![]() @API Changed: Result Picture::load(const char* data, uint32_t size, bool copy /*=false*/) noexcept TVG_EXPORT Tvg_Result tvg_picture_load_data(Tvg_Paint* paint, const char *data, uint32_t size, bool copy); |
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ThorVG
ThorVG is a platform-independent portable library for drawing vector-based scene and animation. It's an open-source software that is freely used by a variety of software platforms and applications. ThorVG provides neat and easy APIs, its library has no dependencies and keeps cheat and super compact size. It serves as the vector graphics engine for Tizen OS that powers many products.
The following list shows primitives that are supported by ThorVG:
- Shapes: Line, Arc, Curve, Path, Polygon, ...
- Filling: Solid, Linear and Radial Gradient
- Scene Graph & Affine Transformation (translation, rotation, scale, ...)
- Stroking: Width, Join, Cap, Dash
- Composition: Blending, Masking, Path Clipping, ...
- Pictures: SVG, PNG, Bitmap, ...
Your program could call neat TVG APIs while switching drawing context If you have your own drawing engine. During the API calls, ThorVG serializes drawing commands among the volatile paints' nodes then performs synchronous/asynchronous rendering using own backend raster engines. ThorVG supports vector images such as SVG, also expand supporting other popular formats on demand. On the rendering, it could spawn intermediate frame-buffers for compositing scenes only when it's necessary. The next figure shows you a brief strategy on how to use ThorVG on your system.
Contents
Building ThorVG
ThorVG supports meson build system.
Meson Build
Install meson and ninja if not already installed.
Run meson to configure ThorVG:
meson build
Run ninja to build & install ThorVG:
ninja -C build install
Quick Start
ThorVG renders vector shapes to a given canvas buffer. The following is a quick start to show you how to use the basic APIs.
First, you should initialize the ThorVG engine:
tvg::Initializer::init(tvg::CanvasEngine::Sw, 0); //engine method, thread count
Then you should prepare an empty canvas for drawing on it:
static uint32_t buffer[WIDTH * HEIGHT]; //canvas target buffer
auto canvas = tvg::SwCanvas::gen(); //generate a canvas
canvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888); //buffer, stride, w, h, Colorspace
Next you can draw multiple shapes on the canvas:
auto rect = tvg::Shape::gen(); //generate a shape
rect->appendRect(50, 50, 200, 200, 20, 20); //define it as a rounded rectangle (x, y, w, h, rx, ry)
rect->fill(100, 100, 100, 255); //set its color (r, g, b, a)
canvas->push(move(rect)); //push the rectangle into the canvas
auto circle = tvg::Shape::gen(); //generate a shape
circle->appendCircle(400, 400, 100, 100); //define it as a circle (cx, cy, rx, ry)
auto fill = tvg::RadialGradient::gen(); //generate a radial gradient
fill->radial(400, 400, 150); //set the radial gradient geometry info (cx, cy, radius)
tvg::Fill::ColorStop colorStops[2]; //gradient colors
colorStops[0] = {0.0, 255, 255, 255, 255}; //1st color values (offset, r, g, b, a)
colorStops[1] = {1.0, 0, 0, 0, 255}; //2nd color values (offset, r, g, b, a)
fill->colorStops(colorStops, 2); //set the gradient colors info
circle->fill(move(fill)); //set the circle fill
canvas->push(move(circle)); //push the circle into the canvas
This code generates the following result:
You can also draw you own shapes and use dashed stroking:
auto path = tvg::Shape::gen(); //generate a path
path->moveTo(199, 34); //set sequential path coordinates
path->lineTo(253, 143);
path->lineTo(374, 160);
path->lineTo(287, 244);
path->lineTo(307, 365);
path->lineTo(199, 309);
path->lineTo(97, 365);
path->lineTo(112, 245);
path->lineTo(26, 161);
path->lineTo(146, 143);
path->close();
path->fill(150, 150, 255, 255); //path color
path->stroke(3); //stroke width
path->stroke(0, 0, 255, 255); //stroke color
path->stroke(tvg::StrokeJoin::Round); //stroke join style
path->stroke(tvg::StrokeCap::Round); //stroke cap style
float pattern[2] = {10, 10}; //stroke dash pattern (line, gap)
path->stroke(pattern, 2); //set the stroke pattern
canvas->push(move(path)); //push the path into the canvas
The code generates the following result:
Now begin rendering & finish it at a particular time:
canvas->draw();
canvas->sync();
Then you can acquire the rendered image from the buffer memory.
Lastly, terminate the engine after its usage:
tvg::Initializer::term(tvg::CanvasEngine::Sw);
SVG
ThorVG supports SVG (Scalable Vector Graphics) rendering through its own SVG interpreter. It satisfies the SVG Tiny Specification in order to keep it lightweight, so it's useful for the embedded systems. Among the SVG Tiny specs, unsupported features in the ThorVG are the following:
- Animation
- Fonts & Text
- Interactivity
- Multimedia
- Scripting
The following code snippet shows how to draw SVG image using ThorVG:
auto picture = tvg::Picture::gen(); //generate a picture
picture->load("tiger.svg"); //load SVG file
canvas->push(move(picture)); //push the picture into the canvas
The result:
Practices
Tizen
ThorVG is integrated into the Tizen platform as the vector graphics engine. It's being used for vector primitive drawings and scalable image contents such as SVG and Lottie Animation among the Tizen powered products.
Rive
We're also building a Rive port which supports Rive Animation run through the ThorVG backend. Rive is a brand new animation platform that supports fancy, user interactive vector animations. For more details see Rive-Tizen on Github.
Examples
There are various examples available in thorvg/src/examples
, to help you understand ThorVG APIs.
To execute these examples, you can build them with the following meson option:
meson -Dexamples=true . build
Note that these examples require the EFL elementary
package for launching. If you're using Linux-based OS, you can easily
install this package from your OS distribution server. Otherwise, please visit the official EFL page for more information.
Tools
ThorVG Viewer
ThorVG viewer supports immediate rendering through your browser. You can drag & drop SVG files on the page and see the rendering result on the spot.
SVG to PNG
ThorVG provides an executable svg2png
converter which generates a PNG file from an SVG file.
To use svg2png
, you must turn on this feature in the build option:
meson -Dtools=svg2png . build
Alternatively, you can add the svg2png
value to the tools
option in meson_option.txt
. The build output will be located in {builddir}/src/bin/svg2png/
.
Examples of the usage of the svg2png
:
Usage:
svg2png [svgFileName] [Resolution] [bgColor]
Examples:
$ svg2png input.svg
$ svg2png input.svg 200x200
$ svg2png input.svg 200x200 ff00ff
API Bindings
Our main development APIs are written in C++ but ThorVG also provides API bindings for C.
Issues or Feature Requests
For support please reach us in Gitter.