thorvg/src/loaders/lottie/tvgLottieModel.h
2025-06-12 01:33:15 +02:00

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29 KiB
C++

/*
* Copyright (c) 2023 - 2025 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef _TVG_LOTTIE_MODEL_H_
#define _TVG_LOTTIE_MODEL_H_
#include "tvgCommon.h"
#include "tvgStr.h"
#include "tvgCompressor.h"
#include "tvgRender.h"
#include "tvgLottieProperty.h"
#include "tvgLottieRenderPooler.h"
struct LottieComposition;
struct LottieStroke
{
struct DashAttr
{
LottieFloat offset = 0.0f;
LottieFloat* values = nullptr;
uint8_t size = 0;
uint8_t allocated = 0;
};
virtual ~LottieStroke()
{
if (dashattr) delete[] dashattr->values;
delete(dashattr);
}
LottieFloat& dashValue()
{
if (!dashattr) dashattr = new DashAttr;
if (dashattr->size + 1 > dashattr->allocated) {
dashattr->allocated = dashattr->size + 2;
auto newValues = new LottieFloat[dashattr->allocated];
for (uint8_t i = 0; i < dashattr->size; ++i) {
newValues[i].copy(dashattr->values[i]);
}
delete[] dashattr->values;
dashattr->values = newValues;
}
return dashattr->values[dashattr->size++];
}
LottieFloat& dashOffset()
{
if (!dashattr) dashattr = new DashAttr;
return dashattr->offset;
}
LottieFloat width = 0.0f;
DashAttr* dashattr = nullptr;
float miterLimit = 0;
StrokeCap cap = StrokeCap::Round;
StrokeJoin join = StrokeJoin::Round;
};
struct LottieEffect
{
enum Type : uint8_t {Custom = 5, Tint = 20, Fill, Stroke, Tritone, DropShadow = 25, GaussianBlur = 29};
virtual ~LottieEffect() {}
unsigned long nm; //encoded by djb2
unsigned long mn; //encoded by djb2
int16_t ix;
Type type;
bool enable = false;
};
struct LottieFxCustom : LottieEffect
{
struct Property
{
LottieProperty* property;
unsigned long nm = 0; //encoded by djb2
unsigned long mn = 0; //encoded by djb2
};
char* name = nullptr;
Array<Property> props;
LottieFxCustom()
{
type = LottieEffect::Custom;
}
~LottieFxCustom()
{
ARRAY_FOREACH(p, props) delete(p->property);
}
Property* property(int type)
{
LottieProperty* prop = nullptr;
switch (type) {
case 0: //slider
case 1: prop = new LottieFloat; break; //angle
case 2: prop = new LottieColor; break; //color
case 3: prop = new LottieVector; break; //point
case 4: //checkbox
case 7: //dropdown
case 10: prop = new LottieInteger; break; //effect layer
case 6: TVGLOG("LOTTIE", "custom ignored?"); break;
default:
TVGLOG("LOTTIE", "missing custom property = %d\n", type);
return nullptr;
}
if (prop) {
props.push({prop, });
return &props.last();
}
return nullptr;
}
LottieProperty* property(const char* name)
{
auto id = djb2Encode(name);
ARRAY_FOREACH(p, props) {
if (p->mn == id || p->nm == id) return p->property;
}
return nullptr;
}
};
struct LottieFxFill : LottieEffect
{
//LottieInteger mask;
//LottieInteger allMask;
LottieColor color;
//LottieInteger invert;
//LottieSlider hFeather;
//LottieSlider vFeather;
LottieFloat opacity;
LottieFxFill()
{
type = LottieEffect::Fill;
}
};
struct LottieFxStroke : LottieEffect
{
LottieInteger mask;
LottieInteger allMask;
//LottieInteger sequential;
LottieColor color;
LottieFloat size;
//LottieFloat hardness; //should support with the blurness?
