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![]() After introducing staged buffer removed the need for forced flush of each texture data into gpu General approach used for all data types Can increase performance on discrete GPUs |
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.. | ||
gl_engine | ||
sw_engine | ||
wg_engine | ||
meson.build | ||
tvgAccessor.cpp | ||
tvgAnimation.cpp | ||
tvgAnimation.h | ||
tvgCanvas.cpp | ||
tvgCanvas.h | ||
tvgCommon.h | ||
tvgFill.cpp | ||
tvgFill.h | ||
tvgFrameModule.h | ||
tvgGlCanvas.cpp | ||
tvgInitializer.cpp | ||
tvgIteratorAccessor.h | ||
tvgLoader.cpp | ||
tvgLoader.h | ||
tvgLoadModule.h | ||
tvgPaint.cpp | ||
tvgPaint.h | ||
tvgPicture.cpp | ||
tvgPicture.h | ||
tvgRender.cpp | ||
tvgRender.h | ||
tvgSaveModule.h | ||
tvgSaver.cpp | ||
tvgScene.cpp | ||
tvgScene.h | ||
tvgShape.cpp | ||
tvgShape.h | ||
tvgSwCanvas.cpp | ||
tvgTaskScheduler.cpp | ||
tvgTaskScheduler.h | ||
tvgText.cpp | ||
tvgText.h | ||
tvgWgCanvas.cpp |