thorvg/src/examples/Opacity.cpp
2023-01-14 13:48:11 +09:00

216 lines
6.7 KiB
C++

/*
* Copyright (c) 2020 - 2023 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "Common.h"
/************************************************************************/
/* Drawing Commands */
/************************************************************************/
void tvgDrawCmds(tvg::Canvas* canvas)
{
if (!canvas) return;
//Create a Scene
auto scene = tvg::Scene::gen();
scene->opacity(175); //Apply opacity to scene (0 - 255)
scene->reserve(2);
//Prepare Circle
auto shape1 = tvg::Shape::gen();
shape1->appendCircle(400, 400, 250, 250);
shape1->fill(255, 255, 0, 255);
scene->push(move(shape1));
//Round rectangle
auto shape2 = tvg::Shape::gen();
shape2->appendRect(450, 100, 200, 200, 50, 50);
shape2->fill(0, 255, 0, 255);
shape2->stroke(10);
shape2->stroke(255, 255, 255, 255);
scene->push(move(shape2));
//Draw the Scene onto the Canvas
canvas->push(move(scene));
//Create a Scene 2
auto scene2 = tvg::Scene::gen();
scene2->opacity(127); //Apply opacity to scene (0 - 255)
scene2->scale(1.2);
scene2->reserve(2);
//Star
auto shape3 = tvg::Shape::gen();
//Appends Paths
shape3->moveTo(199, 34);
shape3->lineTo(253, 143);
shape3->lineTo(374, 160);
shape3->lineTo(287, 244);
shape3->lineTo(307, 365);
shape3->lineTo(199, 309);
shape3->lineTo(97, 365);
shape3->lineTo(112, 245);
shape3->lineTo(26, 161);
shape3->lineTo(146, 143);
shape3->close();
shape3->fill(0, 0, 255, 255);
shape3->stroke(10);
shape3->stroke(255, 255, 255, 255);
shape3->opacity(127);
scene2->push(move(shape3));
//Circle
auto shape4 = tvg::Shape::gen();
auto cx = 150.0f;
auto cy = 150.0f;
auto radius = 50.0f;
auto halfRadius = radius * 0.552284f;
//Append Paths
shape4->moveTo(cx, cy - radius);
shape4->cubicTo(cx + halfRadius, cy - radius, cx + radius, cy - halfRadius, cx + radius, cy);
shape4->cubicTo(cx + radius, cy + halfRadius, cx + halfRadius, cy + radius, cx, cy+ radius);
shape4->cubicTo(cx - halfRadius, cy + radius, cx - radius, cy + halfRadius, cx - radius, cy);
shape4->cubicTo(cx - radius, cy - halfRadius, cx - halfRadius, cy - radius, cx, cy - radius);
shape4->close();
shape4->fill(255, 0, 0, 255);
shape4->stroke(10);
shape4->stroke(0, 0, 255, 255);
shape4->opacity(200);
shape4->scale(3);
scene2->push(move(shape4));
//Draw the Scene onto the Canvas
canvas->push(move(scene2));
}
/************************************************************************/
/* Sw Engine Test Code */
/************************************************************************/
static unique_ptr<tvg::SwCanvas> swCanvas;
void tvgSwTest(uint32_t* buffer)
{
//Create a Canvas
swCanvas = tvg::SwCanvas::gen();
swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888);
/* Push the shape into the Canvas drawing list
When this shape is into the canvas list, the shape could update & prepare
internal data asynchronously for coming rendering.
Canvas keeps this shape node unless user call canvas->clear() */
tvgDrawCmds(swCanvas.get());
}
void drawSwView(void* data, Eo* obj)
{
if (swCanvas->draw() == tvg::Result::Success) {
swCanvas->sync();
}
}
/************************************************************************/
/* GL Engine Test Code */
/************************************************************************/
static unique_ptr<tvg::GlCanvas> glCanvas;
void initGLview(Evas_Object *obj)
{
static constexpr auto BPP = 4;
//Create a Canvas
glCanvas = tvg::GlCanvas::gen();
glCanvas->target(nullptr, WIDTH * BPP, WIDTH, HEIGHT);
/* Push the shape into the Canvas drawing list
When this shape is into the canvas list, the shape could update & prepare
internal data asynchronously for coming rendering.
Canvas keeps this shape node unless user call canvas->clear() */
tvgDrawCmds(glCanvas.get());
}
void drawGLview(Evas_Object *obj)
{
auto gl = elm_glview_gl_api_get(obj);
gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
gl->glClear(GL_COLOR_BUFFER_BIT);
if (glCanvas->draw() == tvg::Result::Success) {
glCanvas->sync();
}
}
/************************************************************************/
/* Main Code */
/************************************************************************/
int main(int argc, char **argv)
{
tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw;
if (argc > 1) {
if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl;
}
//Initialize ThorVG Engine
if (tvgEngine == tvg::CanvasEngine::Sw) {
cout << "tvg engine: software" << endl;
} else {
cout << "tvg engine: opengl" << endl;
}
//Threads Count
auto threads = std::thread::hardware_concurrency();
if (threads > 0) --threads; //Allow the designated main thread capacity
//Initialize ThorVG Engine
if (tvg::Initializer::init(tvgEngine, threads) == tvg::Result::Success) {
elm_init(argc, argv);
if (tvgEngine == tvg::CanvasEngine::Sw) {
createSwView();
} else {
createGlView();
}
elm_run();
elm_shutdown();
//Terminate ThorVG Engine
tvg::Initializer::term(tvgEngine);
} else {
cout << "engine is not supported" << endl;
}
return 0;
}