thorvg/test/testScene.cpp
Hermet Park 0b4f2a49fe common: improved instance memory handling
- prevent dangling instances in failure scenarios by utilizing a reference counter.
- update the test suite to treat null pointer arguments as invalid argument failures.
2024-11-20 01:53:25 +09:00

104 lines
3 KiB
C++

/*
* Copyright (c) 2021 - 2024 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include <thorvg.h>
#include "config.h"
#include "catch.hpp"
using namespace tvg;
using namespace std;
TEST_CASE("Scene Creation", "[tvgScene]")
{
auto scene = unique_ptr<Scene>(Scene::gen());
REQUIRE(scene);
REQUIRE(scene->type() == Type::Scene);
}
TEST_CASE("Pushing Paints Into Scene", "[tvgScene]")
{
auto scene = unique_ptr<Scene>(Scene::gen());
REQUIRE(scene);
Paint* paints[3];
//Pushing Paints
paints[0] = Shape::gen();
REQUIRE(scene->push(paints[0]) == Result::Success);
paints[1] = Picture::gen();
REQUIRE(scene->push(paints[1]) == Result::Success);
paints[2] = Picture::gen();
REQUIRE(scene->push(paints[2]) == Result::Success);
//Pushing Null Pointer
REQUIRE(scene->push(nullptr) == Result::InvalidArguments);
//Pushing Invalid Paint
REQUIRE(scene->push(nullptr) == Result::InvalidArguments);
//Check list of paints
auto list = scene->paints();
REQUIRE(list.size() == 3);
int idx = 0;
for (auto paint : list) {
REQUIRE(paints[idx] == paint);
++idx;
}
}
TEST_CASE("Scene Clear", "[tvgScene]")
{
auto scene = unique_ptr<Scene>(Scene::gen());
REQUIRE(scene);
REQUIRE(scene->push(Shape::gen()) == Result::Success);
REQUIRE(scene->clear() == Result::Success);
}
TEST_CASE("Scene Clear And Reuse Shape", "[tvgScene]")
{
REQUIRE(Initializer::init(0) == Result::Success);
auto canvas = unique_ptr<SwCanvas>(SwCanvas::gen());
REQUIRE(canvas);
auto scene = Scene::gen();
REQUIRE(scene);
auto shape = Shape::gen();
REQUIRE(shape);
REQUIRE(scene->push(shape) == Result::Success);
REQUIRE(canvas->push(scene) == Result::Success);
REQUIRE(canvas->update() == Result::Success);
//No deallocate shape.
REQUIRE(scene->clear(false) == Result::Success);
//Reuse shape.
REQUIRE(scene->push(shape) == Result::Success);
REQUIRE(Initializer::term() == Result::Success);
}