thorvg/src/loaders/lottie/tvgLottieModel.h
2024-09-30 16:44:22 +09:00

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21 KiB
C

/*
* Copyright (c) 2023 - 2024 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef _TVG_LOTTIE_MODEL_H_
#define _TVG_LOTTIE_MODEL_H_
#include <cstring>
#include "tvgCommon.h"
#include "tvgRender.h"
#include "tvgLottieProperty.h"
#include "tvgLottieRenderPooler.h"
struct LottieComposition;
struct LottieStroke
{
struct DashAttr
{
//0: offset, 1: dash, 2: gap
LottieFloat value[3] = {0.0f, 0.0f, 0.0f};
};
virtual ~LottieStroke()
{
delete(dashattr);
}
LottieFloat& dash(int no)
{
if (!dashattr) dashattr = new DashAttr;
return dashattr->value[no];
}
float dashOffset(float frameNo, LottieExpressions* exps)
{
return dash(0)(frameNo, exps);
}
float dashGap(float frameNo, LottieExpressions* exps)
{
return dash(2)(frameNo, exps);
}
float dashSize(float frameNo, LottieExpressions* exps)
{
auto d = dash(1)(frameNo, exps);
if (d == 0.0f) return 0.1f;
else return d;
}
LottieFloat width = 0.0f;
DashAttr* dashattr = nullptr;
float miterLimit = 0;
StrokeCap cap = StrokeCap::Round;
StrokeJoin join = StrokeJoin::Round;
};
struct LottieMask
{
LottiePathSet pathset;
LottieOpacity opacity = 255;
CompositeMethod method;
bool inverse = false;
};
struct LottieObject
{
enum Type : uint8_t
{
Composition = 0,
Layer,
Group,
Transform,
SolidFill,
SolidStroke,
GradientFill,
GradientStroke,
Rect,
Ellipse,
Path,
Polystar,
Image,
Trimpath,
Text,
Repeater,
RoundedCorner,
OffsetPath
};
virtual ~LottieObject()
{
}
virtual void override(LottieProperty* prop)
{
TVGERR("LOTTIE", "Unsupported slot type");
}
virtual bool mergeable() { return false; }
virtual LottieProperty* property(uint16_t ix) { return nullptr; }
unsigned long id = 0;
Type type;
bool hidden = false; //remove?
};
struct LottieGlyph
{
Array<LottieObject*> children; //glyph shapes.
float width;
char* code;
char* family = nullptr;
char* style = nullptr;
uint16_t size;
uint8_t len;
void prepare()
{
len = strlen(code);
}
~LottieGlyph()
{
for (auto p = children.begin(); p < children.end(); ++p) delete(*p);
free(code);
}
};
struct LottieTextStyle
{
LottieColor fillColor = RGB24{255, 255, 255};
LottieColor strokeColor = RGB24{255, 255, 255};
LottiePosition position = Point{0, 0};
LottiePoint scale = Point{100, 100};
LottieFloat letterSpacing = 0.0f;
LottieFloat lineSpacing = 0.0f;
LottieFloat strokeWidth = 0.0f;
LottieFloat rotation = 0.0f;
LottieOpacity fillOpacity = 255;
LottieOpacity strokeOpacity = 255;
LottieOpacity opacity = 255;
};
struct LottieTextRange
{
enum Based : uint8_t { Chars = 1, CharsExcludingSpaces, Words, Lines };
enum Shape : uint8_t { Square = 1, RampUp, RampDown, Triangle, Round, Smooth };
enum Unit : uint8_t { Percent = 1, Index };
LottieTextStyle style;
LottieFloat offset = 0.0f;
LottieFloat maxEase = 0.0f;
LottieFloat minEase = 0.0f;
LottieFloat maxAmount = 0.0f;
LottieFloat smoothness = 0.0f;
LottieFloat start = 0.0f;
LottieFloat end = FLT_MAX;
Based based = Chars;
Shape shape = Square;
Unit rangeUnit = Percent;
uint8_t random = 0;
bool expressible = false;
void range(float frameNo, float totalLen, float& start, float& end);
};
struct LottieFont
{
