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dispose of the resources at the end of the paint deletion. This will help retain the resources of the retained paints and reuse them after reconstructing the next scene.
229 lines
6.5 KiB
C
229 lines
6.5 KiB
C
/*
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* Copyright (c) 2020 - 2024 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef _TVG_SCENE_H_
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#define _TVG_SCENE_H_
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#include <float.h>
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#include "tvgPaint.h"
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struct SceneIterator : Iterator
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{
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list<Paint*>* paints;
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list<Paint*>::iterator itr;
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SceneIterator(list<Paint*>* p) : paints(p)
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{
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begin();
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}
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const Paint* next() override
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{
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if (itr == paints->end()) return nullptr;
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auto paint = *itr;
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++itr;
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return paint;
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}
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uint32_t count() override
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{
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return paints->size();
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}
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void begin() override
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{
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itr = paints->begin();
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}
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};
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struct Scene::Impl
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{
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list<Paint*> paints;
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RenderData rd = nullptr;
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Scene* scene = nullptr;
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uint8_t opacity; //for composition
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bool needComp = false; //composite or not
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Impl(Scene* s) : scene(s)
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{
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}
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~Impl()
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{
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for (auto paint : paints) {
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if (P(paint)->unref() == 0) delete(paint);
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}
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if (auto renderer = PP(scene)->renderer) {
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renderer->dispose(rd);
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}
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}
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bool needComposition(uint8_t opacity)
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{
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if (opacity == 0 || paints.empty()) return false;
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//Masking may require composition (even if opacity == 255)
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auto compMethod = scene->composite(nullptr);
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if (compMethod != CompositeMethod::None && compMethod != CompositeMethod::ClipPath) return true;
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//Blending may require composition (even if opacity == 255)
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if (scene->blend() != BlendMethod::Normal) return true;
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//Half translucent requires intermediate composition.
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if (opacity == 255) return false;
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//If scene has several children or only scene, it may require composition.
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//OPTIMIZE: the bitmap type of the picture would not need the composition.
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//OPTIMIZE: a single paint of a scene would not need the composition.
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if (paints.size() == 1 && paints.front()->identifier() == TVG_CLASS_ID_SHAPE) return false;
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return true;
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}
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RenderData update(RenderMethod* renderer, const RenderTransform* transform, Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag flag, bool clipper)
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{
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if ((needComp = needComposition(opacity))) {
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/* Overriding opacity value. If this scene is half-translucent,
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It must do intermeidate composition with that opacity value. */
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this->opacity = opacity;
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opacity = 255;
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}
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if (clipper) {
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Array<RenderData> rds(paints.size());
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for (auto paint : paints) {
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rds.push(paint->pImpl->update(renderer, transform, clips, opacity, flag, true));
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}
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rd = renderer->prepare(rds, rd, transform, clips, opacity, flag);
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return rd;
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} else {
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for (auto paint : paints) {
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paint->pImpl->update(renderer, transform, clips, opacity, flag, false);
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}
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return nullptr;
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}
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}
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bool render(RenderMethod* renderer)
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{
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Compositor* cmp = nullptr;
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if (needComp) {
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cmp = renderer->target(bounds(renderer), renderer->colorSpace());
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renderer->beginComposite(cmp, CompositeMethod::None, opacity);
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needComp = false;
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}
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for (auto paint : paints) {
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if (!paint->pImpl->render(renderer)) return false;
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}
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if (cmp) renderer->endComposite(cmp);
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return true;
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}
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RenderRegion bounds(RenderMethod* renderer) const
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{
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if (paints.empty()) return {0, 0, 0, 0};
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int32_t x1 = INT32_MAX;
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int32_t y1 = INT32_MAX;
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int32_t x2 = 0;
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int32_t y2 = 0;
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for (auto paint : paints) {
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auto region = paint->pImpl->bounds(renderer);
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//Merge regions
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if (region.x < x1) x1 = region.x;
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if (x2 < region.x + region.w) x2 = (region.x + region.w);
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if (region.y < y1) y1 = region.y;
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if (y2 < region.y + region.h) y2 = (region.y + region.h);
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}
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return {x1, y1, (x2 - x1), (y2 - y1)};
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}
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bool bounds(float* px, float* py, float* pw, float* ph, bool stroking)
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{
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if (paints.empty()) return false;
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auto x1 = FLT_MAX;
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auto y1 = FLT_MAX;
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auto x2 = -FLT_MAX;
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auto y2 = -FLT_MAX;
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for (auto paint : paints) {
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auto x = FLT_MAX;
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auto y = FLT_MAX;
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auto w = 0.0f;
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auto h = 0.0f;
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if (!P(paint)->bounds(&x, &y, &w, &h, true, stroking)) continue;
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//Merge regions
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if (x < x1) x1 = x;
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if (x2 < x + w) x2 = (x + w);
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if (y < y1) y1 = y;
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if (y2 < y + h) y2 = (y + h);
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}
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if (px) *px = x1;
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if (py) *py = y1;
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if (pw) *pw = (x2 - x1);
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if (ph) *ph = (y2 - y1);
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return true;
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}
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Paint* duplicate()
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{
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auto ret = Scene::gen().release();
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auto dup = ret->pImpl;
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for (auto paint : paints) {
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auto cdup = paint->duplicate();
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P(cdup)->ref();
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dup->paints.push_back(cdup);
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}
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return ret;
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}
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void clear(bool free)
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{
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for (auto paint : paints) {
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if (P(paint)->unref() == 0 && free) delete(paint);
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}
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paints.clear();
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}
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Iterator* iterator()
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{
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return new SceneIterator(&paints);
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}
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};
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#endif //_TVG_SCENE_H_
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