thorvg/src/renderer/tvgShape.h
2025-06-04 12:30:43 +09:00

537 lines
17 KiB
C

/*
* Copyright (c) 2020 - 2025 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef _TVG_SHAPE_H_
#define _TVG_SHAPE_H_
#include "tvgCommon.h"
#include "tvgMath.h"
#include "tvgPaint.h"
#define SHAPE(A) static_cast<ShapeImpl*>(A)
#define CONST_SHAPE(A) static_cast<const ShapeImpl*>(A)
struct ShapeImpl : Shape
{
Paint::Impl impl;
RenderShape rs;
uint8_t compFlag = CompositionFlag::Invalid;
uint8_t opacity; //for composition
ShapeImpl() : impl(Paint::Impl(this))
{
}
bool render(RenderMethod* renderer)
{
if (!impl.rd) return false;
RenderCompositor* cmp = nullptr;
renderer->blend(impl.blendMethod);
if (compFlag) {
cmp = renderer->target(bounds(renderer), renderer->colorSpace(), static_cast<CompositionFlag>(compFlag));
renderer->beginComposite(cmp, MaskMethod::None, opacity);
}
auto ret = renderer->renderShape(impl.rd);
if (cmp) renderer->endComposite(cmp);
return ret;
}
bool needComposition(uint8_t opacity)
{
compFlag = CompositionFlag::Invalid;
if (opacity == 0) return false;
//Shape composition is only necessary when stroking & fill are valid.
if (!rs.stroke || rs.stroke->width < FLOAT_EPSILON || (!rs.stroke->fill && rs.stroke->color.a == 0)) return false;
if (!rs.fill && rs.color.a == 0) return false;
//translucent fill & stroke
if (opacity < 255) {
compFlag = CompositionFlag::Opacity;
return true;
}
//Composition test
const Paint* target;
auto method = PAINT(this)->mask(&target);
if (!target) return false;
if ((target->pImpl->opacity == 255 || target->pImpl->opacity == 0) && target->type() == tvg::Type::Shape) {
auto shape = static_cast<const Shape*>(target);
if (!shape->fill()) {
uint8_t r, g, b, a;
shape->fill(&r, &g, &b, &a);
if (a == 0 || a == 255) {
if (method == MaskMethod::Luma || method == MaskMethod::InvLuma) {
if ((r == 255 && g == 255 && b == 255) || (r == 0 && g == 0 && b == 0)) return false;
} else return false;
}
}
}
compFlag = CompositionFlag::Masking;
return true;
}
RenderData update(RenderMethod* renderer, const Matrix& transform, Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag pFlag, bool clipper)
{
if ((pFlag | impl.renderFlag) == RenderUpdateFlag::None) return impl.rd;
if (needComposition(opacity)) {
/* Overriding opacity value. If this scene is half-translucent,
It must do intermediate composition with that opacity value. */
this->opacity = opacity;
opacity = 255;
}
impl.rd = renderer->prepare(rs, impl.rd, transform, clips, opacity, (pFlag | impl.renderFlag), clipper);
return impl.rd;
}
RenderRegion bounds(RenderMethod* renderer)
{
if (!impl.rd) return {};
return renderer->region(impl.rd);
}
Result bounds(Point* pt4, Matrix& m, bool obb, bool stroking)
{
float x, y, w, h;
if (!rs.path.bounds(obb ? nullptr : &m, &x, &y, &w, &h)) return Result::InsufficientCondition;
//Stroke feathering
if (stroking && rs.stroke) {
x -= rs.stroke->width * 0.5f;
y -= rs.stroke->width * 0.5f;
w += rs.stroke->width;
h += rs.stroke->width;
}
pt4[0] = {x, y};
pt4[1] = {x + w, y};
pt4[2] = {x + w, y + h};
pt4[3] = {x, y + h};
if (obb) {
pt4[0] *= m;
pt4[1] *= m;
pt4[2] *= m;
pt4[3] *= m;
}
return Result::Success;
}
void reserveCmd(uint32_t cmdCnt)
{
rs.path.cmds.reserve(cmdCnt);
}
void reservePts(uint32_t ptsCnt)
{
rs.path.pts.reserve(ptsCnt);
}
void grow(uint32_t cmdCnt, uint32_t ptsCnt)
{
rs.path.cmds.grow(cmdCnt);
rs.path.pts.grow(ptsCnt);
}
void append(const PathCommand* cmds, uint32_t cmdCnt, const Point* pts, uint32_t ptsCnt)
{
memcpy(rs.path.cmds.end(), cmds, sizeof(PathCommand) * cmdCnt);
memcpy(rs.path.pts.end(), pts, sizeof(Point) * ptsCnt);
rs.path.cmds.count += cmdCnt;
rs.path.pts.count += ptsCnt;
}
void moveTo(float x, float y)
{
rs.path.cmds.push(PathCommand::MoveTo);
rs.path.pts.push({x, y});
}
void lineTo(float x, float y)
{
rs.path.cmds.push(PathCommand::LineTo);
rs.path.pts.push({x, y});
impl.mark(RenderUpdateFlag::Path);
}
void cubicTo(float cx1, float cy1, float cx2, float cy2, float x, float y)
{
rs.path.cmds.push(PathCommand::CubicTo);
rs.path.pts.push({cx1, cy1});
rs.path.pts.push({cx2, cy2});
rs.path.pts.push({x, y});
impl.mark(RenderUpdateFlag::Path);
}
void close()
{
//Don't close multiple times.
