thorvg/src/renderer/wg_engine/tvgWgCompositor.h
Hermet Park c854a7207f wg_engine: hotfix of memory sanitizer
../src/renderer/wg_engine/tvgWgRenderer.cpp:623:78: runtime error: downcast of address 0x5040005b7010 which does not point to an object of type 'RenderEffectFill'
0x5040005b7010: note: object is of type 'tvg::RenderEffectTint'
 00 00 00 00  80 07 5d 35 c9 7f 00 00  20 60 23 00 30 50 00 00  00 00 00 00 00 00 00 00  00 00 00 00
              ^~~~~~~~~~~~~~~~~~~~~~~
              vptr for 'tvg::RenderEffectTint'
../src/renderer/wg_engine/tvgWgRenderer.cpp:624:85: runtime error: downcast of address 0x5040005b7050 which does not point to an object of type 'RenderEffectFill'
0x5040005b7050: note: object is of type 'tvg::RenderEffectTritone'
 00 00 00 00  a0 07 5d 35 c9 7f 00 00  40 5e 23 00 30 50 00 00  00 00 00 00 00 00 00 00  00 00 00 00
              ^~~~~~~~~~~~~~~~~~~~~~~
2025-03-07 00:04:48 +09:00

123 lines
5.5 KiB
C++
Executable file

/*
* Copyright (c) 2024 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef _TVG_WG_COMPOSITOR_H_
#define _TVG_WG_COMPOSITOR_H_
#include "tvgWgRenderTarget.h"
#include "tvgWgRenderData.h"
struct WgCompose: RenderCompositor
{
BlendMethod blend{};
RenderRegion aabb{};
WgRenderDataViewport* rdViewport;
};
class WgCompositor
{
private:
// pipelines
WgPipelines pipelines{};
// global stencil/depth buffer handles
WGPUTexture texDepthStencil{};
WGPUTextureView texViewDepthStencil{};
WGPUTexture texDepthStencilMS{};
WGPUTextureView texViewDepthStencilMS{};
// global view matrix handles
WGPUBuffer bufferViewMat{};
WGPUBindGroup bindGroupViewMat{};
// opacity value pool
WGPUBuffer bufferOpacities[256]{};
WGPUBindGroup bindGroupOpacities[256]{};
// current render pass handles
WGPURenderPassEncoder renderPassEncoder{};
WGPUCommandEncoder commandEncoder{};
WgRenderStorage* currentTarget{};
// intermediate render storages
WgRenderStorage storageTemp0;
WgRenderStorage storageTemp1;
WGPUBindGroup bindGroupStorageTemp{};
// composition and blend geometries
WgMeshData meshData;
// render target dimensions
uint32_t width{};
uint32_t height{};
// viewport utilities
RenderRegion shrinkRenderRegion(RenderRegion& rect);
void copyTexture(const WgRenderStorage* dst, const WgRenderStorage* src);
void copyTexture(const WgRenderStorage* dst, const WgRenderStorage* src, const RenderRegion& region);
// shapes
void drawShape(WgContext& context, WgRenderDataShape* renderData);
void blendShape(WgContext& context, WgRenderDataShape* renderData, BlendMethod blendMethod);
void clipShape(WgContext& context, WgRenderDataShape* renderData);
// strokes
void drawStrokes(WgContext& context, WgRenderDataShape* renderData);
void blendStrokes(WgContext& context, WgRenderDataShape* renderData, BlendMethod blendMethod);
void clipStrokes(WgContext& context, WgRenderDataShape* renderData);
// images
void drawImage(WgContext& context, WgRenderDataPicture* renderData);
void blendImage(WgContext& context, WgRenderDataPicture* renderData, BlendMethod blendMethod);
void clipImage(WgContext& context, WgRenderDataPicture* renderData);
// scenes
void drawScene(WgContext& context, WgRenderStorage* scene, WgCompose* compose);
void blendScene(WgContext& context, WgRenderStorage* src, WgCompose* compose);
// the renderer prioritizes clipping with the stroke over the shape's fill
void markupClipPath(WgContext& context, WgRenderDataShape* renderData);
void renderClipPath(WgContext& context, WgRenderDataPaint* paint);
void clearClipPath(WgContext& context, WgRenderDataPaint* paint);
public:
void initialize(WgContext& context, uint32_t width, uint32_t height);
void initPools(WgContext& context);
void release(WgContext& context);
void releasePools(WgContext& context);
void resize(WgContext& context, uint32_t width, uint32_t height);
// render passes workflow
void beginRenderPass(WGPUCommandEncoder encoder, WgRenderStorage* target, bool clear, WGPUColor clearColor = { 0.0, 0.0, 0.0, 0.0 });
void endRenderPass();
// render shapes, images and scenes
void renderShape(WgContext& context, WgRenderDataShape* renderData, BlendMethod blendMethod);
void renderImage(WgContext& context, WgRenderDataPicture* renderData, BlendMethod blendMethod);
void renderScene(WgContext& context, WgRenderStorage* scene, WgCompose* compose);
void composeScene(WgContext& context, WgRenderStorage* src, WgRenderStorage* mask, WgCompose* compose);
// blit render storage to texture view (f.e. screen buffer)
void blit(WgContext& context, WGPUCommandEncoder encoder, WgRenderStorage* src, WGPUTextureView dstView);
// effects
bool gaussianBlur(WgContext& context, WgRenderStorage* dst, const RenderEffectGaussianBlur* params, const WgCompose* compose);
bool dropShadow(WgContext& context, WgRenderStorage* dst, const RenderEffectDropShadow* params, const WgCompose* compose);
bool fillEffect(WgContext& context, WgRenderStorage* dst, const RenderEffectFill* params, const WgCompose* compose);
bool tintEffect(WgContext& context, WgRenderStorage* dst, const RenderEffectTint* params, const WgCompose* compose);
bool tritoneEffect(WgContext& context, WgRenderStorage* dst, const RenderEffectTritone* params, const WgCompose* compose);
};
#endif // _TVG_WG_COMPOSITOR_H_