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Each scene could conserve its own transformation, the origin could be the parent Paint (if they were beloned to) Thus, you can compose the multi-tranformed scene group which simultenoulsly working in own spaces. See testTransform and testSceneTransform, how they work. Change-Id: I51deb4d66f8fcd024f8dc7a1e1af57c398a9d7fe
146 lines
No EOL
4 KiB
C
146 lines
No EOL
4 KiB
C
/*
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* Copyright (c) 2020 Samsung Electronics Co., Ltd All Rights Reserved
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef _TVG_SHAPE_IMPL_H_
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#define _TVG_SHAPE_IMPL_H_
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#include "tvgCommon.h"
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/************************************************************************/
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/* Internal Class Implementation */
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/************************************************************************/
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struct ShapeFill
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{
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};
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struct ShapeStroke
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{
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};
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struct Shape::Impl
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{
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ShapeFill *fill = nullptr;
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ShapeStroke *stroke = nullptr;
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ShapePath *path = nullptr;
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RenderTransform *transform = nullptr;
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uint8_t color[4] = {0, 0, 0, 0}; //r, g, b, a
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size_t flag = RenderUpdateFlag::None;
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void *edata = nullptr; //engine data
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Impl() : path(new ShapePath)
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{
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}
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~Impl()
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{
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if (path) delete(path);
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if (stroke) delete(stroke);
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if (fill) delete(fill);
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if (transform) delete(transform);
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}
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bool dispose(Shape& shape, RenderMethod& renderer)
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{
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return renderer.dispose(shape, edata);
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}
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bool render(Shape& shape, RenderMethod& renderer)
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{
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return renderer.render(shape, edata);
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}
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bool update(Shape& shape, RenderMethod& renderer, const RenderTransform* pTransform = nullptr, size_t pFlag = 0)
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{
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if (flag & RenderUpdateFlag::Transform) {
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assert(transform);
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if (!transform->update()) {
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delete(transform);
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transform = nullptr;
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}
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}
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if (transform && pTransform) {
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RenderTransform outTransform(pTransform, transform);
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edata = renderer.prepare(shape, edata, &outTransform, static_cast<RenderUpdateFlag>(pFlag | flag));
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} else {
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auto outTransform = pTransform ? pTransform : transform;
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edata = renderer.prepare(shape, edata, outTransform, static_cast<RenderUpdateFlag>(pFlag | flag));
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}
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flag = RenderUpdateFlag::None;
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if (edata) return true;
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return false;
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}
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bool bounds(float& x, float& y, float& w, float& h)
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{
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assert(path);
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return path->bounds(x, y, w, h);
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}
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bool scale(float factor)
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{
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if (transform) {
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if (fabsf(factor - transform->factor) <= FLT_EPSILON) return -1;
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} else {
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if (fabsf(factor) <= FLT_EPSILON) return -1;
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transform = new RenderTransform();
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assert(transform);
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}
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transform->factor = factor;
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flag |= RenderUpdateFlag::Transform;
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return 0;
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}
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bool rotate(float degree)
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{
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if (transform) {
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if (fabsf(degree - transform->degree) <= FLT_EPSILON) return -1;
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} else {
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if (fabsf(degree) <= FLT_EPSILON) return -1;
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transform = new RenderTransform();
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assert(transform);
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}
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transform->degree = degree;
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flag |= RenderUpdateFlag::Transform;
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return 0;
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}
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bool translate(float x, float y)
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{
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if (transform) {
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if (fabsf(x - transform->x) <= FLT_EPSILON && fabsf(y - transform->y) <= FLT_EPSILON) return -1;
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} else {
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if (fabsf(x) <= FLT_EPSILON && fabsf(y) <= FLT_EPSILON) return -1;
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transform = new RenderTransform();
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assert(transform);
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}
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transform->x = x;
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transform->y = y;
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flag |= RenderUpdateFlag::Transform;
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return 0;
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}
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};
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#endif //_TVG_SHAPE_IMPL_H_
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