mirror of
https://github.com/thorvg/thorvg.git
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76 lines
No EOL
2.2 KiB
C++
76 lines
No EOL
2.2 KiB
C++
/*
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* Copyright (c) 2023 - 2024 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef _TVG_GL_RENDER_PASS_H_
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#define _TVG_GL_RENDER_PASS_H_
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#include <memory>
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#include <vector>
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#include "tvgGlCommon.h"
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class GlRenderTask;
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class GlProgram;
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class GlRenderTarget
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{
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public:
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GlRenderTarget(uint32_t width, uint32_t height);
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~GlRenderTarget();
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void init(GLint resolveId);
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GLuint getFboId() { return mFbo; }
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GLuint getColorTexture() { return mColorTex; }
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private:
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uint32_t mWidth = 0;
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uint32_t mHeight = 0;
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GLuint mFbo = 0;
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GLuint mColorTex = 0;
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};
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class GlRenderPass
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{
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public:
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GlRenderPass(GlRenderTarget* fbo);
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GlRenderPass(GlRenderPass&& other);
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~GlRenderPass();
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void addRenderTask(GlRenderTask* task);
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GLuint getFboId() { return mFbo->getFboId(); }
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GLuint getTextureId() { return mFbo->getColorTexture(); }
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template <class T>
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T* endRenderPass(GlProgram* program, GLuint targetFbo) {
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return new T(program, targetFbo, mFbo->getFboId(), std::move(mTasks));
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}
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private:
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GlRenderTarget* mFbo;
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Array<GlRenderTask*> mTasks = {};
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};
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#endif // _TVG_GL_RENDER_PASS_H_
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