thorvg/src/renderer/tvgRender.h
Hermet Park a49532a818 common: STM32 portability enhancement
Some systems such as micro-processor might not support
the thread feature on the system.

Enhance the portability by compiling the thorvg with toggling the
threading depepdency through the build option.

For this, thorvg newly introduced the internal Key/ScopedLock abstraction
for transparent thread-locking dependnecy.

To turn off the thread feature, please use the next build option:

$meson setup build -Dthreads=false ...

Note that, the thread feature is enabled in default.
Turning off the thread feature could reduce the binary size by 7kb.

issue: https://github.com/thorvg/thorvg/issues/1900
2024-01-18 10:20:21 +09:00

351 lines
10 KiB
C++

/*
* Copyright (c) 2020 - 2024 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef _TVG_RENDER_H_
#define _TVG_RENDER_H_
#include "tvgCommon.h"
#include "tvgArray.h"
#include "tvgLock.h"
namespace tvg
{
using RenderData = void*;
using pixel_t = uint32_t;
enum RenderUpdateFlag : uint8_t {None = 0, Path = 1, Color = 2, Gradient = 4, Stroke = 8, Transform = 16, Image = 32, GradientStroke = 64, Blend = 128, All = 255};
struct Surface;
enum ColorSpace : uint8_t
{
ABGR8888 = 0, //The channels are joined in the order: alpha, blue, green, red. Colors are alpha-premultiplied.
ARGB8888, //The channels are joined in the order: alpha, red, green, blue. Colors are alpha-premultiplied.
ABGR8888S, //The channels are joined in the order: alpha, blue, green, red. Colors are un-alpha-premultiplied.
ARGB8888S, //The channels are joined in the order: alpha, red, green, blue. Colors are un-alpha-premultiplied.
Grayscale8, //One single channel data.
Unsupported //TODO: Change to the default, At the moment, we put it in the last to align with SwCanvas::Colorspace.
};
struct Surface
{
union {
pixel_t* data = nullptr; //system based data pointer
uint32_t* buf32; //for explicit 32bits channels
uint8_t* buf8; //for explicit 8bits grayscale
};
Key key; //a reserved lock for the thread safety
uint32_t stride = 0;
uint32_t w = 0, h = 0;
ColorSpace cs = ColorSpace::Unsupported;
uint8_t channelSize = 0;
bool premultiplied = 0; //Alpha-premultiplied
Surface()
{
}
Surface(const Surface* rhs)
{
data = rhs->data;
stride = rhs->stride;
w = rhs->w;
h = rhs->h;
cs = rhs->cs;
channelSize = rhs->channelSize;
premultiplied = rhs->premultiplied;
}
};
struct Compositor
{
CompositeMethod method;
uint8_t opacity;
};
struct RenderMesh
{
Polygon* triangles = nullptr;
uint32_t triangleCnt = 0;
~RenderMesh()
{
free(triangles);
}
};
struct RenderRegion
{
int32_t x, y, w, h;
void intersect(const RenderRegion& rhs)
{
auto x1 = x + w;
auto y1 = y + h;
auto x2 = rhs.x + rhs.w;
auto y2 = rhs.y + rhs.h;
x = (x > rhs.x) ? x : rhs.x;
y = (y > rhs.y) ? y : rhs.y;
w = ((x1 < x2) ? x1 : x2) - x;
h = ((y1 < y2) ? y1 : y2) - y;
if (w < 0) w = 0;
if (h < 0) h = 0;
}
void add(const RenderRegion& rhs)
{
if (rhs.x < x) {
w += (x - rhs.x);
x = rhs.x;
}
if (rhs.y < y) {
h += (y - rhs.y);
y = rhs.y;
}
if (rhs.x + rhs.w > x + w) w = (rhs.x + rhs.w) - x;
if (rhs.y + rhs.h > y + h) h = (rhs.y + rhs.h) - y;
}
};
struct RenderTransform
{
Matrix m; //3x3 Matrix Elements
float x = 0.0f;
float y = 0.0f;
float degree = 0.0f; //rotation degree
float scale = 1.0f; //scale factor
bool overriding = false; //user transform?
void update();
void override(const Matrix& m);
RenderTransform() {}
RenderTransform(const RenderTransform* lhs, const RenderTransform* rhs);
};
struct RenderStroke
{
float width = 0.0f;
uint8_t color[4] = {0, 0, 0, 0};
Fill *fill = nullptr;
float* dashPattern = nullptr;
uint32_t dashCnt = 0;
float dashOffset = 0.0f;
float miterlimit = 4.0f;
StrokeCap cap = StrokeCap::Square;
StrokeJoin join = StrokeJoin::Bevel;
bool strokeFirst = false;
struct {
float begin = 0.0f;
float end = 1.0f;
} trim;
~RenderStroke()
{
free(dashPattern);
delete(fill);
}
};
struct RenderShape
{
struct
{
Array<PathCommand> cmds;
Array<Point> pts;
} path;
Fill *fill = nullptr;
uint8_t color[4] = {0, 0, 0, 0}; //r, g, b, a
RenderStroke *stroke = nullptr;
FillRule rule = FillRule::Winding;
~RenderShape()
{
delete(fill);
delete(stroke);
}
