mirror of
https://github.com/thorvg/thorvg.git
synced 2025-06-18 22:11:32 +00:00
214 lines
6.4 KiB
C++
214 lines
6.4 KiB
C++
/*
|
|
* Copyright (c) 2020 - 2025 the ThorVG project. All rights reserved.
|
|
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
* of this software and associated documentation files (the "Software"), to deal
|
|
* in the Software without restriction, including without limitation the rights
|
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
* copies of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions:
|
|
|
|
* The above copyright notice and this permission notice shall be included in all
|
|
* copies or substantial portions of the Software.
|
|
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
* SOFTWARE.
|
|
*/
|
|
|
|
#include "tvgGlCommon.h"
|
|
#include "tvgGlGpuBuffer.h"
|
|
#include "tvgGlTessellator.h"
|
|
#include "tvgGlRenderTask.h"
|
|
|
|
bool GlGeometry::tesselate(const RenderShape& rshape, RenderUpdateFlag flag)
|
|
{
|
|
if (flag & (RenderUpdateFlag::Color | RenderUpdateFlag::Gradient | RenderUpdateFlag::Transform | RenderUpdateFlag::Path)) {
|
|
fillVertex.clear();
|
|
fillIndex.clear();
|
|
|
|
BWTessellator bwTess{&fillVertex, &fillIndex};
|
|
bwTess.tessellate(&rshape, mMatrix);
|
|
mFillRule = rshape.rule;
|
|
mBounds = bwTess.bounds();
|
|
}
|
|
|
|
if (flag & (RenderUpdateFlag::Stroke | RenderUpdateFlag::GradientStroke | RenderUpdateFlag::Transform)) {
|
|
strokeVertex.clear();
|
|
strokeIndex.clear();
|
|
|
|
Stroker stroke{&strokeVertex, &strokeIndex, mMatrix};
|
|
stroke.stroke(&rshape);
|
|
mBounds = stroke.bounds();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool GlGeometry::tesselate(const RenderSurface* image, RenderUpdateFlag flag)
|
|
{
|
|
if (flag & RenderUpdateFlag::Image) {
|
|
fillVertex.clear();
|
|
fillIndex.clear();
|
|
|
|
fillVertex.reserve(5 * 4);
|
|
fillIndex.reserve(6);
|
|
|
|
float left = 0.f;
|
|
float top = 0.f;
|
|
float right = image->w;
|
|
float bottom = image->h;
|
|
|
|
// left top point
|
|
fillVertex.push(left);
|
|
fillVertex.push(top);
|
|
|
|
fillVertex.push(0.f);
|
|
fillVertex.push(1.f);
|
|
// left bottom point
|
|
fillVertex.push(left);
|
|
fillVertex.push(bottom);
|
|
|
|
fillVertex.push(0.f);
|
|
fillVertex.push(0.f);
|
|
// right top point
|
|
fillVertex.push(right);
|
|
fillVertex.push(top);
|
|
|
|
fillVertex.push(1.f);
|
|
fillVertex.push(1.f);
|
|
// right bottom point
|
|
fillVertex.push(right);
|
|
fillVertex.push(bottom);
|
|
|
|
fillVertex.push(1.f);
|
|
fillVertex.push(0.f);
|
|
|
|
fillIndex.push(0);
|
|
fillIndex.push(1);
|
|
fillIndex.push(2);
|
|
|
|
fillIndex.push(2);
|
|
fillIndex.push(1);
|
|
fillIndex.push(3);
|
|
|
|
mBounds.x = 0;
|
|
mBounds.y = 0;
|
|
mBounds.w = image->w;
|
|
mBounds.h = image->h;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
void GlGeometry::disableVertex(uint32_t location)
|
|
{
|
|
GL_CHECK(glDisableVertexAttribArray(location));
|
|
}
|
|
|
|
|
|
bool GlGeometry::draw(GlRenderTask* task, GlStageBuffer* gpuBuffer, RenderUpdateFlag flag)
|
|
{
|
|