LottieFloat opacity;
LottieFloat begin;
LottieFloat end;
//LottieFloat space;
//LottieInteger style;
LottieFxStroke()
{
type = LottieEffect::Stroke;
}
};
struct LottieFxTint : LottieEffect
{
LottieColor black;
LottieColor white;
LottieFloat intensity;
LottieFxTint()
{
type = LottieEffect::Tint;
}
};
struct LottieFxTritone : LottieEffect
{
LottieColor bright;
LottieColor midtone;
LottieColor dark;
LottieFxTritone()
{
type = LottieEffect::Tritone;
}
};
struct LottieFxDropShadow : LottieEffect
{
LottieColor color;
LottieFloat opacity = 0;
LottieFloat angle = 0.0f;
LottieFloat distance = 0.0f;
LottieFloat blurness = 0.0f;
LottieFxDropShadow()
{
type = LottieEffect::DropShadow;
}
};
struct LottieFxGaussianBlur : LottieEffect
{
LottieFloat blurness = 0.0f;
LottieInteger direction = 0;
LottieInteger wrap = 0;
LottieFxGaussianBlur()
{
type = LottieEffect::GaussianBlur;
}
};
struct LottieMask
{
LottiePathSet pathset;
LottieFloat expand = 0.0f;
LottieOpacity opacity = 255;
MaskMethod method;
bool inverse = false;
};
struct LottieObject
{
enum Type : uint8_t
{
Composition = 0,
Layer,
Group,
Transform,
SolidFill,
SolidStroke,
GradientFill,
GradientStroke,
Rect,
Ellipse,
Path,
Polystar,
Image,
Trimpath,
Text,
Repeater,
RoundedCorner,
OffsetPath,
PuckerBloat
};
virtual ~LottieObject()
{
}
virtual void override(LottieProperty* prop, bool shallow, bool release)
{
TVGERR("LOTTIE", "Unsupported slot type");
}
virtual bool mergeable() { return false; }
virtual LottieProperty* property(uint16_t ix) { return nullptr; }
unsigned long id = 0; //unique id by name generated by djb2 encoding
Type type;
bool hidden = false; //remove?
};
struct LottieGlyph
{
Array<LottieObject*> children; //glyph shapes.
float width;
char* code;
char* family = nullptr;
char* style = nullptr;
uint16_t size;
uint8_t len;
void prepare()
{
len = strlen(code);
}
~LottieGlyph()
{
ARRAY_FOREACH(p, children) delete(*p);
tvg::free(code);
}
};
struct LottieTextRange
{
enum Based : uint8_t { Chars = 1, CharsExcludingSpaces, Words, Lines };
enum Shape : uint8_t { Square = 1, RampUp, RampDown, Triangle, Round, Smooth };
enum Unit : uint8_t { Percent = 1, Index };
LottieTextRange()
{
style.flags.fillColor = 0;
style.flags.strokeColor = 0;
style.flags.strokeWidth = 0;
}
~LottieTextRange()
{
tvg::free(interpolator);
}
struct {
LottieColor fillColor = RGB24{255, 255, 255};
LottieColor strokeColor = RGB24{255, 255, 255};
LottieVector position = Point{0, 0};
LottieScalar scale = Point{100, 100};
LottieFloat letterSpacing = 0.0f;
LottieFloat lineSpacing = 0.0f;
LottieFloat strokeWidth = 0.0f;
LottieFloat rotation = 0.0f;
LottieOpacity fillOpacity = 255;
LottieOpacity strokeOpacity = 255;
LottieOpacity opacity = 255;
struct {
bool fillColor : 1;
bool strokeColor : 1;
bool strokeWidth : 1;
} flags;
} style;
LottieFloat offset = 0.0f;
LottieFloat maxEase = 0.0f;
LottieFloat minEase = 0.0f;
LottieFloat maxAmount = 0.0f;
LottieFloat smoothness = 0.0f;
LottieFloat start = 0.0f;
LottieFloat end = FLT_MAX;
LottieInterpolator* interpolator = nullptr;
Based based = Chars;
Shape shape = Square;
Unit rangeUnit = Percent;
uint8_t random = 0;
bool expressible = false;
float factor(float frameNo, float totalLen, float idx);
void color(float frameNo, RGB24& fillColor, RGB24& strokeColor, float factor, Tween& tween, LottieExpressions* exps)
{
if (style.flags.fillColor) {
auto color = style.fillColor(frameNo, tween, exps);