if (rs.path.cmds.count > 0 && rs.path.cmds.last() == PathCommand::Close) return;
rs.path.cmds.push(PathCommand::Close);
impl.mark(RenderUpdateFlag::Path);
}
void strokeWidth(float width)
{
if (!rs.stroke) rs.stroke = new RenderStroke();
rs.stroke->width = width;
impl.mark(RenderUpdateFlag::Stroke);
}
void trimpath(const RenderTrimPath& trim)
{
if (!rs.stroke) {
if (trim.begin == 0.0f && trim.end == 1.0f) return;
rs.stroke = new RenderStroke();
}
if (tvg::equal(rs.stroke->trim.begin, trim.begin) && tvg::equal(rs.stroke->trim.end, trim.end) && rs.stroke->trim.simultaneous == trim.simultaneous) return;
rs.stroke->trim = trim;
impl.mark(RenderUpdateFlag::Path);
}
bool trimpath(float* begin, float* end)
{
if (rs.stroke) {
if (begin) *begin = rs.stroke->trim.begin;
if (end) *end = rs.stroke->trim.end;
return rs.stroke->trim.simultaneous;
} else {
if (begin) *begin = 0.0f;
if (end) *end = 1.0f;
return false;
}
}
void strokeCap(StrokeCap cap)
{
if (!rs.stroke) rs.stroke = new RenderStroke();
rs.stroke->cap = cap;
impl.mark(RenderUpdateFlag::Stroke);
}
void strokeJoin(StrokeJoin join)
{
if (!rs.stroke) rs.stroke = new RenderStroke();
rs.stroke->join = join;
impl.mark(RenderUpdateFlag::Stroke);
}
Result strokeMiterlimit(float miterlimit)
{
// https://www.w3.org/TR/SVG2/painting.html#LineJoin
// - A negative value for stroke-miterlimit must be treated as an illegal value.
if (miterlimit < 0.0f) return Result::InvalidArguments;
if (!rs.stroke) rs.stroke = new RenderStroke();
rs.stroke->miterlimit = miterlimit;
impl.mark(RenderUpdateFlag::Stroke);
return Result::Success;
}
void strokeFill(uint8_t r, uint8_t g, uint8_t b, uint8_t a)
{
if (!rs.stroke) rs.stroke = new RenderStroke();
if (rs.stroke->fill) {
delete(rs.stroke->fill);
rs.stroke->fill = nullptr;
impl.mark(RenderUpdateFlag::GradientStroke);
}
rs.stroke->color = {r, g, b, a};
impl.mark(RenderUpdateFlag::Stroke);
}
Result strokeFill(Fill* f)
{
if (!f) return Result::InvalidArguments;
if (!rs.stroke) rs.stroke = new RenderStroke();
if (rs.stroke->fill && rs.stroke->fill != f) delete(rs.stroke->fill);
rs.stroke->fill = f;
rs.stroke->color.a = 0;
impl.mark(RenderUpdateFlag::Stroke | RenderUpdateFlag::GradientStroke);
return Result::Success;
}
Result strokeDash(const float* pattern, uint32_t cnt, float offset)
{
if ((!pattern && cnt > 0) || (pattern && cnt == 0)) return Result::InvalidArguments;
if (!rs.stroke) rs.stroke = new RenderStroke;
//Reset dash
auto& dash = rs.stroke->dash;
if (dash.count != cnt) {
tvg::free(dash.pattern);
dash.pattern = nullptr;
}
if (cnt > 0) {
if (!dash.pattern) dash.pattern = tvg::malloc<float*>(sizeof(float) * cnt);
dash.length = 0.0f;
for (uint32_t i = 0; i < cnt; ++i) {
dash.pattern[i] = pattern[i] < 0.0f ? 0.0f : pattern[i];
dash.length += dash.pattern[i];
}
}
rs.stroke->dash.count = cnt;
rs.stroke->dash.offset = offset;
