thorvg/src/examples/Stacking.cpp
Hermet Park b214fd23bc common canvas/scene: introduce paints() api that returns the list of the paints.
These new apis would enable users to easily modify the motion scene,
The data structure of the paints has been changed from an array to a list.

@APIs:
std::list<Paint*>& Canvas::paints() noexcept;
std::list<Paint*>& Scene::paints() noexcept;

@Deprecated:
Result Canvas::reserve(uint32_t size) noexcept;
Result Scene::reserve(uint32_t size) noexcept;

@Issue: https://github.com/thorvg/thorvg/issues/1203
2023-06-09 10:54:03 +09:00

245 lines
8 KiB
C++

/*
* Copyright (c) 2020 - 2023 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "Common.h"
/************************************************************************/
/* Drawing Commands */
/************************************************************************/
static tvg::Paint* paints[4];
static int order = 0;
void tvgDrawCmds(tvg::Canvas* canvas)
{
if (!canvas) return;
//Prepare Round Rectangle
auto shape1 = tvg::Shape::gen();
paints[0] = shape1.get();
shape1->appendRect(0, 0, 400, 400, 50, 50); //x, y, w, h, rx, ry
shape1->fill(0, 255, 0); //r, g, b
if (canvas->push(std::move(shape1)) != tvg::Result::Success) return;
//Prepare Round Rectangle2
auto shape2 = tvg::Shape::gen();
paints[1] = shape2.get();
shape2->appendRect(100, 100, 400, 400, 50, 50); //x, y, w, h, rx, ry
shape2->fill(255, 255, 0); //r, g, b
if (canvas->push(std::move(shape2)) != tvg::Result::Success) return;
//Prepare Round Rectangle3
auto shape3 = tvg::Shape::gen();
paints[2] = shape3.get();
shape3->appendRect(200, 200, 400, 400, 50, 50); //x, y, w, h, rx, ry
shape3->fill(0, 255, 255); //r, g, b
if (canvas->push(std::move(shape3)) != tvg::Result::Success) return;
//Prepare Scene
auto scene = tvg::Scene::gen();
paints[3] = scene.get();
auto shape4 = tvg::Shape::gen();
shape4->appendCircle(400, 400, 100, 100);
shape4->fill(255, 0, 0);
shape4->stroke(5);
shape4->stroke(255, 255, 255);
scene->push(std::move(shape4));
auto shape5 = tvg::Shape::gen();
shape5->appendCircle(550, 550, 150, 150);
shape5->fill(255, 0, 255);
shape5->stroke(5);
shape5->stroke(255, 255, 255);
scene->push(std::move(shape5));
if (canvas->push(std::move(scene)) != tvg::Result::Success) return;
}
void tvgUpdateCmds(tvg::Canvas* canvas)
{
if (!canvas) return;
//Explicitly clear all retained paint nodes from canvas but not free them.
if (canvas->clear(false) != tvg::Result::Success) return;
switch (order) {
case 0:
canvas->push(unique_ptr<tvg::Shape>((tvg::Shape*)paints[0]));
canvas->push(unique_ptr<tvg::Shape>((tvg::Shape*)paints[1]));
canvas->push(unique_ptr<tvg::Shape>((tvg::Shape*)paints[2]));
canvas->push(unique_ptr<tvg::Scene>((tvg::Scene*)paints[3]));
break;
case 1:
canvas->push(unique_ptr<tvg::Shape>((tvg::Shape*)paints[1]));
canvas->push(unique_ptr<tvg::Shape>((tvg::Shape*)paints[2]));
canvas->push(unique_ptr<tvg::Scene>((tvg::Scene*)paints[3]));
canvas->push(unique_ptr<tvg::Shape>((tvg::Shape*)paints[0]));
break;
case 2:
canvas->push(unique_ptr<tvg::Shape>((tvg::Shape*)paints[2]));
canvas->push(unique_ptr<tvg::Scene>((tvg::Scene*)paints[3]));
canvas->push(unique_ptr<tvg::Shape>((tvg::Shape*)paints[0]));
canvas->push(unique_ptr<tvg::Shape>((tvg::Shape*)paints[1]));
break;
case 3:
canvas->push(unique_ptr<tvg::Scene>((tvg::Scene*)paints[3]));