fillColor.rgb[0] = tvg::lerp<uint8_t>(fillColor.rgb[0], color.rgb[0], factor);
fillColor.rgb[1] = tvg::lerp<uint8_t>(fillColor.rgb[1], color.rgb[1], factor);
fillColor.rgb[2] = tvg::lerp<uint8_t>(fillColor.rgb[2], color.rgb[2], factor);
}
if (style.flags.strokeColor) {
auto color = style.strokeColor(frameNo, tween, exps);
strokeColor.rgb[0] = tvg::lerp<uint8_t>(strokeColor.rgb[0], color.rgb[0], factor);
strokeColor.rgb[1] = tvg::lerp<uint8_t>(strokeColor.rgb[1], color.rgb[1], factor);
strokeColor.rgb[2] = tvg::lerp<uint8_t>(strokeColor.rgb[2], color.rgb[2], factor);
}
}
};
struct LottieFont
{
enum Origin : uint8_t {Local = 0, CssURL, ScriptURL, FontURL};
~LottieFont()
{
ARRAY_FOREACH(p, chars) delete(*p);
tvg::free(style);
tvg::free(family);
tvg::free(name);
tvg::free(data.b64src);
}
struct {
char* b64src = nullptr;
uint32_t size = 0;
} data;
Array<LottieGlyph*> chars;
char* name = nullptr;
char* family = nullptr;
char* style = nullptr;
size_t dataSize = 0;
float ascent = 0.0f;
Origin origin = Local;
void prepare();
};
struct LottieMarker
{
char* name = nullptr;
float time = 0.0f;
float duration = 0.0f;
~LottieMarker()
{
tvg::free(name);
}
};
struct LottieTextFollowPath
{
private:
RenderPath path;
PathCommand* cmds;
uint32_t cmdsCnt;
Point* pts;
Point* start;
float totalLen;
float currentLen;
Point split(float dLen, float lenSearched, float& angle);
public:
LottieFloat firstMargin = 0.0f;
LottieMask* mask;
int8_t maskIdx = -1;
Point position(float lenSearched, float& angle);
float prepare(LottieMask* mask, float frameNo, float scale, Tween& tween, LottieExpressions* exps);
};
struct LottieText : LottieObject, LottieRenderPooler<tvg::Shape>
{
struct AlignOption
{
enum Group : uint8_t { Chars = 1, Word = 2, Line = 3, All = 4 };
Group grouping = Chars;
LottieScalar anchor{};
} alignOption;
LottieText()
{
LottieObject::type = LottieObject::Text;
}
void override(LottieProperty* prop, bool shallow, bool release = false) override
{
if (release) doc.release();
doc.copy(*static_cast<LottieTextDoc*>(prop), shallow);
}
LottieProperty* property(uint16_t ix) override
{
if (doc.ix == ix) return &doc;
return nullptr;
}
LottieTextDoc doc;
LottieFont* font = nullptr;
LottieTextFollowPath* followPath = nullptr;
Array<LottieTextRange*> ranges;
~LottieText()
{
ARRAY_FOREACH(p, ranges) delete(*p);
delete(followPath);
}
};
struct LottieTrimpath : LottieObject
{
enum Type : uint8_t { Simultaneous = 1, Individual = 2 };
LottieTrimpath()
{
LottieObject::type = LottieObject::Trimpath;
}
bool mergeable() override
{
if (!start.frames && start.value == 0.0f && !end.frames && end.value == 100.0f && !offset.frames && offset.value == 0.0f) return true;
return false;
}
LottieProperty* property(uint16_t ix) override
{
if (start.ix == ix) return &start;
if (end.ix == ix) return &end;
if (offset.ix == ix) return &offset;
return nullptr;
}
void segment(float frameNo, float& start, float& end, Tween& tween, LottieExpressions* exps);
LottieFloat start = 0.0f;
LottieFloat end = 100.0f;
LottieFloat offset = 0.0f;
Type type = Simultaneous;
};
struct LottieShape : LottieObject, LottieRenderPooler<tvg::Shape>
{
bool clockwise = true; //clockwise or counter-clockwise
virtual ~LottieShape() {}
bool mergeable() override
{
return true;
}
LottieShape(LottieObject::Type type)
{
LottieObject::type = type;
}
};
struct LottieRoundedCorner : LottieObject
{
LottieRoundedCorner()
{
LottieObject::type = LottieObject::RoundedCorner;
