..
meson.build
wg_engine: geometry generating optimization
2024-09-25 17:09:29 +09:00
tvgWgBindGroups.cpp
wg_engine: wrong gradient transformation fixed
2024-09-13 13:36:21 +09:00
tvgWgBindGroups.h
wg_engine: wrong gradient transformation fixed
2024-09-13 13:36:21 +09:00
tvgWgCommon.cpp
wg_engine: multisampling support
2024-10-25 00:14:04 +09:00
tvgWgCommon.h
wg_engine: multisampling support
2024-10-25 00:14:04 +09:00
tvgWgCompositor.cpp
wg_engine: multisampling support
2024-10-25 00:14:04 +09:00
tvgWgCompositor.h
wg_engine: multisampling support
2024-10-25 00:14:04 +09:00
tvgWgGeometry.h
wg_engine: use tvg math constants
2024-10-22 16:26:55 +03:00
tvgWgPipelines.cpp
wg_engine: multisampling support
2024-10-25 00:14:04 +09:00
tvgWgPipelines.h
wg_engine: clippath optimization
2024-10-24 17:49:17 +09:00
tvgWgRenderData.cpp
wg_engine: fix long path support
2024-10-16 00:52:07 +09:00
tvgWgRenderData.h
wg_engine: fix long path support
2024-10-16 00:52:07 +09:00
tvgWgRenderer.cpp
wg_engine: MSAA support, part 1 - move blending to fragment shaders
2024-10-17 18:00:15 +09:00
tvgWgRenderer.h
api: renamed the composite with mask.
2024-10-16 14:41:26 +09:00
tvgWgRenderTarget.cpp
wg_engine: multisampling support
2024-10-25 00:14:04 +09:00
tvgWgRenderTarget.h
wg_engine: multisampling support
2024-10-25 00:14:04 +09:00
tvgWgShaderSrc.cpp
wg_engine: clippath optimization
2024-10-24 17:49:17 +09:00
tvgWgShaderSrc.h
wg_engine: clippath optimization
2024-10-24 17:49:17 +09:00
tvgWgShaderTypes.cpp
wg_engine: fix color stops offsets
2024-10-04 23:17:01 +09:00
tvgWgShaderTypes.h
webgpu: shaders refactoring
2024-08-13 11:52:45 +03:00