Thor Vector Graphics is a lightweight portable library used for drawing vector-based scenes and animations including SVG and Lottie. It can be freely utilized across various software platforms and applications to visualize graphical contents.
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Hermet Park 9f6b5eb59e common: changed premultiplied color policy.
Some user have no idea of premultiplied alpha concept,
We suggest more user-friendly interfaces so that they don't confuse it.

Now, this pre-multipying is acommplished by backend engines.

Change-Id: Ifd84d56361cb56a8b98240bbd16690accf370bad
2020-08-06 13:54:51 +09:00
inc capi: revise some common paint interfaces and added picture stuff. 2020-08-04 09:37:08 +09:00
packaging spec: Add spec for rpm packaging 2020-08-03 14:56:31 +09:00
pc renamed project name tizenvg => thorvg 2020-06-25 13:57:41 +09:00
src common: changed premultiplied color policy. 2020-08-06 13:54:51 +09:00
test common: changed premultiplied color policy. 2020-08-06 13:54:51 +09:00
.gitignore common shape: added arc implementation 2020-08-03 08:31:54 +02:00
AUTHORS updated AUTHORS 2020-07-28 20:46:11 +09:00
LICENSE + Initial draft 2020-03-25 11:53:03 +09:00
meson.build capi: support c interfaces 2020-07-15 16:00:09 +09:00
meson_options.txt capi: support c interfaces 2020-07-15 16:00:09 +09:00
README.md updated README 2020-08-05 20:08:52 +09:00
thorvg.manifest renamed project name tizenvg => thorvg 2020-06-25 13:57:41 +09:00

ThorVG

ThorVG is a platform independent standalone C++ library for drawing vector-based shapes and SVG.

Contents

Building ThorVG

thorvg supports meson build system.

Meson Build

install meson and ninja if not already installed.

Run meson to configure ThorVG.

meson build

Run ninja to build & install ThorVG.

ninja -C build install

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Quick Start

ThorVG renders vector shapes on a given canvas buffer.

You can initialize ThorVG engine first:

tvg::Initializer::init(tvg::CanvasEngine::Sw);

You can prepare a empty canvas for drawing on it.

static uint32_t buffer[WIDTH * HEIGHT];          //canvas target buffer

auto canvas = tvg::SwCanvas::gen();              //generate a canvas
canvas->target(buffer, WIDTH, WIDTH, HEIGHT);    //stride, w, h

Next you can draw shapes onto the canvas.

auto shape = tvg::Shape::gen();             //generate a shape
shape->appendRect(0, 0, 200, 200, 0, 0);    //x, y, w, h, rx, ry
shape->appendCircle(400, 400, 100, 100);    //cx, cy, radiusW, radiusH
shape->fill(255, 255, 0, 255);              //r, g, b, a

canvas->push(move(shape));                  //push shape drawing command

Begin rendering & finish it at a particular time.

canvas->draw();
canvas->sync();

Lastly, you can acquire the rendered image in buffer memory.

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Issues or Feature Requests?

For immidiate assistant or support please reach us in Gitter