thorvg/src/examples/AnimateMasking.cpp
Hermet Park c79e8e6271 examples: refactored the examples directory
reorganized the resources folder,
distributing contents into categorized subfolders:
SVG, Lottie, Image, Font, and TVG.
2024-03-18 18:09:03 +09:00

218 lines
6.8 KiB
C++

/*
* Copyright (c) 2020 - 2024 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "Common.h"
/************************************************************************/
/* Drawing Commands */
/************************************************************************/
static tvg::Shape *pMaskShape = nullptr;
static tvg::Shape *pMask = nullptr;
static bool updated = false;
void tvgDrawCmds(tvg::Canvas* canvas)
{
if (!canvas) return;
// background
auto bg = tvg::Shape::gen();
bg->appendRect(0, 0, WIDTH, HEIGHT);
bg->fill(255, 255, 255);
canvas->push(std::move(bg));
// image
auto picture1 = tvg::Picture::gen();
picture1->load(EXAMPLE_DIR"/svg/cartman.svg");
picture1->size(400, 400);
canvas->push(std::move(picture1));
auto picture2 = tvg::Picture::gen();
picture2->load(EXAMPLE_DIR"/svg/logo.svg");
picture2->size(400, 400);
//mask
auto maskShape = tvg::Shape::gen();
pMaskShape = maskShape.get();
maskShape->appendCircle(180, 180, 75, 75);
maskShape->fill(125, 125, 125);
maskShape->strokeFill(25, 25, 25);
maskShape->strokeJoin(tvg::StrokeJoin::Round);
maskShape->strokeWidth(10);
canvas->push(std::move(maskShape));
auto mask = tvg::Shape::gen();
pMask = mask.get();
mask->appendCircle(180, 180, 75, 75);
mask->fill(255, 255, 255); //AlphaMask RGB channels are unused.
picture2->composite(std::move(mask), tvg::CompositeMethod::AlphaMask);
if (canvas->push(std::move(picture2)) != tvg::Result::Success) return;
updated = true;
}
/************************************************************************/
/* Sw Engine Test Code */
/************************************************************************/
static unique_ptr<tvg::SwCanvas> swCanvas;
void tvgSwTest(uint32_t* buffer)
{
//Create a Canvas
swCanvas = tvg::SwCanvas::gen();
swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888);
/* Push the shape into the Canvas drawing list
When this shape is into the canvas list, the shape could update & prepare
internal data asynchronously for coming rendering.
Canvas keeps this shape node unless user call canvas->clear() */
tvgDrawCmds(swCanvas.get());
}
void drawSwView(void* data, Eo* obj)
{
if (swCanvas->draw() == tvg::Result::Success) {
swCanvas->sync();
updated = false;
}
}
void tvgUpdateCmds(tvg::Canvas* canvas, float progress)
{
if (!canvas) return;
/* Update shape directly.
You can update only necessary properties of this shape,
while retaining other properties. */
// Translate mask object with its stroke & update
pMaskShape->translate(0 , progress * 300 - 100);
pMask->translate(0 , progress * 300 - 100);
canvas->update();
updated = true;
}
void transitSwCb(Elm_Transit_Effect *effect, Elm_Transit* transit, double progress)
{
tvgUpdateCmds(swCanvas.get(), progress);
Eo* img = (Eo*) effect;
evas_object_image_data_update_add(img, 0, 0, WIDTH, HEIGHT);
evas_object_image_pixels_dirty_set(img, EINA_TRUE);
}
/************************************************************************/
/* GL Engine Test Code */
/************************************************************************/
static unique_ptr<tvg::GlCanvas> glCanvas;
void initGLview(Evas_Object *obj)
{
//Create a Canvas
glCanvas = tvg::GlCanvas::gen();
//Get the drawing target id
int32_t targetId;
auto gl = elm_glview_gl_api_get(obj);
gl->glGetIntegerv(GL_FRAMEBUFFER_BINDING, &targetId);
glCanvas->target(targetId, WIDTH, HEIGHT);
/* Push the shape into the Canvas drawing list
When this shape is into the canvas list, the shape could update & prepare
internal data asynchronously for coming rendering.
Canvas keeps this shape node unless user call canvas->clear() */
tvgDrawCmds(glCanvas.get());
}
void drawGLview(Evas_Object *obj)
{
auto gl = elm_glview_gl_api_get(obj);
gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
gl->glClear(GL_COLOR_BUFFER_BIT);
if (glCanvas->draw() == tvg::Result::Success) {
glCanvas->sync();
updated = false;
}
}
void transitGlCb(Elm_Transit_Effect *effect, Elm_Transit* transit, double progress)
{
}
/************************************************************************/
/* Main Code */
/************************************************************************/
int main(int argc, char **argv)
{
auto tvgEngine = tvg::CanvasEngine::Sw;
if (argc > 1) {
if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl;
}
//Threads Count
auto threads = std::thread::hardware_concurrency();
if (threads > 0) --threads; //Allow the designated main thread capacity
//Initialize ThorVG Engine
if (tvg::Initializer::init(threads) == tvg::Result::Success) {
elm_init(argc, argv);
Elm_Transit *transit = elm_transit_add();
if (tvgEngine == tvg::CanvasEngine::Sw) {
auto view = createSwView();
elm_transit_effect_add(transit, transitSwCb, view, nullptr);
} else {
auto view = createGlView();
elm_transit_effect_add(transit, transitGlCb, view, nullptr);
}
elm_transit_duration_set(transit, 5);
elm_transit_repeat_times_set(transit, -1);
elm_transit_auto_reverse_set(transit, EINA_TRUE);
elm_transit_go(transit);
elm_run();
elm_transit_del(transit);
elm_shutdown();
//Terminate ThorVG Engine
tvg::Initializer::term();
} else {
cout << "engine is not supported" << endl;
}
return 0;
}