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- prevent dangling instances in failure scenarios by utilizing a reference counter. - update the test suite to treat null pointer arguments as invalid argument failures.
104 lines
3 KiB
C++
104 lines
3 KiB
C++
/*
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* Copyright (c) 2021 - 2024 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include <thorvg.h>
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#include "config.h"
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#include "catch.hpp"
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using namespace tvg;
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using namespace std;
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TEST_CASE("Scene Creation", "[tvgScene]")
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{
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auto scene = unique_ptr<Scene>(Scene::gen());
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REQUIRE(scene);
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REQUIRE(scene->type() == Type::Scene);
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}
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TEST_CASE("Pushing Paints Into Scene", "[tvgScene]")
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{
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auto scene = unique_ptr<Scene>(Scene::gen());
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REQUIRE(scene);
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Paint* paints[3];
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//Pushing Paints
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paints[0] = Shape::gen();
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REQUIRE(scene->push(paints[0]) == Result::Success);
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paints[1] = Picture::gen();
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REQUIRE(scene->push(paints[1]) == Result::Success);
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paints[2] = Picture::gen();
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REQUIRE(scene->push(paints[2]) == Result::Success);
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//Pushing Null Pointer
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REQUIRE(scene->push(nullptr) == Result::InvalidArguments);
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//Pushing Invalid Paint
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REQUIRE(scene->push(nullptr) == Result::InvalidArguments);
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//Check list of paints
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auto list = scene->paints();
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REQUIRE(list.size() == 3);
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int idx = 0;
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for (auto paint : list) {
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REQUIRE(paints[idx] == paint);
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++idx;
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}
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}
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TEST_CASE("Scene Clear", "[tvgScene]")
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{
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auto scene = unique_ptr<Scene>(Scene::gen());
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REQUIRE(scene);
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REQUIRE(scene->push(Shape::gen()) == Result::Success);
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REQUIRE(scene->clear() == Result::Success);
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}
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TEST_CASE("Scene Clear And Reuse Shape", "[tvgScene]")
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{
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REQUIRE(Initializer::init(0) == Result::Success);
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auto canvas = unique_ptr<SwCanvas>(SwCanvas::gen());
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REQUIRE(canvas);
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auto scene = Scene::gen();
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REQUIRE(scene);
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auto shape = Shape::gen();
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REQUIRE(shape);
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REQUIRE(scene->push(shape) == Result::Success);
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REQUIRE(canvas->push(scene) == Result::Success);
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REQUIRE(canvas->update() == Result::Success);
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//No deallocate shape.
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REQUIRE(scene->clear(false) == Result::Success);
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//Reuse shape.
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REQUIRE(scene->push(shape) == Result::Success);
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REQUIRE(Initializer::term() == Result::Success);
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}
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