thorvg/src/loaders/lottie/tvgLottieModifier.h
Mira Grudzinska 87d85047aa lottie: add offsetPath support
Due to the lack of an analytical solution for Bezier
curves offsetting, a simple and computationally cheap
approximation has been implemented. The algorithm shifts
the segments connecting control points and determines
new points based on their intersections.

@issue: https://github.com/thorvg/thorvg/issues/2230
2024-08-23 01:18:50 +09:00

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/*
* Copyright (c) 2024 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
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* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* SOFTWARE.
*/
#ifndef _TVG_LOTTIE_MODIFIER_H_
#define _TVG_LOTTIE_MODIFIER_H_
#include "tvgCommon.h"
#include "tvgArray.h"
#include "tvgMath.h"
struct LottieRoundnessModifier
{
static constexpr float ROUNDNESS_EPSILON = 1.0f;
float r;
LottieRoundnessModifier(float r) : r(r) {};
bool modifyPath(const PathCommand* inCmds, uint32_t inCmdsCnt, const Point* inPts, uint32_t inPtsCnt, Array<PathCommand>& outCmds, Array<Point>& outPts, Matrix* transform) const;
bool modifyPolystar(const Array<PathCommand>& inCmds, const Array<Point>& inPts, Array<PathCommand>& outCmds, Array<Point>& outPts, float outerRoundness, bool hasRoundness) const;
bool modifyRect(const Point& size, float& r) const;
};
struct LottieOffsetModifier
{
float offset;
float miterLimit;
StrokeJoin join;
LottieOffsetModifier(float offset, float miter, StrokeJoin join) : offset(offset), miterLimit(miter), join(join) {};
bool modifyPath(const PathCommand* inCmds, uint32_t inCmdsCnt, const Point* inPts, uint32_t inPtsCnt, Array<PathCommand>& outCmds, Array<Point>& outPts, bool clockwise) const;
bool modifyPolystar(const Array<PathCommand>& inCmds, const Array<Point>& inPts, Array<PathCommand>& outCmds, Array<Point>& outPts, bool clockwise) const;
bool modifyRect(const PathCommand* inCmds, uint32_t inCmdsCnt, const Point* inPts, uint32_t inPtsCnt, Array<PathCommand>& outCmds, Array<Point>& outPts, bool clockwise) const;
bool modifyEllipse(float& rx, float& ry) const;
private:
struct State
{
Line line{};
Line firstLine{};
bool moveto = false;
uint32_t movetoOutIndex = 0;
uint32_t movetoInIndex = 0;
};
void line(const PathCommand* inCmds, uint32_t inCmdsCnt, const Point* inPts, uint32_t& currentPt, uint32_t currentCmd, State& state, bool degenerated, Array<PathCommand>& cmds, Array<Point>& pts, float offset) const;
void corner(const Line& line, const Line& nextLine, uint32_t movetoIndex, bool nextClose, Array<PathCommand>& cmds, Array<Point>& pts) const;
};
#endif