}
LottieProperty* property(uint16_t ix) override
{
if (radius.ix == ix) return &radius;
return nullptr;
}
LottieFloat radius = 0.0f;
};
struct LottiePuckerBloat : LottieObject
{
LottiePuckerBloat()
{
LottieObject::type = LottieObject::PuckerBloat;
}
LottieProperty* property(uint16_t ix) override
{
if (amount.ix == ix) return &amount;
return nullptr;
}
LottieFloat amount = 0.0f;
};
struct LottiePath : LottieShape
{
LottiePath() : LottieShape(LottieObject::Path) {}
LottieProperty* property(uint16_t ix) override
{
if (pathset.ix == ix) return &pathset;
return nullptr;
}
LottiePathSet pathset;
};
struct LottieRect : LottieShape
{
LottieRect() : LottieShape(LottieObject::Rect) {}
LottieProperty* property(uint16_t ix) override
{
if (position.ix == ix) return &position;
if (size.ix == ix) return &size;
if (radius.ix == ix) return &radius;
return nullptr;
}
LottieVector position = Point{0.0f, 0.0f};
LottieScalar size = Point{0.0f, 0.0f};
LottieFloat radius = 0.0f; //rounded corner radius
};
struct LottiePolyStar : LottieShape
{
enum Type : uint8_t {Star = 1, Polygon};
LottiePolyStar() : LottieShape(LottieObject::Polystar) {}
LottieProperty* property(uint16_t ix) override
{
if (position.ix == ix) return &position;
if (innerRadius.ix == ix) return &innerRadius;
if (outerRadius.ix == ix) return &outerRadius;
if (innerRoundness.ix == ix) return &innerRoundness;
if (outerRoundness.ix == ix) return &outerRoundness;
if (rotation.ix == ix) return &rotation;
if (ptsCnt.ix == ix) return &ptsCnt;
return nullptr;
}
LottieVector position = Point{0.0f, 0.0f};
LottieFloat innerRadius = 0.0f;
LottieFloat outerRadius = 0.0f;
LottieFloat innerRoundness = 0.0f;
LottieFloat outerRoundness = 0.0f;
LottieFloat rotation = 0.0f;
LottieFloat ptsCnt = 0.0f;
Type type = Polygon;
};
struct LottieEllipse : LottieShape
{
LottieEllipse() : LottieShape(LottieObject::Ellipse) {}
LottieProperty* property(uint16_t ix) override
{
if (position.ix == ix) return &position;
if (size.ix == ix) return &size;
return nullptr;
}
LottieVector position = Point{0.0f, 0.0f};
LottieScalar size = Point{0.0f, 0.0f};
};
struct LottieTransform : LottieObject
{
struct SeparateCoord
{
LottieFloat x = 0.0f;
LottieFloat y = 0.0f;
};
SeparateCoord* separateCoord()
{
if (!coords) coords = new SeparateCoord;
return coords;
}
struct RotationEx
{
LottieFloat x = 0.0f;
LottieFloat y = 0.0f;
};
~LottieTransform()
{
delete(coords);
delete(rotationEx);
}
LottieTransform()
{
LottieObject::type = LottieObject::Transform;
}
bool mergeable() override
{
return true;
}
LottieProperty* property(uint16_t ix) override
{
if (position.ix == ix) return &position;
if (rotation.ix == ix) return &rotation;
if (scale.ix == ix) return &scale;
if (anchor.ix == ix) return &anchor;
if (opacity.ix == ix) return &opacity;
if (skewAngle.ix == ix) return &skewAngle;
if (skewAxis.ix == ix) return &skewAxis;
if (coords) {
if (coords->x.ix == ix) return &coords->x;
if (coords->y.ix == ix) return &coords->y;
}
return nullptr;
}
void override(LottieProperty* prop, bool shallow, bool release) override
{
switch (prop->type) {
case LottieProperty::Type::Float: {
if (release) rotation.release();
rotation.copy(*static_cast<LottieFloat*>(prop), shallow);
break;
}
case LottieProperty::Type::Scalar: {
if (release) scale.release();
scale.copy(*static_cast<LottieScalar*>(prop), shallow);
break;
}
case LottieProperty::Type::Vector: {
if (release) position.release();
