mirror of
https://github.com/thorvg/thorvg.git
synced 2025-06-14 12:04:29 +00:00

The logic of interpretation of trimming start and end values has been moved to the sw_engine, so the values provided by the user are not modified. No logical changes in the interpretation alg. For pairs of trim's start/end values where the distance between begin and end is >= 1, the entire stroke should be drawn, but instead, nothing or only part is drawn. Fixed. Stroke trim docs fixed.
388 lines
12 KiB
C
388 lines
12 KiB
C
/*
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* Copyright (c) 2020 - 2024 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef _TVG_SHAPE_H_
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#define _TVG_SHAPE_H_
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#include <memory.h>
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#include "tvgMath.h"
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#include "tvgPaint.h"
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struct Shape::Impl
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{
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RenderShape rs; //shape data
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RenderData rd = nullptr; //engine data
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Shape* shape;
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uint8_t flag = RenderUpdateFlag::None;
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uint8_t opacity; //for composition
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bool needComp = false; //composite or not
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Impl(Shape* s) : shape(s)
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{
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}
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~Impl()
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{
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if (auto renderer = PP(shape)->renderer) {
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renderer->dispose(rd);
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}
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}
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bool render(RenderMethod* renderer)
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{
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Compositor* cmp = nullptr;
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bool ret;
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if (needComp) {
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cmp = renderer->target(bounds(renderer), renderer->colorSpace());
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renderer->beginComposite(cmp, CompositeMethod::None, opacity);
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}
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ret = renderer->renderShape(rd);
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if (cmp) renderer->endComposite(cmp);
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return ret;
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}
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bool needComposition(uint8_t opacity)
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{
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if (opacity == 0) return false;
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//Shape composition is only necessary when stroking & fill are valid.
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if (!rs.stroke || rs.stroke->width < FLOAT_EPSILON || (!rs.stroke->fill && rs.stroke->color[3] == 0)) return false;
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if (!rs.fill && rs.color[3] == 0) return false;
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//translucent fill & stroke
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if (opacity < 255) return true;
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//Composition test
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const Paint* target;
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auto method = shape->composite(&target);
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if (!target || method == CompositeMethod::ClipPath) return false;
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if (target->pImpl->opacity == 255 || target->pImpl->opacity == 0) {
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if (target->identifier() == TVG_CLASS_ID_SHAPE) {
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auto shape = static_cast<const Shape*>(target);
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if (!shape->fill()) {
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uint8_t r, g, b, a;
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shape->fillColor(&r, &g, &b, &a);
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if (a == 0 || a == 255) {
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if (method == CompositeMethod::LumaMask || method == CompositeMethod::InvLumaMask) {
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if ((r == 255 && g == 255 && b == 255) || (r == 0 && g == 0 && b == 0)) return false;
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} else return false;
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}
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}
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}
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}
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return true;
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}
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RenderData update(RenderMethod* renderer, const Matrix& transform, Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag pFlag, bool clipper)
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{
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if (static_cast<RenderUpdateFlag>(pFlag | flag) == RenderUpdateFlag::None) return rd;
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if ((needComp = needComposition(opacity))) {
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/* Overriding opacity value. If this scene is half-translucent,
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It must do intermeidate composition with that opacity value. */
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this->opacity = opacity;
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opacity = 255;
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}
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rd = renderer->prepare(rs, rd, transform, clips, opacity, static_cast<RenderUpdateFlag>(pFlag | flag), clipper);
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flag = RenderUpdateFlag::None;
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return rd;
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}
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RenderRegion bounds(RenderMethod* renderer)
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{
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return renderer->region(rd);
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}
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bool bounds(float* x, float* y, float* w, float* h, bool stroking)
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{
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//Path bounding size
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if (rs.path.pts.count > 0 ) {
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auto pts = rs.path.pts.begin();
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Point min = { pts->x, pts->y };
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Point max = { pts->x, pts->y };
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for (auto pts2 = pts + 1; pts2 < rs.path.pts.end(); ++pts2) {
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if (pts2->x < min.x) min.x = pts2->x;
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if (pts2->y < min.y) min.y = pts2->y;
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if (pts2->x > max.x) max.x = pts2->x;
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if (pts2->y > max.y) max.y = pts2->y;
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}
