvg::WgCanvas> canvas = nullptr;
WGPUInstance instance;
WGPUSurface surface;
WgWindow(Example* example, uint32_t width, uint32_t height) : Window(tvg::CanvasEngine::Wg, example, width, height)
{
window = SDL_CreateWindow("ThorVG Example (WebGPU)", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height, SDL_WINDOW_HIDDEN);
//Here we create our WebGPU surface from the window!
SDL_SysWMinfo windowWMInfo;
SDL_VERSION(&windowWMInfo.version);
SDL_GetWindowWMInfo(window, &windowWMInfo);
//Init WebGPU
WGPUInstanceDescriptor desc = {.nextInChain = nullptr};
instance = wgpuCreateInstance(&desc);
#if defined(SDL_VIDEO_DRIVER_COCOA)
[windowWMInfo.info.cocoa.window.contentView setWantsLayer:YES];
auto layer = [CAMetalLayer layer];
[windowWMInfo.info.cocoa.window.contentView setLayer:layer];
WGPUSurfaceDescriptorFromMetalLayer surfaceNativeDesc = {
.chain = {nullptr, WGPUSType_SurfaceDescriptorFromMetalLayer},
.layer = layer
};
#elif defined(SDL_VIDEO_DRIVER_X11)
WGPUSurfaceDescriptorFromXlibWindow surfaceNativeDesc = {
.chain = {nullptr, WGPUSType_SurfaceDescriptorFromXlibWindow},
.display = windowWMInfo.info.x11.display,
.window = windowWMInfo.info.x11.window
};
#elif defined(SDL_VIDEO_DRIVER_WAYLAND)
WGPUSurfaceDescriptorFromWaylandSurface surfaceNativeDesc = {
.chain = {nullptr, WGPUSType_SurfaceDescriptorFromWaylandSurface},
.display = windowWMInfo.info.wl.display,
.surface = windowWMInfo.info.wl.surface
};
#elif defined(SDL_VIDEO_DRIVER_WINDOWS)
WGPUSurfaceDescriptorFromWindowsHWND surfaceNativeDesc = {
.chain = {nullptr, WGPUSType_SurfaceDescriptorFromWindowsHWND},
.hinstance = GetModuleHandle(nullptr),
.hwnd = windowWMInfo.info.win.window
};
#endif
WGPUSurfaceDescriptor surfaceDesc{};
surfaceDesc.nextInChain = (const WGPUChainedStruct*)&surfaceNativeDesc;
surfaceDesc.label = "The surface";
surface = wgpuInstanceCreateSurface(instance, &surfaceDesc);
}
virtual ~WgWindow()
{
//wgpuSurfaceRelease(surface);
wgpuInstanceRelease(instance);
}
bool ready() override
{
//Create a Canvas
canvas = tvg::WgCanvas::gen();
if (!canvas) {
cout << "WgCanvas is not supported. Did you enable the WgEngine?" << endl;
return false;
}
Window::canvas = canvas.get();
resize();
return example->content(Window::canvas, width, height);
}
void resize() override
{
//Set the canvas target and draw on it.
verify(canvas->target(instance, surface, width, height));
//Clear the canvas target buffer
verify(canvas->clear(false));
}
};
#else
struct WgWindow : Window
{
WgWindow(Example* example, uint32_t width, uint32_t height) : Window(tvg::CanvasEngine::Wg, example, width, height)
{
cout << "webgpu driver is not detected!" << endl;
}
};
#endif
float progress(uint32_t elapsed, float durationInSec, bool rewind = false)
{
auto duration = uint32_t(durationInSec * 1000.0f); //sec -> millisec.
auto forward = ((elapsed / duration) % 2 == 0) ? true : false;
auto clamped = elapsed % duration;
auto progress = ((float)clamped / (float)duration);
if (rewind) return forward ? progress : (1 - progress);
return progress;
}
bool verify(tvg::Result result)
{
switch (result) {
case tvg::Result::FailedAllocation: {
cout << "FailedAllocation!" << endl;
return false;
}
case tvg::Result::InsufficientCondition: {
cout << "InsufficientCondition!" << endl;
return false;
}
case tvg::Result::InvalidArguments: {
cout << "InvalidArguments!" << endl;
return false;
}
case tvg::Result::MemoryCorruption: {
cout << "MemoryCorruption!" << endl;
return false;
}
case tvg::Result::NonSupport: {
cout << "NonSupport!" << endl;
return false;
}
case tvg::Result::Unknown: {
cout << "Unknown!" << endl;
return false;
}
default: break;
};
return true;
}
int main(Example* example, int argc, char **argv, uint32_t width = 800, uint32_t height = 800, bool print = false)
{
auto engine = tvg::CanvasEngine::Sw;
if (argc > 1) {
if (!strcmp(argv[1], "gl")) engine = tvg::CanvasEngine::Gl;
if (!strcmp(argv[1], "wg")) engine = tvg::CanvasEngine::Wg;
}
unique_ptr<Window> window;
if (engine == tvg::CanvasEngine::Sw) {
window = unique_ptr<Window>(new SwWindow(example, width, height));
} else if (engine == tvg::CanvasEngine::Gl) {
window = unique_ptr<Window>(new GlWindow(example, width, height));
} else if (engine == tvg::CanvasEngine::Wg) {
window = unique_ptr<Window>(new WgWindow(example, width, height));
}
window->print = print;
if (window->ready()) {
window->show();
}
return 0;
}
};