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renamed internal methods from flush() to sync() since flush() is reserved for caching flush.
79 lines
2.6 KiB
C++
79 lines
2.6 KiB
C++
/*
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* Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef _TVG_RENDER_H_
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#define _TVG_RENDER_H_
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#include <vector>
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#include "tvgCommon.h"
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namespace tvg
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{
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struct Surface
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{
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//TODO: Union for multiple types
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uint32_t* buffer;
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uint32_t stride;
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uint32_t w, h;
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uint32_t cs;
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};
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struct Composite {
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void* edata;
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CompositeMethod method;
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};
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enum RenderUpdateFlag {None = 0, Path = 1, Color = 2, Gradient = 4, Stroke = 8, Transform = 16, All = 32};
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struct RenderTransform
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{
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Matrix m; //3x3 Matrix Elements
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float x = 0.0f;
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float y = 0.0f;
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float degree = 0.0f; //rotation degree
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float scale = 1.0f; //scale factor
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bool overriding = false; //user transform?
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bool update();
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void override(const Matrix& m);
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RenderTransform();
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RenderTransform(const RenderTransform* lhs, const RenderTransform* rhs);
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};
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class RenderMethod
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{
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public:
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virtual ~RenderMethod() {}
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virtual void* prepare(TVG_UNUSED const Shape& shape, TVG_UNUSED void* data, TVG_UNUSED const RenderTransform* transform, uint32_t opacity, TVG_UNUSED vector<Composite>& compList, TVG_UNUSED RenderUpdateFlag flags) { return nullptr; }
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virtual bool dispose(TVG_UNUSED const Shape& shape, TVG_UNUSED void *data) { return true; }
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virtual bool preRender() { return true; }
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virtual bool render(TVG_UNUSED const Shape& shape, TVG_UNUSED void *data) { return true; }
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virtual bool postRender() { return true; }
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virtual bool clear() { return true; }
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virtual bool sync() { return true; }
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};
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}
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#endif //_TVG_RENDER_H_
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