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if (x) *x = min.x;
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if (y) *y = min.y;
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if (w) *w = max.x - min.x;
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if (h) *h = max.y - min.y;
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}
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//Stroke feathering
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if (stroking && rs.stroke) {
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if (x) *x -= rs.stroke->width * 0.5f;
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if (y) *y -= rs.stroke->width * 0.5f;
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if (w) *w += rs.stroke->width;
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if (h) *h += rs.stroke->width;
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}
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return rs.path.pts.count > 0 ? true : false;
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}
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void reserveCmd(uint32_t cmdCnt)
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{
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rs.path.cmds.reserve(cmdCnt);
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}
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void reservePts(uint32_t ptsCnt)
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{
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rs.path.pts.reserve(ptsCnt);
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}
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void grow(uint32_t cmdCnt, uint32_t ptsCnt)
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{
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rs.path.cmds.grow(cmdCnt);
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rs.path.pts.grow(ptsCnt);
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}
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void append(const PathCommand* cmds, uint32_t cmdCnt, const Point* pts, uint32_t ptsCnt)
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{
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memcpy(rs.path.cmds.end(), cmds, sizeof(PathCommand) * cmdCnt);
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memcpy(rs.path.pts.end(), pts, sizeof(Point) * ptsCnt);
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rs.path.cmds.count += cmdCnt;
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rs.path.pts.count += ptsCnt;
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}
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void moveTo(float x, float y)
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{
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rs.path.cmds.push(PathCommand::MoveTo);
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rs.path.pts.push({x, y});
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}
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void lineTo(float x, float y)
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{
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rs.path.cmds.push(PathCommand::LineTo);
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rs.path.pts.push({x, y});
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}
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void cubicTo(float cx1, float cy1, float cx2, float cy2, float x, float y)
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{
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rs.path.cmds.push(PathCommand::CubicTo);
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rs.path.pts.push({cx1, cy1});
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rs.path.pts.push({cx2, cy2});
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rs.path.pts.push({x, y});
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}
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void close()
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{
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//Don't close multiple times.
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if (rs.path.cmds.count > 0 && rs.path.cmds.last() == PathCommand::Close) return;
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rs.path.cmds.push(PathCommand::Close);
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}
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void strokeWidth(float width)
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{
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if (!rs.stroke) rs.stroke = new RenderStroke();
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rs.stroke->width = width;
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flag |= RenderUpdateFlag::Stroke;
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}
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void strokeTrim(float begin, float end, bool simultaneous)
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{
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if (!rs.stroke) {
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if (begin == 0.0f && end == 1.0f) return;
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rs.stroke = new RenderStroke();
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}
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if (mathEqual(rs.stroke->trim.begin, begin) && mathEqual(rs.stroke->trim.end, end) &&
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rs.stroke->trim.simultaneous == simultaneous) return;
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rs.stroke->trim.begin = begin;
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rs.stroke->trim.end = end;
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rs.stroke->trim.simultaneous = simultaneous;
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flag |= RenderUpdateFlag::Stroke;
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}
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bool strokeTrim(float* begin, float* end)
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{
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if (rs.stroke) {
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if (begin) *begin = rs.stroke->trim.begin;
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if (end) *end = rs.stroke->trim.end;
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return rs.stroke->trim.simultaneous;
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} else {
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if (begin) *begin = 0.0f;
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if (end) *end = 1.0f;
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return false;
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}
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}
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void strokeCap(StrokeCap cap)
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{
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if (!rs.stroke) rs.stroke = new RenderStroke();
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rs.stroke->cap = cap;
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flag |= RenderUpdateFlag::Stroke;
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}
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void strokeJoin(StrokeJoin join)
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{
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if (!rs.stroke) rs.stroke = new RenderStroke();
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rs.stroke->join = join;
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flag |= RenderUpdateFlag::Stroke;
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}
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void strokeMiterlimit(float miterlimit)
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{
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if (!rs.stroke) rs.stroke = new RenderStroke();
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rs.stroke->miterlimit = miterlimit;
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flag |= RenderUpdateFlag::Stroke;
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}
