mirror of
https://github.com/thorvg/thorvg.git
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663 lines
16 KiB
TypeScript
663 lines
16 KiB
TypeScript
/*
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* Copyright (c) 2023 - 2024 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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import { html, PropertyValueMap, LitElement, type TemplateResult } from 'lit';
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import { customElement, property } from 'lit/decorators.js';
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// @ts-ignore: WASM Glue code doesn't have type & Only available on build progress
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import Module from '../dist/thorvg-wasm';
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import { THORVG_VERSION } from './version';
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type LottieJson = Map<PropertyKey, any>;
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type TvgModule = any;
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let _tvg: TvgModule;
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let _module: any;
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(async () => {
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_module = await Module();
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_tvg = new _module.TvgLottieAnimation();
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})();
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// Define library version
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export interface LibraryVersion {
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THORVG_VERSION: string
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}
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// Define file type which can be exported
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export enum ExportableType {
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GIF = 'gif',
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TVG = 'tvg',
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PNG = 'png',
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}
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// Define mime type which player can load
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export enum MimeType {
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JSON = 'json',
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JPG = 'jpg',
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PNG = 'png',
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SVG = 'svg',
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TVG = 'tvg',
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}
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// Define valid player states
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export enum PlayerState {
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Destroyed = "destroyed", // Player is destroyed by `destroy()` method
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Error = "error", // An error occurred
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Loading = "loading", // Player is loading
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Paused = "paused", // Player is paused
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Playing = "playing", // Player is playing
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Stopped = "stopped", // Player is stopped
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Frozen = "frozen", // Player is paused due to player being invisible
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}
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// Define play modes
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export enum PlayMode {
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Bounce = "bounce",
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Normal = "normal",
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}
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// Define player events
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export enum PlayerEvent {
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Complete = "complete",
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Destroyed = "destroyed",
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Error = "error",
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Frame = "frame",
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Freeze = "freeze",
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Load = "load",
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Loop = "loop",
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Pause = "pause",
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Play = "play",
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Ready = "ready",
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Stop = "stop",
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}
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const _parseLottieFromURL = async (url: string): Promise<LottieJson> => {
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if (typeof url !== "string") {
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throw new Error(`The url value must be a string`);
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}
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try {
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const srcUrl: URL = new URL(url);
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const result = await fetch(srcUrl.toString());
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const json = await result.json();
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return json;
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} catch (err) {
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throw new Error(
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`An error occurred while trying to load the Lottie file from URL`
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);
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}
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}
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const _parseImageFromURL = async (url: string): Promise<ArrayBuffer> => {
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const response = await fetch(url);
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return response.arrayBuffer();
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}
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const _parseJSON = async (data: string): Promise<string> => {
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try {
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data = JSON.parse(data);
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} catch (err) {
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const json = await _parseLottieFromURL(data as string);
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data = JSON.stringify(json);
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}
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return data;
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}
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const _parseSrc = async (src: string | object | ArrayBuffer, mimeType: MimeType): Promise<Uint8Array> => {
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const encoder = new TextEncoder();
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let data = src;
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switch (typeof data) {
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case 'object':
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if (data instanceof ArrayBuffer) {
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return new Uint8Array(data);
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}
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data = JSON.stringify(data);
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return encoder.encode(data);
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case 'string':
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if (mimeType === MimeType.JSON) {
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data = await _parseJSON(data);
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return encoder.encode(data);
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}
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const buffer = await _parseImageFromURL(data);
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return new Uint8Array(buffer);
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default:
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throw new Error('Invalid src type');
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}
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}
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const _wait = (timeToDelay: number) => {
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return new Promise((resolve) => setTimeout(resolve, timeToDelay))
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};
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const _observerCallback = (entries: IntersectionObserverEntry[]) => {
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const entry = entries[0];
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const target = entry.target as LottiePlayer;
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if (entry.isIntersecting) {
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if (target.currentState === PlayerState.Frozen) {
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target.play();
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}
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} else if (target.currentState === PlayerState.Playing) {
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target.freeze();
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target.dispatchEvent(new CustomEvent(PlayerEvent.Freeze));
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}
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}
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const _downloadFile = (fileName: string, blob: Blob) => {
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const link = document.createElement("a");
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link.setAttribute('href', URL.createObjectURL(blob));
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link.setAttribute('download', fileName);
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document.body.appendChild(link);
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link.click();
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document.body.removeChild(link);
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}
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@customElement('lottie-player')
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export class LottiePlayer extends LitElement {
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/**
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* LottieFiles JSON data or URL to JSON.