position.copy(*static_cast<LottieVector*>(prop), shallow);
break;
}
case LottieProperty::Type::Opacity: {
if (release) opacity.release();
opacity.copy(*static_cast<LottieOpacity*>(prop), shallow);
break;
}
default: break;
}
}
LottieVector position = Point{0.0f, 0.0f};
LottieFloat rotation = 0.0f; //z rotation
LottieScalar scale = Point{100.0f, 100.0f};
LottieScalar anchor = Point{0.0f, 0.0f};
LottieOpacity opacity = 255;
LottieFloat skewAngle = 0.0f;
LottieFloat skewAxis = 0.0f;
SeparateCoord* coords = nullptr; //either a position or separate coordinates
RotationEx* rotationEx = nullptr; //extension for 3d rotation
};
struct LottieSolid : LottieObject
{
LottieColor color = RGB24{255, 255, 255};
LottieOpacity opacity = 255;
LottieProperty* property(uint16_t ix) override
{
if (color.ix == ix) return &color;
if (opacity.ix == ix) return &opacity;
return nullptr;
}
};
struct LottieSolidStroke : LottieSolid, LottieStroke
{
LottieSolidStroke()
{
LottieObject::type = LottieObject::SolidStroke;
}
LottieProperty* property(uint16_t ix) override
{
if (width.ix == ix) return &width;
if (dashattr) {
for (uint8_t i = 0; i < dashattr->size ; ++i)
if (dashattr->values[i].ix == ix) return &dashattr->values[i];
}
return LottieSolid::property(ix);
}
void override(LottieProperty* prop, bool shallow, bool release) override
{
if (release) color.release();
color.copy(*static_cast<LottieColor*>(prop), shallow);
}
};
struct LottieSolidFill : LottieSolid
{
LottieSolidFill()
{
LottieObject::type = LottieObject::SolidFill;
}
void override(LottieProperty* prop, bool shallow, bool release) override
{
if (prop->type == LottieProperty::Type::Color) {
if (release) color.release();
color.copy(*static_cast<LottieColor*>(prop), shallow);
} else if (prop->type == LottieProperty::Type::Opacity) {
if (release) opacity.release();
opacity.copy(*static_cast<LottieOpacity*>(prop), shallow);
}
}
FillRule rule = FillRule::NonZero;
};
struct LottieGradient : LottieObject
{
bool prepare()
{
if (!colorStops.populated) {
auto count = colorStops.count; //colorstop count can be modified after population
if (colorStops.frames) {
ARRAY_FOREACH(v, *colorStops.frames) {
colorStops.count = populate(v->value, count);
}
} else {
colorStops.count = populate(colorStops.value, count);
}
colorStops.populated = true;
}
if (start.frames || end.frames || height.frames || angle.frames || opacity.frames || colorStops.frames) return true;
return false;
}
LottieProperty* property(uint16_t ix) override
{
if (start.ix == ix) return &start;
if (end.ix == ix) return &end;
if (height.ix == ix) return &height;
if (angle.ix == ix) return &angle;
if (opacity.ix == ix) return &opacity;
if (colorStops.ix == ix) return &colorStops;
return nullptr;
}
void override(LottieProperty* prop, bool shallow, bool release = false) override
{
if (release) colorStops.release();
colorStops.copy(*static_cast<LottieColorStop*>(prop), shallow);
prepare();
}
uint32_t populate(ColorStop& color, size_t count);
Fill* fill(float frameNo, uint8_t opacity, Tween& tween, LottieExpressions* exps);
LottieScalar start = Point{0.0f, 0.0f};
LottieScalar end = Point{0.0f, 0.0f};
LottieFloat height = 0.0f;
LottieFloat angle = 0.0f;
LottieOpacity opacity = 255;
LottieColorStop colorStops;
uint8_t id = 0; //1: linear, 2: radial
bool opaque = true; //fully opaque or not
};
struct LottieGradientFill : LottieGradient
{
LottieGradientFill()
{
LottieObject::type = LottieObject::GradientFill;
