thorvg/src/renderer/wg_engine/tvgWgRenderTarget.h
Sergii Liebodkin a7f4d718f4 wg_engine: fix model view matrix
In a case of compostions model view matrix did not apply samples count
2024-06-13 10:46:36 +09:00

90 lines
3.8 KiB
C++

/*
* Copyright (c) 2023 - 2024 the ThorVG project. All rights reserved.
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*/
#ifndef _TVG_WG_RENDER_TARGET_H_
#define _TVG_WG_RENDER_TARGET_H_
#include "tvgWgRenderData.h"
class WgRenderStorage {
private:
// texture buffers
WgBindGroupCanvas mBindGroupCanvas;
WGPURenderPassEncoder mRenderPassEncoder{};
WgPipelines* mPipelines{}; // external handle
public:
WGPUTexture texColor{};
WGPUTexture texStencil{};
WGPUTextureView texViewColor{};
WGPUTextureView texViewStencil{};
WgBindGroupTextureStorageRgba bindGroupTexStorageRgba;
WgBindGroupTextureStorageBgra bindGroupTexStorageBgra;
uint32_t width{};
uint32_t height{};
uint32_t workgroupsCountX{};
uint32_t workgroupsCountY{};
public:
void initialize(WgContext& context, uint32_t w, uint32_t h, uint32_t samples = 1, WGPUTextureFormat format = WGPUTextureFormat_RGBA8Unorm);
void release(WgContext& context);
void beginRenderPass(WGPUCommandEncoder commandEncoder, bool clear);
void endRenderPass();
void renderShape(WgContext& context, WgRenderDataShape* renderData, WgPipelineBlendType blendType);
void renderPicture(WgContext& context, WgRenderDataPicture* renderData, WgPipelineBlendType blendType);
void clear(WGPUCommandEncoder commandEncoder);
void blend(WGPUCommandEncoder commandEncoder, WgRenderStorage* targetSrc, WgBindGroupBlendMethod* blendMethod);
void compose(WGPUCommandEncoder commandEncoder, WgRenderStorage* targetMsk, WgBindGroupCompositeMethod* composeMethod, WgBindGroupOpacity* opacity);
void composeBlend(
WgContext& context,
WGPUCommandEncoder commandEncoder,
WgRenderStorage* texMsk,
WgRenderStorage* texSrc,
WgBindGroupCompositeMethod* composeMethod,
WgBindGroupBlendMethod* blendMethod,
WgBindGroupOpacity* opacity);
void antialias(WGPUCommandEncoder commandEncoder, WgRenderStorage* targetSrc);
private:
void drawShapeWinding(WgContext& context, WgRenderDataShape* renderData, WgPipelineBlendType blendType);
void drawShapeEvenOdd(WgContext& context, WgRenderDataShape* renderData, WgPipelineBlendType blendType);
void drawStroke(WgContext& context, WgRenderDataShape* renderData, WgPipelineBlendType blendType);
void dispatchWorkgroups(WGPUComputePassEncoder computePassEncoder);
WGPUComputePassEncoder beginComputePass(WGPUCommandEncoder commandEncoder);
void endComputePass(WGPUComputePassEncoder computePassEncoder);
};
class WgRenderStoragePool {
private:
Array<WgRenderStorage*> mList;
Array<WgRenderStorage*> mPool;
public:
WgRenderStorage* allocate(WgContext& context, uint32_t w, uint32_t h, uint32_t samples = 1);
void free(WgContext& context, WgRenderStorage* renderTarget);
void release(WgContext& context);
};
#endif