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If ClipPath is a singular rectangle, we don't need to apply this to all children nodes to adjust rle span regions. Rather than its regular sequence, we can adjust render region as merging viewport that is introduced internally, All in all, If a Paint has a single ClipPath that is Rectangle, it sets viewport with Rectangle area that viewport is applied to raster engine to cut off the rendering boundary. In the normal case it brings trivial effects. but when use SVGs which has a viewbox, it could increase the performance up to 10% (profiled with 200 svgs rendering at the same time) Note that, this won't be applied if the Paint has affine or rotation transform. @Issues: 294
261 lines
8.1 KiB
C++
261 lines
8.1 KiB
C++
/*
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* Copyright (c) 2020-2021 Samsung Electronics Co., Ltd. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include "Common.h"
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/************************************************************************/
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/* Drawing Commands */
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/************************************************************************/
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void tvgDrawStar(tvg::Shape* star)
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{
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star->moveTo(199, 34);
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star->lineTo(253, 143);
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star->lineTo(374, 160);
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star->lineTo(287, 244);
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star->lineTo(307, 365);
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star->lineTo(199, 309);
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star->lineTo(97, 365);
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star->lineTo(112, 245);
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star->lineTo(26, 161);
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star->lineTo(146, 143);
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star->close();
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}
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void tvgDrawCmds(tvg::Canvas* canvas)
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{
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if (!canvas) return;
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//Background
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auto shape = tvg::Shape::gen();
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shape->appendRect(0, 0, WIDTH, HEIGHT, 0, 0);
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shape->fill(255, 255, 255, 255);
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if (canvas->push(move(shape)) != tvg::Result::Success) return;
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//////////////////////////////////////////////
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auto scene = tvg::Scene::gen();
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scene->reserve(2);
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auto star1 = tvg::Shape::gen();
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tvgDrawStar(star1.get());
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star1->fill(255, 255, 0, 255);
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star1->stroke(255 ,0, 0, 255);
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star1->stroke(10);
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//Move Star1
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star1->translate(-10, -10);
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auto clipStar = tvg::Shape::gen();
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clipStar->appendCircle(200, 230, 110, 110);
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clipStar->fill(255, 255, 255, 255); // clip object must have alpha.
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clipStar->translate(10, 10);
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star1->composite(move(clipStar), tvg::CompositeMethod::ClipPath);
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auto star2 = tvg::Shape::gen();
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tvgDrawStar(star2.get());
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star2->fill(0, 255, 255, 255);
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star2->stroke(0 ,255, 0, 255);
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star2->stroke(10);
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star2->opacity(100);
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//Move Star2
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star2->translate(10, 40);
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auto clip = tvg::Shape::gen();
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clip->appendCircle(200, 230, 130, 130);
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clip->fill(255, 255, 255, 255); // clip object must have alpha.
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clip->translate(10, 10);
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scene->push(move(star1));
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scene->push(move(star2));
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//Clipping scene to shape
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scene->composite(move(clip), tvg::CompositeMethod::ClipPath);
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canvas->push(move(scene));
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//////////////////////////////////////////////
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auto star3 = tvg::Shape::gen();
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tvgDrawStar(star3.get());
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//Fill Gradient
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auto fill = tvg::LinearGradient::gen();
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fill->linear(100, 100, 300, 300);
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tvg::Fill::ColorStop colorStops[2];
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colorStops[0] = {0, 0, 0, 0, 255};
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colorStops[1] = {1, 255, 255, 255, 255};
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fill->colorStops(colorStops, 2);
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star3->fill(move(fill));
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star3->stroke(255 ,0, 0, 255);
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star3->stroke(10);
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star3->translate(400, 0);
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auto clipRect = tvg::Shape::gen();
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clipRect->appendRect(500, 120, 200, 200, 0, 0); //x, y, w, h, rx, ry
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clipRect->fill(255, 255, 255, 255); // clip object must have alpha.