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* @since 1.0
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*/
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@property({ type: String })
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public src?: string;
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/**
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* File mime type.
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* @since 1.0
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*/
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@property({ type: MimeType })
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public mimeType: MimeType = MimeType.JSON;
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/**
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* Animation speed.
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* @since 1.0
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*/
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@property({ type: Number })
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public speed: number = 1.0;
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/**
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* Autoplay animation on load.
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* @since 1.0
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*/
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@property({ type: Boolean })
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public autoPlay: boolean = false;
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/**
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* Number of times to loop animation.
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* @since 1.0
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*/
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@property({ type: Number })
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public count?: number;
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/**
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* Whether to loop animation.
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* @since 1.0
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*/
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@property({ type: Boolean })
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public loop: boolean = false;
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/**
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* Direction of animation.
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* @since 1.0
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*/
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@property({ type: Number })
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public direction: number = 1;
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/**
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* Play mode.
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* @since 1.0
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*/
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@property()
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public mode: PlayMode = PlayMode.Normal;
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/**
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* Intermission
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* @since 1.0
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*/
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@property()
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public intermission: number = 1;
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/**
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* total frame of current animation (readonly)
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* @since 1.0
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*/
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@property({ type: Number })
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public totalFrame: number = 0;
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/**
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* current frame of current animation (readonly)
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* @since 1.0
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*/
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@property({ type: Number })
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public currentFrame: number = 0;
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/**
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* Player state
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* @since 1.0
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*/
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@property({ type: Number })
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public currentState: PlayerState = PlayerState.Loading;
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/**
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* original size of the animation (readonly)
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* @since 1.0
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*/
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@property({ type: Float32Array })
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public get size(): Float32Array {
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return Float32Array.from(this._TVG?.size() || [0, 0]);
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}
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private _TVG?: TvgModule;
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private _canvas?: HTMLCanvasElement;
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private _imageData?: ImageData;
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private _beginTime: number = Date.now();
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private _counter: number = 1;
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private _timer?: ReturnType<typeof setInterval>;
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private _observer?: IntersectionObserver;
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constructor() {
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super();
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this._init();
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}
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private async _init(): Promise<void> {
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if (!_tvg) {
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// throw new Error('ThorVG has not loaded');
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return;
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}
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this._TVG = _tvg;
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}
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private _delayedLoad(): void {
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if (!_tvg || !this._timer) {
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return;
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}
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clearInterval(this._timer);
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this._timer = undefined;
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this._TVG = _tvg;
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if (this.src) {
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this.load(this.src, this.mimeType);
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}
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}
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protected firstUpdated(_changedProperties: PropertyValueMap<any> | Map<PropertyKey, unknown>): void {
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this._canvas = this.shadowRoot!.querySelector('#thorvg-canvas') as HTMLCanvasElement;
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this._canvas.width = this._canvas.offsetWidth;
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this._canvas.height = this._canvas.offsetHeight;
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this._observer = new IntersectionObserver(_observerCallback);
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this._observer.observe(this);
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if (!this._TVG) {
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this._timer = setInterval(this._delayedLoad.bind(this), 100);
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return;
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}
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if (this.src) {
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this.load(this.src, this.mimeType);
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}
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}
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protected createRenderRoot(): HTMLElement | DocumentFragment {
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this.style.display = 'block';
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return super.createRenderRoot();
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}
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private async _animLoop(){
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if (!this._TVG) {
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return;
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}
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if (await this._update()) {
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this._render();
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window.requestAnimationFrame(this._animLoop.bind(this));
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}
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}