impl.mark(RenderUpdateFlag::Stroke);
return Result::Success;
}
bool strokeFirst()
{
if (!rs.stroke) return true;
return rs.stroke->first;
}
void strokeFirst(bool first)
{
if (!rs.stroke) rs.stroke = new RenderStroke();
rs.stroke->first = first;
impl.mark(RenderUpdateFlag::Stroke);
}
Result fill(Fill* f)
{
if (!f) return Result::InvalidArguments;
if (rs.fill && rs.fill != f) delete(rs.fill);
rs.fill = f;
impl.mark(RenderUpdateFlag::Gradient);
return Result::Success;
}
void fill(uint8_t r, uint8_t g, uint8_t b, uint8_t a)
{
if (rs.fill) {
delete(rs.fill);
rs.fill = nullptr;
impl.mark(RenderUpdateFlag::Gradient);
}
if (r == rs.color.r && g == rs.color.g && b == rs.color.b && a == rs.color.a) return;
rs.color = {r, g, b, a};
impl.mark(RenderUpdateFlag::Color);
}
void resetPath()
{
rs.path.cmds.clear();
rs.path.pts.clear();
impl.mark(RenderUpdateFlag::Path);
}
Result appendPath(const PathCommand *cmds, uint32_t cmdCnt, const Point* pts, uint32_t ptsCnt)
{
if (cmdCnt == 0 || ptsCnt == 0 || !cmds || !pts) return Result::InvalidArguments;
grow(cmdCnt, ptsCnt);
append(cmds, cmdCnt, pts, ptsCnt);
impl.mark(RenderUpdateFlag::Path);
return Result::Success;
}
void appendCircle(float cx, float cy, float rx, float ry, bool cw)
{
auto rxKappa = rx * PATH_KAPPA;
auto ryKappa = ry * PATH_KAPPA;
rs.path.cmds.grow(6);
auto cmds = rs.path.cmds.end();
cmds[0] = PathCommand::MoveTo;
cmds[1] = PathCommand::CubicTo;
cmds[2] = PathCommand::CubicTo;
cmds[3] = PathCommand::CubicTo;
cmds[4] = PathCommand::CubicTo;
cmds[5] = PathCommand::Close;
rs.path.cmds.count += 6;
int table[2][13] = {{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12}, {0, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 12}};
int* idx = cw ? table[0] : table[1];
rs.path.pts.grow(13);
auto pts = rs.path.pts.end();
pts[idx[0]] = {cx, cy - ry}; //moveTo
pts[idx[1]] = {cx + rxKappa, cy - ry}; pts[idx[2]] = {cx + rx, cy - ryKappa}; pts[idx[3]] = {cx + rx, cy}; //cubicTo
pts[idx[4]] = {cx + rx, cy + ryKappa}; pts[idx[5]] = {cx + rxKappa, cy + ry}; pts[idx[6]] = {cx, cy + ry}; //cubicTo
pts[idx[7]] = {cx - rxKappa, cy + ry}; pts[idx[8]] = {cx - rx, cy + ryKappa}; pts[idx[9]] = {cx - rx, cy}; //cubicTo
pts[idx[10]] = {cx - rx, cy - ryKappa}; pts[idx[11]] = {cx - rxKappa, cy - ry}; pts[idx[12]] = {cx, cy - ry}; //cubicTo
rs.path.pts.count += 13;
impl.mark(RenderUpdateFlag::Path);
}
void appendRect(float x, float y, float w, float h, float rx, float ry, bool cw)
{
//sharp rect
if (tvg::zero(rx) && tvg::zero(ry)) {
rs.path.cmds.grow(5);
rs.path.pts.grow(4);
auto cmds = rs.path.cmds.end();
auto pts = rs.path.pts.end();
cmds[0] = PathCommand::MoveTo;
cmds[1] = cmds[2] = cmds[3] = PathCommand::LineTo;
cmds[4] = PathCommand::Close;
pts[0] = {x + w, y};
pts[2] = {x, y + h};
if (cw) {
pts[1] = {x + w, y + h};
pts[3] = {x, y};
