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56 lines
1.4 KiB
C++
56 lines
1.4 KiB
C++
#include <gtest/gtest.h>
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#include <iostream>
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#include <thread>
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#include <thorvg.h>
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class PaintTest : public ::testing::Test {
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public:
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void SetUp() {
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auto threads = std::thread::hardware_concurrency();
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//Initialize ThorVG Engine
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if (tvg::Initializer::init(tvgEngine, threads) == tvg::Result::Success) {
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swCanvas = tvg::SwCanvas::gen();
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scene = tvg::Scene::gen();
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shape = tvg::Shape::gen();
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}
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}
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void TearDown() {
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//Terminate ThorVG Engine
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tvg::Initializer::term(tvgEngine);
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}
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public:
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std::unique_ptr<tvg::SwCanvas> swCanvas;
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std::unique_ptr<tvg::Scene> scene;
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std::unique_ptr<tvg::Shape> shape;
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tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw;
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};
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TEST_F(PaintTest, GenerateShape) {
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ASSERT_TRUE(swCanvas != nullptr);
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ASSERT_TRUE(shape != nullptr);
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}
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TEST_F(PaintTest, GenerateScene) {
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ASSERT_TRUE(swCanvas != nullptr);
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ASSERT_TRUE(scene != nullptr);
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}
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TEST_F(PaintTest, SceneBounds) {
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ASSERT_TRUE(swCanvas != nullptr);
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ASSERT_TRUE(scene != nullptr);
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ASSERT_EQ(shape->appendRect(10.0, 20.0, 100.0, 200.0, 0, 0), tvg::Result::Success);
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ASSERT_EQ(scene->push(std::move(shape)), tvg::Result::Success);
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float x, y, w, h;
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ASSERT_EQ(scene->bounds(&x, &y, &w, &h), tvg::Result::Success);
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ASSERT_EQ(x, 10.0);
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ASSERT_EQ(y, 20.0);
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ASSERT_EQ(w, 100.0);
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ASSERT_EQ(h, 200.0);
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}
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