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![]() [issues 1479: lottie](#1479) - optimaze stroking algorithm by prevent vector normalizations - using render meshes heaps to reduce webgpu instances re-creations - using single instance of pilylines for standard operations such as trim and split - "on-the-fly" strokes generations with dash pattern - "on-the-fly" mesh objects generation in a process of path decoding - merge strokes into single mesh by each shape |
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.. | ||
meson.build | ||
tvgWgBindGroups.cpp | ||
tvgWgBindGroups.h | ||
tvgWgCommon.cpp | ||
tvgWgCommon.h | ||
tvgWgGeometry.cpp | ||
tvgWgGeometry.h | ||
tvgWgPipelines.cpp | ||
tvgWgPipelines.h | ||
tvgWgRenderData.cpp | ||
tvgWgRenderData.h | ||
tvgWgRenderer.cpp | ||
tvgWgRenderer.h | ||
tvgWgRenderTarget.cpp | ||
tvgWgRenderTarget.h | ||
tvgWgShaderSrc.cpp | ||
tvgWgShaderSrc.h | ||
tvgWgShaderTypes.cpp | ||
tvgWgShaderTypes.h |