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clipRect->translate(20, 20);
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//Clipping scene to rect(shape)
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star3->composite(move(clipRect), tvg::CompositeMethod::ClipPath);
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canvas->push(move(star3));
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//////////////////////////////////////////////
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auto picture = tvg::Picture::gen();
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if (picture->load(EXAMPLE_DIR"/cartman.svg") != tvg::Result::Success) return;
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picture->scale(3);
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picture->translate(50, 400);
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auto clipPath = tvg::Shape::gen();
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clipPath->appendCircle(200, 510, 50, 50); //x, y, w, h, rx, ry
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clipPath->appendCircle(200, 650, 50, 50); //x, y, w, h, rx, ry
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clipPath->fill(255, 255, 255, 255); // clip object must have alpha.
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clipPath->translate(20, 20);
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//Clipping picture to path
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picture->composite(move(clipPath), tvg::CompositeMethod::ClipPath);
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canvas->push(move(picture));
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//////////////////////////////////////////////
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auto shape1 = tvg::Shape::gen();
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shape1->appendRect(500, 420, 100, 100, 20, 20);
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shape1->fill(255, 0, 255, 160);
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auto clipShape = tvg::Shape::gen();
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clipShape->appendRect(600, 420, 100, 100, 0, 0);
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clipShape->fill(255, 0, 255, 150);
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//Clipping shape1 to clipShape
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shape1->composite(move(clipShape), tvg::CompositeMethod::ClipPath);
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canvas->push(move(shape1));
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}
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/************************************************************************/
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/* Sw Engine Test Code */
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/************************************************************************/
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unique_ptr<tvg::SwCanvas> swCanvas;
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void tvgSwTest(uint32_t* buffer)
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{
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//Create a Canvas
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swCanvas = tvg::SwCanvas::gen();
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swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888);
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/* Push the shape into the Canvas drawing list
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When this shape is into the canvas list, the shape could update & prepare
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internal data asynchronously for coming rendering.
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Canvas keeps this shape node unless user call canvas->clear() */
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tvgDrawCmds(swCanvas.get());
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}
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void drawSwView(void* data, Eo* obj)
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{
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if (swCanvas->draw() == tvg::Result::Success) {
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swCanvas->sync();
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}
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}
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/************************************************************************/
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/* GL Engine Test Code */
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/************************************************************************/
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static unique_ptr<tvg::GlCanvas> glCanvas;
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void initGLview(Evas_Object *obj)
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{
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static constexpr auto BPP = 4;
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//Create a Canvas
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glCanvas = tvg::GlCanvas::gen();
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glCanvas->target(nullptr, WIDTH * BPP, WIDTH, HEIGHT);
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/* Push the shape into the Canvas drawing list
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When this shape is into the canvas list, the shape could update & prepare
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internal data asynchronously for coming rendering.
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Canvas keeps this shape node unless user call canvas->clear() */
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tvgDrawCmds(glCanvas.get());
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}
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void drawGLview(Evas_Object *obj)
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{
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auto gl = elm_glview_gl_api_get(obj);
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gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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gl->glClear(GL_COLOR_BUFFER_BIT);
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if (glCanvas->draw() == tvg::Result::Success) {
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glCanvas->sync();
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}
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}
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/************************************************************************/
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/* Main Code */
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/************************************************************************/
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int main(int argc, char **argv)
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{
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tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw;
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if (argc > 1) {
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if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl;
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}
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//Initialize ThorVG Engine
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if (tvgEngine == tvg::CanvasEngine::Sw) {
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cout << "tvg engine: software" << endl;
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} else {
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cout << "tvg engine: opengl" << endl;
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}
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//Threads Count
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auto threads = std::thread::hardware_concurrency();
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if (threads > 0) --threads; //Allow the designated main thread capacity
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//Initialize ThorVG Engine
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if (tvg::Initializer::init(tvgEngine, threads) == tvg::Result::Success) {
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elm_init(argc, argv);
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if (tvgEngine == tvg::CanvasEngine::Sw) {
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createSwView();
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} else {
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createGlView();
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}
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elm_run();
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elm_shutdown();
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//Terminate ThorVG Engine
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tvg::Initializer::term(tvgEngine);
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} else {
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cout << "engine is not supported" << endl;
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}
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return 0;
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}
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