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private _loadBytes(data: Uint8Array, rPath: string = ''): void {
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const isLoaded = this._TVG.load(data, this.mimeType, this._canvas!.width, this._canvas!.height, rPath);
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if (!isLoaded) {
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throw new Error('Unable to load an image. Error: ', this._TVG.error());
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}
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this._render();
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this.dispatchEvent(new CustomEvent(PlayerEvent.Load));
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if (this.autoPlay) {
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this.play();
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}
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}
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private _flush(): void {
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const context = this._canvas!.getContext('2d');
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context!.putImageData(this._imageData!, 0, 0);
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}
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private _render(): void {
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this._TVG.resize(this._canvas!.width, this._canvas!.height);
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const isUpdated = this._TVG.update();
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if (!isUpdated) {
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return;
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}
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const buffer = this._TVG.render();
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const clampedBuffer = Uint8ClampedArray.from(buffer);
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if (clampedBuffer.length < 1) {
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return;
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}
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this._imageData = new ImageData(clampedBuffer, this._canvas!.width, this._canvas!.height);
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this._flush();
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}
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private async _update(): Promise<boolean> {
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if (this.currentState !== PlayerState.Playing) {
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return false;
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}
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const duration = this._TVG.duration();
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const currentTime = Date.now() / 1000;
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this.currentFrame = (currentTime - this._beginTime) / duration * this.totalFrame * this.speed;
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if (this.direction === -1) {
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this.currentFrame = this.totalFrame - this.currentFrame;
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}
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if (
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(this.direction === 1 && this.currentFrame >= this.totalFrame) ||
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(this.direction === -1 && this.currentFrame <= 0)
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) {
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const totalCount = this.count ? this.mode === PlayMode.Bounce ? this.count * 2 : this.count : 0;
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if (this.loop || (totalCount && this._counter < totalCount)) {
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if (this.mode === PlayMode.Bounce) {
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this.direction = this.direction === 1 ? -1 : 1;
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this.currentFrame = this.direction === 1 ? 0 : this.totalFrame;
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}
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if (this.count) {
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this._counter += 1;
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}
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await _wait(this.intermission);
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this.play();
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return true;
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}
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this.dispatchEvent(new CustomEvent(PlayerEvent.Complete));
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this.currentState = PlayerState.Stopped;
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}
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this.dispatchEvent(new CustomEvent(PlayerEvent.Frame, {
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detail: {
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frame: this.currentFrame,
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},
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}));
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return this._TVG.frame(this.currentFrame);
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}
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private _frame(curFrame: number): void {
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this.pause();
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this.currentFrame = curFrame;
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this._TVG.frame(curFrame);
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}
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/**
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* Configure and load
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* @since 1.0
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*/
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public async load(src: string | object, mimeType: MimeType = MimeType.JSON): Promise<void> {
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try {
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const bytes = await _parseSrc(src, mimeType);
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this.dispatchEvent(new CustomEvent(PlayerEvent.Ready));
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this.mimeType = mimeType;
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this._loadBytes(bytes);
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} catch (err) {
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this.currentState = PlayerState.Error;
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this.dispatchEvent(new CustomEvent(PlayerEvent.Error));
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}
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}
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/**
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* Start playing animation.
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* @since 1.0
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*/
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public play(): void {
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if (this.mimeType !== MimeType.JSON) {
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return;
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}
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this.totalFrame = this._TVG.totalFrame();
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if (this.totalFrame < 1) {
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return;
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}
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this._beginTime = Date.now() / 1000;
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if (this.currentState == PlayerState.Playing) {
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return;
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}
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this.currentState = PlayerState.Playing;
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window.requestAnimationFrame(this._animLoop.bind(this));
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}
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/**
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* Pause animation.
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* @since 1.0
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*/
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public pause(): void {
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this.currentState = PlayerState.Paused;
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this.dispatchEvent(new CustomEvent(PlayerEvent.Pause));
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}
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/**
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* Stop animation.
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* @since 1.0
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*/
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public stop(): void {
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this.currentState = PlayerState.Stopped;
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this.currentFrame = 0;
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this._counter = 1;
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this.seek(0);
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this.dispatchEvent(new CustomEvent(PlayerEvent.Stop));
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}
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/**
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* Freeze animation.
