thorvg/test/test_paint.cpp
2020-11-30 15:36:36 +09:00

56 lines
1.4 KiB
C++

#include <gtest/gtest.h>
#include <iostream>
#include <thread>
#include <thorvg.h>
class PaintTest : public ::testing::Test {
public:
void SetUp() {
auto threads = std::thread::hardware_concurrency();
//Initialize ThorVG Engine
if (tvg::Initializer::init(tvgEngine, threads) == tvg::Result::Success) {
swCanvas = tvg::SwCanvas::gen();
scene = tvg::Scene::gen();
shape = tvg::Shape::gen();
}
}
void TearDown() {
//Terminate ThorVG Engine
tvg::Initializer::term(tvgEngine);
}
public:
std::unique_ptr<tvg::SwCanvas> swCanvas;
std::unique_ptr<tvg::Scene> scene;
std::unique_ptr<tvg::Shape> shape;
tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw;
};
TEST_F(PaintTest, GenerateShape) {
ASSERT_TRUE(swCanvas != nullptr);
ASSERT_TRUE(shape != nullptr);
}
TEST_F(PaintTest, GenerateScene) {
ASSERT_TRUE(swCanvas != nullptr);
ASSERT_TRUE(scene != nullptr);
}
TEST_F(PaintTest, SceneBounds) {
ASSERT_TRUE(swCanvas != nullptr);
ASSERT_TRUE(scene != nullptr);
ASSERT_EQ(shape->appendRect(10.0, 20.0, 100.0, 200.0, 0, 0), tvg::Result::Success);
ASSERT_EQ(scene->push(std::move(shape)), tvg::Result::Success);
float x, y, w, h;
ASSERT_EQ(scene->bounds(&x, &y, &w, &h), tvg::Result::Success);
ASSERT_EQ(x, 10.0);
ASSERT_EQ(y, 20.0);
ASSERT_EQ(w, 100.0);
ASSERT_EQ(h, 200.0);
}