}
FillRule rule = FillRule::NonZero;
};
struct LottieGradientStroke : LottieGradient, LottieStroke
{
LottieGradientStroke()
{
LottieObject::type = LottieObject::GradientStroke;
}
LottieProperty* property(uint16_t ix) override
{
if (width.ix == ix) return &width;
if (dashattr) {
for (uint8_t i = 0; i < dashattr->size ; ++i)
if (dashattr->values[i].ix == ix) return &dashattr->values[i];
}
return LottieGradient::property(ix);
}
};
struct LottieImage : LottieObject, LottieRenderPooler<tvg::Picture>
{
LottieBitmap data;
void override(LottieProperty* prop, bool shallow, bool release = false) override
{
if (release) data.release();
data.copy(*static_cast<LottieBitmap*>(prop), shallow);
update();
}
void prepare();
void update();
};
struct LottieRepeater : LottieObject
{
LottieRepeater()
{
LottieObject::type = LottieObject::Repeater;
}
LottieProperty* property(uint16_t ix) override
{
if (copies.ix == ix) return &copies;
if (offset.ix == ix) return &offset;
if (position.ix == ix) return &position;
if (rotation.ix == ix) return &rotation;
if (scale.ix == ix) return &scale;
if (anchor.ix == ix) return &anchor;
if (startOpacity.ix == ix) return &startOpacity;
if (endOpacity.ix == ix) return &endOpacity;
return nullptr;
}
LottieFloat copies = 0.0f;
LottieFloat offset = 0.0f;
//Transform
LottieVector position = Point{0.0f, 0.0f};
LottieFloat rotation = 0.0f;
LottieScalar scale = Point{100.0f, 100.0f};
LottieScalar anchor = Point{0.0f, 0.0f};
LottieOpacity startOpacity = 255;
LottieOpacity endOpacity = 255;
bool inorder = true; //true: higher, false: lower
};
struct LottieOffsetPath : LottieObject
{
LottieOffsetPath()
{
LottieObject::type = LottieObject::OffsetPath;
}
LottieFloat offset = 0.0f;
LottieFloat miterLimit = 4.0f;
StrokeJoin join = StrokeJoin::Miter;
};
struct LottieGroup : LottieObject, LottieRenderPooler<tvg::Shape>
{
LottieGroup();
virtual ~LottieGroup()
{
ARRAY_FOREACH(p, children) delete(*p);
}
void prepare(LottieObject::Type type = LottieObject::Group);
bool mergeable() override { return allowMerge; }
LottieProperty* property(uint16_t ix) override;
LottieObject* content(unsigned long id)
{
if (this->id == id) return this;
//source has children, find recursively.
ARRAY_FOREACH(p, children) {
auto child = *p;
if (child->type == LottieObject::Type::Group || child->type == LottieObject::Type::Layer) {
if (auto ret = static_cast<LottieGroup*>(child)->content(id)) return ret;
} else if (child->id == id) return child;
}
return nullptr;
}
Scene* scene = nullptr;
Array<LottieObject*> children;
bool reqFragment : 1; //requirement to fragment the render context
bool buildDone : 1; //completed in building the composition.
bool trimpath : 1; //this group has a trimpath.
bool visible : 1; //this group has visible contents.
bool allowMerge : 1; //if this group is consisted of simple (transformed) shapes.
};
struct LottieLayer : LottieGroup
{
enum Type : uint8_t {Precomp = 0, Solid, Image, Null, Shape, Text};
~LottieLayer();
bool mergeable() override { return false; }
void prepare(RGB24* color = nullptr);
float remap(LottieComposition* comp, float frameNo, LottieExpressions* exp);
LottieProperty* property(uint16_t ix) override;
bool assign(const char* layer, uint32_t ix, const char* var, float val);
char* name = nullptr;
LottieLayer* parent = nullptr;
LottieFloat timeRemap = -1.0f;
LottieLayer* comp = nullptr; //Precompositor, current layer is belonges.