if (flag == RenderUpdateFlag::None) return false;
|
|
|
|
Array<float>* vertexBuffer = nullptr;
|
|
Array<uint32_t>* indexBuffer = nullptr;
|
|
|
|
if ((flag & RenderUpdateFlag::Stroke) || (flag & RenderUpdateFlag::GradientStroke)) {
|
|
vertexBuffer = &strokeVertex;
|
|
indexBuffer = &strokeIndex;
|
|
} else {
|
|
vertexBuffer = &fillVertex;
|
|
indexBuffer = &fillIndex;
|
|
}
|
|
|
|
if (indexBuffer->count == 0) return false;
|
|
|
|
uint32_t vertexOffset = gpuBuffer->push(vertexBuffer->data, vertexBuffer->count * sizeof(float));
|
|
uint32_t indexOffset = gpuBuffer->pushIndex(indexBuffer->data, indexBuffer->count * sizeof(uint32_t));
|
|
|
|
// vertex layout
|
|
if (flag & RenderUpdateFlag::Image) {
|
|
// image has two attribute: [pos, uv]
|
|
task->addVertexLayout(GlVertexLayout{0, 2, 4 * sizeof(float), vertexOffset});
|
|
task->addVertexLayout(GlVertexLayout{1, 2, 4 * sizeof(float), vertexOffset + 2 * sizeof(float)});
|
|
} else {
|
|
task->addVertexLayout(GlVertexLayout{0, 2, 2 * sizeof(float), vertexOffset});
|
|
}
|
|
task->setDrawRange(indexOffset, indexBuffer->count);
|
|
return true;
|
|
}
|
|
|
|
|
|
void GlGeometry::updateTransform(const Matrix& m)
|
|
{
|
|
mMatrix = m;
|
|
}
|
|
|
|
|
|
void GlGeometry::setViewport(const RenderRegion& viewport)
|
|
{
|
|
this->viewport = viewport;
|
|
}
|
|
|
|
|
|
const RenderRegion& GlGeometry::getViewport()
|
|
{
|
|
return viewport;
|
|
}
|
|
|
|
|
|
const Matrix& GlGeometry::getTransformMatrix()
|
|
{
|
|
return mMatrix;
|
|
}
|
|
|
|
|
|
GlStencilMode GlGeometry::getStencilMode(RenderUpdateFlag flag)
|
|
{
|
|
if (flag & RenderUpdateFlag::Stroke) return GlStencilMode::Stroke;
|
|
if (flag & RenderUpdateFlag::GradientStroke) return GlStencilMode::Stroke;
|
|
if (flag & RenderUpdateFlag::Image) return GlStencilMode::None;
|
|
|
|
if (mFillRule == FillRule::NonZero) return GlStencilMode::FillNonZero;
|
|
if (mFillRule == FillRule::EvenOdd) return GlStencilMode::FillEvenOdd;
|
|
|
|
return GlStencilMode::None;
|
|
}
|
|
|
|
|
|
RenderRegion GlGeometry::getBounds() const
|
|
{
|
|
if (identity(&mMatrix)) {
|
|
return mBounds;
|
|
} else {
|
|
Point lt{static_cast<float>(mBounds.x), static_cast<float>(mBounds.y)};
|
|
Point lb{static_cast<float>(mBounds.x), static_cast<float>(mBounds.y + mBounds.h)};
|
|
Point rt{static_cast<float>(mBounds.x + mBounds.w), static_cast<float>(mBounds.y)};
|
|
Point rb{static_cast<float>(mBounds.x + mBounds.w), static_cast<float>(mBounds.y + mBounds.h)};
|
|
|
|
lt *= mMatrix;
|
|
lb *= mMatrix;
|
|
rt *= mMatrix;
|
|
rb *= mMatrix;
|
|
|
|
float left = min(min(lt.x, lb.x), min(rt.x, rb.x));
|
|
float top = min(min(lt.y, lb.y), min(rt.y, rb.y));
|
|
float right = max(max(lt.x, lb.x), max(rt.x, rb.x));
|
|
float bottom = max(max(lt.y, lb.y), max(rt.y, rb.y));
|
|
|
|
auto bounds = RenderRegion {
|
|
static_cast<int32_t>(floor(left)),
|
|
static_cast<int32_t>(floor(top)),
|
|
static_cast<int32_t>(ceil(right - floor(left))),
|
|
static_cast<int32_t>(ceil(bottom - floor(top))),
|
|
};
|
|
if (bounds.w < 0 || bounds.h < 0) return mBounds;
|
|
else return bounds;
|
|
}
|
|
}
|