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* @since 1.0
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*/
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public freeze(): void {
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this.currentState = PlayerState.Frozen;
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this.dispatchEvent(new CustomEvent(PlayerEvent.Freeze));
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}
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/**
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* Seek to a given frame
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* @param frame Frame number to move
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* @since 1.0
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*/
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public async seek(frame: number): Promise<void> {
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this._frame(frame);
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await this._update();
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this._render();
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}
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/**
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* Adjust the canvas size.
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* @param width The width to resize
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* @param height The height to resize
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* @since 1.0
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*/
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public resize(width: number, height: number) {
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this._canvas!.width = width;
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this._canvas!.height = height;
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if (this.currentState !== PlayerState.Playing) {
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this._render();
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}
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}
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/**
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* Destroy animation and lottie-player element.
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* @since 1.0
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*/
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public destroy(): void {
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if (!this._TVG) {
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return;
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}
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this._TVG = null;
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this.currentState = PlayerState.Destroyed;
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if (this._observer) {
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this._observer.disconnect();
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this._observer = undefined;
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}
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this.dispatchEvent(new CustomEvent(PlayerEvent.Destroyed));
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this.remove();
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}
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/**
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* Sets the repeating of the animation.
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* @param value Whether to enable repeating. Boolean true enables repeating.
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* @since 1.0
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*/
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public setLooping(value: boolean): void {
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if (!this._TVG) {
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return;
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}
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this.loop = value;
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}
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/**
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* Animation play direction.
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* @param value Direction values. (1: forward, -1: backward)
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* @since 1.0
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*/
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public setDirection(value: number): void {
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if (!this._TVG) {
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return;
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}
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this.direction = value;
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}
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/**
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* Set animation play speed.
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* @param value Playback speed. (any positive number)
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* @since 1.0
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*/
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public setSpeed(value: number): void {
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if (!this._TVG) {
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return;
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}
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this.speed = value;
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}
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/**
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* Set a background color. (default: 0x00000000)
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* @param value Hex(#fff) or string(red) of background color
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* @since 1.0
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*/
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public setBgColor(value: string): void {
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if (!this._TVG) {
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return;
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}
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|
|
|
this._canvas!.style.backgroundColor = value;
|
|
}
|
|
|
|
/**
|
|
* Save current animation to other file type
|
|
* @param target File type to export
|
|
* @since 1.0
|
|
*/
|
|
public async save(target: ExportableType): Promise<void> {
|
|
if (!this._TVG) {
|
|
return;
|
|
}
|
|
|
|
const fileName = `output.${target}`;
|
|
|
|
if (target === ExportableType.PNG) {
|
|
this._canvas!.toBlob((blob: Blob | null) => {
|
|
if (!blob) {
|
|
return;
|
|
}
|
|
|
|
_downloadFile('output.png', blob);
|
|
}, 'image/png');
|
|
return;
|
|
}
|
|
|
|
const isExported = this._TVG.save(target);
|
|
if (!isExported) {
|
|
throw new Error('Unable to save. Error: ', this._TVG.error());
|
|
}
|
|
|
|
const data = _module.FS.readFile(fileName);
|
|
|
|
if (target === ExportableType.GIF && data.length < 6) {
|
|
throw new Error(
|
|
`Unable to save the GIF data. The generated file size is invalid.`
|
|
);
|
|
}
|
|
|
|
if (target === ExportableType.TVG && data.length < 33) {
|
|
throw new Error(
|
|
`Unable to save the TVG data. The generated file size is invalid.`
|
|
);
|
|
}
|
|
|
|
const blob = new Blob([data], {type: 'application/octet-stream'});
|
|
_downloadFile(fileName, blob);
|
|
}
|
|
|
|
/**
|
|
* Return thorvg version
|
|
* @since 1.0
|
|
*/
|
|
public getVersion(): LibraryVersion {
|
|
return {
|
|
THORVG_VERSION,
|
|
};
|
|
}
|
|
|
|
public render(): TemplateResult {
|
|
return html`
|
|
<canvas id="thorvg-canvas" style="width: 100%; height: 100%;" />
|
|
`;
|
|
}
|
|
}
|