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![]() To handle the objectBoundingBox units, the shape's boundaries have to be known. According to the SVG standard, a stroke shouldn't be taken into account. Since the bounds() api uses the shape's stroke information, a new function is introduced, that compensates this and returns boundaries without any strokes. |
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.. | ||
meson.build | ||
tvgSvgLoader.cpp | ||
tvgSvgLoader.h | ||
tvgSvgLoaderCommon.h | ||
tvgSvgPath.cpp | ||
tvgSvgPath.h | ||
tvgSvgSceneBuilder.cpp | ||
tvgSvgSceneBuilder.h | ||
tvgSvgUtil.cpp | ||
tvgSvgUtil.h | ||
tvgXmlParser.cpp | ||
tvgXmlParser.h |