void fillColor(uint8_t* r, uint8_t* g, uint8_t* b, uint8_t* a) const
{
if (r) *r = color[0];
if (g) *g = color[1];
if (b) *b = color[2];
if (a) *a = color[3];
}
float strokeWidth() const
{
if (!stroke) return 0;
return stroke->width;
}
bool strokeTrim() const
{
if (!stroke) return false;
if (stroke->trim.begin == 0.0f && stroke->trim.end == 1.0f) return false;
if (stroke->trim.begin == 1.0f && stroke->trim.end == 0.0f) return false;
return true;
}
bool strokeFill(uint8_t* r, uint8_t* g, uint8_t* b, uint8_t* a) const
{
if (!stroke) return false;
if (r) *r = stroke->color[0];
if (g) *g = stroke->color[1];
if (b) *b = stroke->color[2];
if (a) *a = stroke->color[3];
return true;
}
const Fill* strokeFill() const
{
if (!stroke) return nullptr;
return stroke->fill;
}
uint32_t strokeDash(const float** dashPattern, float* offset) const
{
if (!stroke) return 0;
if (dashPattern) *dashPattern = stroke->dashPattern;
if (offset) *offset = stroke->dashOffset;
return stroke->dashCnt;
}
StrokeCap strokeCap() const
{
if (!stroke) return StrokeCap::Square;
return stroke->cap;
}
StrokeJoin strokeJoin() const
{
if (!stroke) return StrokeJoin::Bevel;
return stroke->join;
}
float strokeMiterlimit() const
{
if (!stroke) return 4.0f;
return stroke->miterlimit;;
}
};
class RenderMethod
{
public:
virtual ~RenderMethod() {}
virtual RenderData prepare(const RenderShape& rshape, RenderData data, const RenderTransform* transform, Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag flags, bool clipper) = 0;
virtual RenderData prepare(const Array<RenderData>& scene, RenderData data, const RenderTransform* transform, Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag flags) = 0;
virtual RenderData prepare(Surface* surface, const RenderMesh* mesh, RenderData data, const RenderTransform* transform, Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag flags) = 0;
virtual bool preRender() = 0;
virtual bool renderShape(RenderData data) = 0;
virtual bool renderImage(RenderData data) = 0;
virtual bool postRender() = 0;
virtual bool dispose(RenderData data) = 0;
virtual RenderRegion region(RenderData data) = 0;
virtual RenderRegion viewport() = 0;
virtual bool viewport(const RenderRegion& vp) = 0;
virtual bool blend(BlendMethod method) = 0;
virtual ColorSpace colorSpace() = 0;
virtual bool clear() = 0;
virtual bool sync() = 0;
virtual Compositor* target(const RenderRegion& region, ColorSpace cs) = 0;
virtual bool beginComposite(Compositor* cmp, CompositeMethod method, uint8_t opacity) = 0;
virtual bool endComposite(Compositor* cmp) = 0;
};
static inline bool MASK_REGION_MERGING(CompositeMethod method)
{
switch(method) {
case CompositeMethod::AlphaMask:
case CompositeMethod::InvAlphaMask:
case CompositeMethod::LumaMask:
case CompositeMethod::InvLumaMask:
case CompositeMethod::SubtractMask:
case CompositeMethod::IntersectMask:
return false;
//these might expand the rendering region
case CompositeMethod::AddMask:
case CompositeMethod::DifferenceMask:
return true;
default:
TVGERR("RENDERER", "Unsupported Composite Method! = %d", (int)method);
return false;
}
}
static inline uint8_t CHANNEL_SIZE(ColorSpace cs)
{
switch(cs) {
case ColorSpace::ABGR8888:
case ColorSpace::ABGR8888S:
case ColorSpace::ARGB8888:
case ColorSpace::ARGB8888S:
return sizeof(uint32_t);
case ColorSpace::Grayscale8:
return sizeof(uint8_t);
case ColorSpace::Unsupported:
default:
TVGERR("RENDERER", "Unsupported Channel Size! = %d", (int)cs);
return 0;
}
}
static inline ColorSpace COMPOSITE_TO_COLORSPACE(RenderMethod& renderer, CompositeMethod method)
{
switch(method) {
case CompositeMethod::AlphaMask:
case CompositeMethod::InvAlphaMask:
case CompositeMethod::AddMask:
case CompositeMethod::DifferenceMask:
case CompositeMethod::SubtractMask:
case CompositeMethod::IntersectMask:
return ColorSpace::Grayscale8;
//TODO: Optimize Luma/InvLuma colorspace to Grayscale8
case CompositeMethod::LumaMask:
case CompositeMethod::InvLumaMask:
return renderer.colorSpace();
default:
TVGERR("RENDERER", "Unsupported Composite Size! = %d", (int)method);
return ColorSpace::Unsupported;
}
}
static inline uint8_t MULTIPLY(uint8_t c, uint8_t a)
{
return (((c) * (a) + 0xff) >> 8);
}
}
#endif //_TVG_RENDER_H_