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<div id="projectname">ThorVG
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 <span id="projectnumber">v0.9</span>
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<li class="navelem"><b>tvg</b></li><li class="navelem"><a class="el" href="classtvg_1_1Accessor.html">Accessor</a></li> </ul>
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<div class="header">
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<div class="summary">
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<a href="#pub-methods">Public Member Functions</a> |
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<a href="#pub-static-methods">Static Public Member Functions</a> |
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<a href="classtvg_1_1Accessor-members.html">List of all members</a> </div>
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<div class="headertitle">
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<div class="title">Accessor<span class="mlabels"><span class="mlabel">final</span></span><div class="ingroups"><a class="el" href="group__ThorVG.html">ThorVG</a></div></div> </div>
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<div class="contents">
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<p>The <a class="el" href="classtvg_1_1Accessor.html" title="The Accessor is a utility class to debug the Scene structure by traversing the scene-tree.">Accessor</a> is a utility class to debug the <a class="el" href="classtvg_1_1Scene.html" title="A class to composite children paints.">Scene</a> structure by traversing the scene-tree.
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<a href="classtvg_1_1Accessor.html#details">More...</a></p>
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<table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
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Public Member Functions</h2></td></tr>
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<tr class="memitem:a845badc349250125a45b3d90742d23d1"><td class="memItemLeft" align="right" valign="top">std::unique_ptr< <a class="el" href="classtvg_1_1Picture.html">Picture</a> > </td><td class="memItemRight" valign="bottom"><a class="el" href="classtvg_1_1Accessor.html#a845badc349250125a45b3d90742d23d1">set</a> (std::unique_ptr< <a class="el" href="classtvg_1_1Picture.html">Picture</a> > picture, std::function< bool(const <a class="el" href="classtvg_1_1Paint.html">Paint</a> *paint)> func) noexcept</td></tr>
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<tr class="memdesc:a845badc349250125a45b3d90742d23d1"><td class="mdescLeft"> </td><td class="mdescRight">Set the access function for traversing the <a class="el" href="classtvg_1_1Picture.html" title="A class representing an image read in one of the supported formats: raw, svg, png,...">Picture</a> scene tree nodes. <a href="classtvg_1_1Accessor.html#a845badc349250125a45b3d90742d23d1">More...</a><br /></td></tr>
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<tr class="separator:a845badc349250125a45b3d90742d23d1"><td class="memSeparator" colspan="2"> </td></tr>
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</table><table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-static-methods"></a>
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Static Public Member Functions</h2></td></tr>
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<tr class="memitem:a948e9f4ff06cdc9c19bcc60c1458ecc2"><td class="memItemLeft" align="right" valign="top">static std::unique_ptr< <a class="el" href="classtvg_1_1Accessor.html">Accessor</a> > </td><td class="memItemRight" valign="bottom"><a class="el" href="classtvg_1_1Accessor.html#a948e9f4ff06cdc9c19bcc60c1458ecc2">gen</a> () noexcept</td></tr>
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<tr class="memdesc:a948e9f4ff06cdc9c19bcc60c1458ecc2"><td class="mdescLeft"> </td><td class="mdescRight">Creates a new <a class="el" href="classtvg_1_1Accessor.html" title="The Accessor is a utility class to debug the Scene structure by traversing the scene-tree.">Accessor</a> object. <a href="classtvg_1_1Accessor.html#a948e9f4ff06cdc9c19bcc60c1458ecc2">More...</a><br /></td></tr>
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<tr class="separator:a948e9f4ff06cdc9c19bcc60c1458ecc2"><td class="memSeparator" colspan="2"> </td></tr>
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</table>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
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<div class="textblock"><p>The <a class="el" href="classtvg_1_1Accessor.html" title="The Accessor is a utility class to debug the Scene structure by traversing the scene-tree.">Accessor</a> is a utility class to debug the <a class="el" href="classtvg_1_1Scene.html" title="A class to composite children paints.">Scene</a> structure by traversing the scene-tree. </p>
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<p>The <a class="el" href="classtvg_1_1Accessor.html" title="The Accessor is a utility class to debug the Scene structure by traversing the scene-tree.">Accessor</a> helps you search specific nodes to read the property information, figure out the structure of the scene tree and its size.</p>
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<dl class="section warning"><dt>Warning</dt><dd>We strongly warn you not to change the paints of a scene unless you really know the design-structure.</dd></dl>
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<p>@BETA_API </p>
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</div><h2 class="groupheader">Member Function Documentation</h2>
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<a id="a948e9f4ff06cdc9c19bcc60c1458ecc2"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#a948e9f4ff06cdc9c19bcc60c1458ecc2">◆ </a></span>gen()</h2>
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<td class="memname">static std::unique_ptr<<a class="el" href="classtvg_1_1Accessor.html">Accessor</a>> gen </td>
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<td>(</td>
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<td class="paramname"></td><td>)</td>
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<td></td>
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<td class="mlabels-right">
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<span class="mlabels"><span class="mlabel">static</span><span class="mlabel">noexcept</span></span> </td>
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<p>Creates a new <a class="el" href="classtvg_1_1Accessor.html" title="The Accessor is a utility class to debug the Scene structure by traversing the scene-tree.">Accessor</a> object. </p>
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<dl class="section return"><dt>Returns</dt><dd>A new <a class="el" href="classtvg_1_1Accessor.html" title="The Accessor is a utility class to debug the Scene structure by traversing the scene-tree.">Accessor</a> object.</dd></dl>
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<p>@BETA_API </p>
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</div>
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</div>
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<a id="a845badc349250125a45b3d90742d23d1"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#a845badc349250125a45b3d90742d23d1">◆ </a></span>set()</h2>
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<td class="memname">std::unique_ptr<<a class="el" href="classtvg_1_1Picture.html">Picture</a>> set </td>
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<td>(</td>
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<td class="paramtype">std::unique_ptr< <a class="el" href="classtvg_1_1Picture.html">Picture</a> > </td>
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<td class="paramname"><em>picture</em>, </td>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">std::function< bool(const <a class="el" href="classtvg_1_1Paint.html">Paint</a> *paint)> </td>
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<td class="paramname"><em>func</em> </td>
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<tr>
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<td>)</td>
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<td></td><td></td>
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<td class="mlabels-right">
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<span class="mlabels"><span class="mlabel">noexcept</span></span> </td>
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</div><div class="memdoc">
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<p>Set the access function for traversing the <a class="el" href="classtvg_1_1Picture.html" title="A class representing an image read in one of the supported formats: raw, svg, png,...">Picture</a> scene tree nodes. </p>
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<dl class="params"><dt>Parameters</dt><dd>
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<table class="params">
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<tr><td class="paramdir">[in]</td><td class="paramname">picture</td><td>The picture node to traverse the internal scene-tree. </td></tr>
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<tr><td class="paramdir">[in]</td><td class="paramname">func</td><td>The callback function calling for every paint nodes of the <a class="el" href="classtvg_1_1Picture.html" title="A class representing an image read in one of the supported formats: raw, svg, png,...">Picture</a>.</td></tr>
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</table>
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</dd>
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</dl>
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<dl class="section return"><dt>Returns</dt><dd>Return the given <code>picture</code> instance.</dd></dl>
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<dl class="section note"><dt>Note</dt><dd>The bitmap based picture might not have the scene-tree.</dd></dl>
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<p>@BETA_API </p>
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