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void strokeColor(uint8_t r, uint8_t g, uint8_t b, uint8_t a)
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{
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if (!rs.stroke) rs.stroke = new RenderStroke();
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if (rs.stroke->fill) {
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delete(rs.stroke->fill);
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rs.stroke->fill = nullptr;
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flag |= RenderUpdateFlag::GradientStroke;
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}
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rs.stroke->color[0] = r;
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rs.stroke->color[1] = g;
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rs.stroke->color[2] = b;
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rs.stroke->color[3] = a;
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flag |= RenderUpdateFlag::Stroke;
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}
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Result strokeFill(unique_ptr<Fill> f)
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{
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auto p = f.release();
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if (!p) return Result::MemoryCorruption;
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if (!rs.stroke) rs.stroke = new RenderStroke();
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if (rs.stroke->fill && rs.stroke->fill != p) delete(rs.stroke->fill);
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rs.stroke->fill = p;
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rs.stroke->color[3] = 0;
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flag |= RenderUpdateFlag::Stroke;
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flag |= RenderUpdateFlag::GradientStroke;
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return Result::Success;
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}
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Result strokeDash(const float* pattern, uint32_t cnt, float offset)
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{
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if ((cnt == 1) || (!pattern && cnt > 0) || (pattern && cnt == 0)) {
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return Result::InvalidArguments;
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}
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for (uint32_t i = 0; i < cnt; i++) {
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if (pattern[i] < FLOAT_EPSILON) return Result::InvalidArguments;
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}
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//Reset dash
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if (!pattern && cnt == 0) {
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free(rs.stroke->dashPattern);
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rs.stroke->dashPattern = nullptr;
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} else {
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if (!rs.stroke) rs.stroke = new RenderStroke();
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if (rs.stroke->dashCnt != cnt) {
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free(rs.stroke->dashPattern);
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rs.stroke->dashPattern = nullptr;
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}
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if (!rs.stroke->dashPattern) {
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rs.stroke->dashPattern = static_cast<float*>(malloc(sizeof(float) * cnt));
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if (!rs.stroke->dashPattern) return Result::FailedAllocation;
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}
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for (uint32_t i = 0; i < cnt; ++i) {
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rs.stroke->dashPattern[i] = pattern[i];
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}
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}
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rs.stroke->dashCnt = cnt;
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rs.stroke->dashOffset = offset;
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flag |= RenderUpdateFlag::Stroke;
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return Result::Success;
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}
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bool strokeFirst()
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{
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if (!rs.stroke) return true;
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return rs.stroke->strokeFirst;
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}
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void strokeFirst(bool strokeFirst)
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{
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if (!rs.stroke) rs.stroke = new RenderStroke();
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rs.stroke->strokeFirst = strokeFirst;
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flag |= RenderUpdateFlag::Stroke;
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}
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void update(RenderUpdateFlag flag)
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{
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this->flag |= flag;
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}
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Paint* duplicate(Paint* ret)
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{
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auto shape = static_cast<Shape*>(ret);
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if (shape) shape->reset();
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else shape = Shape::gen().release();
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auto dup = shape->pImpl;
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delete(dup->rs.fill);
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//Default Properties
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dup->flag = RenderUpdateFlag::All;
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dup->rs.rule = rs.rule;
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//Color
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memcpy(dup->rs.color, rs.color, sizeof(rs.color));
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//Path
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dup->rs.path.cmds.push(rs.path.cmds);
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dup->rs.path.pts.push(rs.path.pts);
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//Stroke
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if (rs.stroke) {
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if (!dup->rs.stroke) dup->rs.stroke = new RenderStroke;
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*dup->rs.stroke = *rs.stroke;
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} else {
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delete(dup->rs.stroke);
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dup->rs.stroke = nullptr;
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}
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//Fill
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if (rs.fill) dup->rs.fill = rs.fill->duplicate();
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else dup->rs.fill = nullptr;
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return shape;
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}
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Iterator* iterator()
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{
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return nullptr;
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}
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};
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#endif //_TVG_SHAPE_H_
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