canvas->push(unique_ptr<tvg::Shape>((tvg::Shape*)paints[0]));
canvas->push(unique_ptr<tvg::Shape>((tvg::Shape*)paints[1]));
canvas->push(unique_ptr<tvg::Shape>((tvg::Shape*)paints[2]));
break;
}
++order;
if (order > 3) order = 0;
}
/************************************************************************/
/* Sw Engine Test Code */
/************************************************************************/
static unique_ptr<tvg::SwCanvas> swCanvas;
void tvgSwTest(uint32_t* buffer)
{
//Create a Canvas
swCanvas = tvg::SwCanvas::gen();
swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888);
/* Push the shape into the Canvas drawing list
When this shape is into the canvas list, the shape could update & prepare
internal data asynchronously for coming rendering.
Canvas keeps this shape node unless user call canvas->clear() */
tvgDrawCmds(swCanvas.get());
}
void drawSwView(void* data, Eo* obj)
{
if (swCanvas->draw() == tvg::Result::Success) {
swCanvas->sync();
}
}
Eina_Bool timerSwCb(void *data)
{
tvgUpdateCmds(swCanvas.get());
Eo* img = (Eo*) data;
evas_object_image_data_update_add(img, 0, 0, WIDTH, HEIGHT);
evas_object_image_pixels_dirty_set(img, EINA_TRUE);
return ECORE_CALLBACK_RENEW;
}
/************************************************************************/
/* GL Engine Test Code */
/************************************************************************/
static unique_ptr<tvg::GlCanvas> glCanvas;
void initGLview(Evas_Object *obj)
{
static constexpr auto BPP = 4;
//Create a Canvas
glCanvas = tvg::GlCanvas::gen();
glCanvas->target(nullptr, WIDTH * BPP, WIDTH, HEIGHT);
/* Push the shape into the Canvas drawing list
When this shape is into the canvas list, the shape could update & prepare
internal data asynchronously for coming rendering.
Canvas keeps this shape node unless user call canvas->clear() */
tvgDrawCmds(glCanvas.get());
}
void drawGLview(Evas_Object *obj)
{
auto gl = elm_glview_gl_api_get(obj);
gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
gl->glClear(GL_COLOR_BUFFER_BIT);
if (glCanvas->draw() == tvg::Result::Success) {
glCanvas->sync();
}
}
Eina_Bool timerGlCb(void *data)
{
tvgUpdateCmds(glCanvas.get());
return ECORE_CALLBACK_RENEW;
}
/************************************************************************/
/* Main Code */
/************************************************************************/
int main(int argc, char **argv)
{
tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw;
if (argc > 1) {
if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl;
}
//Initialize ThorVG Engine
if (tvgEngine == tvg::CanvasEngine::Sw) {
cout << "tvg engine: software" << endl;
} else {
cout << "tvg engine: opengl" << endl;
}
//Threads Count
auto threads = std::thread::hardware_concurrency();
if (threads > 0) --threads; //Allow the designated main thread capacity
//Initialize ThorVG Engine
if (tvg::Initializer::init(tvgEngine, threads) == tvg::Result::Success) {
elm_init(argc, argv);
if (tvgEngine == tvg::CanvasEngine::Sw) {
auto view = createSwView();
ecore_timer_add(0.33, timerSwCb, view);
} else {
auto view = createGlView();
ecore_timer_add(0.33, timerGlCb, view);
}
elm_run();
elm_shutdown();
//Terminate ThorVG Engine
tvg::Initializer::term(tvgEngine);
} else {
cout << "engine is not supported" << endl;
}
return 0;
}