LottieTransform* transform = nullptr;
Array<LottieMask*> masks;
Array<LottieEffect*> effects;
LottieLayer* matteTarget = nullptr;
LottieRenderPooler<tvg::Shape> statical; //static pooler for solid fill and clipper
float timeStretch = 1.0f;
float w = 0.0f, h = 0.0f;
float inFrame = 0.0f;
float outFrame = 0.0f;
float startFrame = 0.0f;
unsigned long rid = 0; //pre-composition reference id.
int16_t mix = -1; //index of the matte layer.
int16_t pix = -1; //index of the parent layer.
int16_t ix = -1; //index of the current layer.
struct {
float frameNo = -1.0f;
Matrix matrix;
uint8_t opacity;
} cache;
MaskMethod matteType = MaskMethod::None;
BlendMethod blendMethod = BlendMethod::Normal;
Type type = Null;
bool autoOrient = false;
bool matteSrc = false;
LottieEffect* effectById(unsigned long id)
{
ARRAY_FOREACH(p, effects) {
if (id == (*p)->nm || id == (*p)->mn) return *p;
}
return nullptr;
}
LottieEffect* effectByIdx(int16_t ix)
{
ARRAY_FOREACH(p, effects) {
if (ix == (*p)->ix) return *p;
}
return nullptr;
}
LottieLayer* layerById(unsigned long id)
{
ARRAY_FOREACH(p, children) {
if ((*p)->type != LottieObject::Type::Layer) continue;
auto layer = static_cast<LottieLayer*>(*p);
if (layer->id == id) return layer;
}
return nullptr;
}
LottieLayer* layerByIdx(int16_t ix)
{
ARRAY_FOREACH(p, children) {
if ((*p)->type != LottieObject::Type::Layer) continue;
auto layer = static_cast<LottieLayer*>(*p);
if (layer->ix == ix) return layer;
}
return nullptr;
}
};
struct LottieSlot
{
struct Pair {
LottieObject* obj;
LottieProperty* prop;
};
void assign(LottieObject* target, bool byDefault);
void reset();
LottieSlot(LottieLayer* layer, LottieObject* parent, char* sid, LottieObject* obj, LottieProperty::Type type) : context{layer, parent}, sid(sid), type(type)
{
pairs.push({obj});
}
~LottieSlot()
{
tvg::free(sid);
if (!overridden) return;
ARRAY_FOREACH(pair, pairs) delete(pair->prop);
}
struct {
LottieLayer* layer;
LottieObject* parent;
} context;
char* sid;
Array<Pair> pairs;
LottieProperty::Type type;
bool overridden = false;
};
struct LottieComposition
{
~LottieComposition();
float duration() const
{
return frameCnt() / frameRate; // in second
}
float frameAtTime(float timeInSec) const
{
auto p = timeInSec / duration();
if (p < 0.0f) p = 0.0f;
return p * frameCnt();
}
float timeAtFrame(float frameNo)
{
return (frameNo - root->inFrame) / frameRate;
}
float frameCnt() const
{
return root->outFrame - root->inFrame;
}
LottieLayer* asset(unsigned long id)
{
ARRAY_FOREACH(p, assets) {
auto layer = static_cast<LottieLayer*>(*p);
if (layer->id == id) return layer;
}
return nullptr;
}
void clamp(float& frameNo)
{
frameNo += root->inFrame;
if (frameNo < root->inFrame) frameNo = root->inFrame;
if (frameNo >= root->outFrame) frameNo = root->outFrame - 1;
}
LottieLayer* root = nullptr;
char* version = nullptr;
char* name = nullptr;
float w, h;
float frameRate;
Array<LottieObject*> assets;
Array<LottieInterpolator*> interpolators;
Array<LottieFont*> fonts;
Array<LottieSlot*> slots;
Array<LottieMarker*> markers;
bool expressions = false;
bool initiated = false;
};
#endif //_TVG_LOTTIE_MODEL_H_