} else {
pts[1] = {x, y};
pts[3] = {x + w, y + h};
}
rs.path.cmds.count += 5;
rs.path.pts.count += 4;
//round rect
} else {
auto hsize = Point{w * 0.5f, h * 0.5f};
rx = (rx > hsize.x) ? hsize.x : rx;
ry = (ry > hsize.y) ? hsize.y : ry;
auto hr = Point{rx * PATH_KAPPA, ry * PATH_KAPPA};
rs.path.cmds.grow(10);
rs.path.pts.grow(17);
auto cmds = rs.path.cmds.end();
auto pts = rs.path.pts.end();
cmds[0] = PathCommand::MoveTo;
cmds[9] = PathCommand::Close;
pts[0] = {x + w, y + ry}; //move
if (cw) {
cmds[1] = cmds[3] = cmds[5] = cmds[7] = PathCommand::LineTo;
cmds[2] = cmds[4] = cmds[6] = cmds[8] = PathCommand::CubicTo;
pts[1] = {x + w, y + h - ry}; //line
pts[2] = {x + w, y + h - ry + hr.y}; pts[3] = {x + w - rx + hr.x, y + h}; pts[4] = {x + w - rx, y + h}; //cubic
pts[5] = {x + rx, y + h}, //line
pts[6] = {x + rx - hr.x, y + h}; pts[7] = {x, y + h - ry + hr.y}; pts[8] = {x, y + h - ry}; //cubic
pts[9] = {x, y + ry}, //line
pts[10] = {x, y + ry - hr.y}; pts[11] = {x + rx - hr.x, y}; pts[12] = {x + rx, y}; //cubic
pts[13] = {x + w - rx, y}; //line
pts[14] = {x + w - rx + hr.x, y}; pts[15] = {x + w, y + ry - hr.y}; pts[16] = {x + w, y + ry}; //cubic
} else {
cmds[1] = cmds[3] = cmds[5] = cmds[7] = PathCommand::CubicTo;
cmds[2] = cmds[4] = cmds[6] = cmds[8] = PathCommand::LineTo;
pts[1] = {x + w, y + ry - hr.y}; pts[2] = {x + w - rx + hr.x, y}; pts[3] = {x + w - rx, y}; //cubic
pts[4] = {x + rx, y}; //line
pts[5] = {x + rx - hr.x, y}; pts[6] = {x, y + ry - hr.y}; pts[7] = {x, y + ry}; //cubic
pts[8] = {x, y + h - ry}; //line
pts[9] = {x, y + h - ry + hr.y}; pts[10] = {x + rx - hr.x, y + h}; pts[11] = {x + rx, y + h}; //cubic
pts[12] = {x + w - rx, y + h}; //line
pts[13] = {x + w - rx + hr.x, y + h}; pts[14] = {x + w, y + h - ry + hr.y}; pts[15] = {x + w, y + h - ry}; //cubic
pts[16] = {x + w, y + ry}; //line
}
rs.path.cmds.count += 10;
rs.path.pts.count += 17;
}
impl.mark(RenderUpdateFlag::Path);
}
Paint* duplicate(Paint* ret)
{
auto shape = static_cast<Shape*>(ret);
if (shape) shape->reset();
else shape = Shape::gen();
auto dup = SHAPE(shape);
delete(dup->rs.fill);
//Default Properties
dup->impl.mark(RenderUpdateFlag::All);
dup->rs.rule = rs.rule;
dup->rs.color = rs.color;
//Path
dup->rs.path.cmds.push(rs.path.cmds);
dup->rs.path.pts.push(rs.path.pts);
//Stroke
if (rs.stroke) {
if (!dup->rs.stroke) dup->rs.stroke = new RenderStroke;
*dup->rs.stroke = *rs.stroke;
} else {
delete(dup->rs.stroke);
dup->rs.stroke = nullptr;
}
//Fill
if (rs.fill) dup->rs.fill = rs.fill->duplicate();
else dup->rs.fill = nullptr;
return shape;
}
void reset()
{
PAINT(this)->reset();
rs.path.cmds.clear();
rs.path.pts.clear();
rs.color.a = 0;
rs.rule = FillRule::NonZero;
delete(rs.stroke);
rs.stroke = nullptr;
delete(rs.fill);
rs.fill = nullptr;
}
Iterator* iterator()
{
return nullptr;
}
};
#endif //_TVG_SHAPE_H_