enum Origin : uint8_t { Local = 0, CssURL, ScriptURL, FontURL, Embedded };
~LottieFont()
{
for (auto c = chars.begin(); c < chars.end(); ++c) delete(*c);
free(style);
free(family);
free(name);
}
Array<LottieGlyph*> chars;
char* name = nullptr;
char* family = nullptr;
char* style = nullptr;
float ascent = 0.0f;
Origin origin = Embedded;
};
struct LottieMarker
{
char* name = nullptr;
float time = 0.0f;
float duration = 0.0f;
~LottieMarker()
{
free(name);
}
};
struct LottieText : LottieObject, LottieRenderPooler<tvg::Shape>
{
void prepare()
{
LottieObject::type = LottieObject::Text;
}
void override(LottieProperty* prop) override
{
this->doc = *static_cast<LottieTextDoc*>(prop);
this->prepare();
}
LottieProperty* property(uint16_t ix) override
{
if (doc.ix == ix) return &doc;
return nullptr;
}
LottieTextDoc doc;
LottieFont* font;
Array<LottieTextRange*> ranges;
~LottieText()
{
for (auto r = ranges.begin(); r < ranges.end(); ++r) delete(*r);
}
};
struct LottieTrimpath : LottieObject
{
enum Type : uint8_t { Simultaneous = 1, Individual = 2 };
void prepare()
{
LottieObject::type = LottieObject::Trimpath;
}
bool mergeable() override
{
if (!start.frames && start.value == 0.0f && !end.frames && end.value == 100.0f && !offset.frames && offset.value == 0.0f) return true;
return false;
}
LottieProperty* property(uint16_t ix) override
{
if (start.ix == ix) return &start;
if (end.ix == ix) return &end;
if (offset.ix == ix) return &offset;
return nullptr;
}
void segment(float frameNo, float& start, float& end, LottieExpressions* exps);
LottieFloat start = 0.0f;
LottieFloat end = 100.0f;
LottieFloat offset = 0.0f;
Type type = Simultaneous;
};
struct LottieShape : LottieObject, LottieRenderPooler<tvg::Shape>
{
bool clockwise = true; //clockwise or counter-clockwise
virtual ~LottieShape() {}
bool mergeable() override
{
return true;
}
void prepare(LottieObject::Type type)
{
LottieObject::type = type;
}
};
struct LottieRoundedCorner : LottieObject
{
void prepare()
{
LottieObject::type = LottieObject::RoundedCorner;
}
LottieProperty* property(uint16_t ix) override
{
if (radius.ix == ix) return &radius;
return nullptr;
}
LottieFloat radius = 0.0f;
};
struct LottiePath : LottieShape
{
void prepare()
{
LottieShape::prepare(LottieObject::Path);
}
LottieProperty* property(uint16_t ix) override
{
if (pathset.ix == ix) return &pathset;
return nullptr;
}
LottiePathSet pathset;
};
struct LottieRect : LottieShape
{
void prepare()
{
LottieShape::prepare(LottieObject::Rect);
}
LottieProperty* property(uint16_t ix) override
{
if (position.ix == ix) return &position;
if (size.ix == ix) return &size;
if (radius.ix == ix) return &radius;
return nullptr;
}
LottiePosition position = Point{0.0f, 0.0f};
LottiePoint size = Point{0.0f, 0.0f};
LottieFloat radius = 0.0f; //rounded corner radius
};
struct LottiePolyStar : LottieShape
{
enum Type : uint8_t {Star = 1, Polygon};
void prepare()
{
LottieShape::prepare(LottieObject::Polystar);
}
LottieProperty* property(uint16_t ix) override
{
if (position.ix == ix) return &position;
if (innerRadius.ix == ix) return &innerRadius;
if (outerRadius.ix == ix) return &outerRadius;
if (innerRoundness.ix == ix) return &innerRoundness;
if (outerRoundness.ix == ix) return &outerRoundness;
if (rotation.ix == ix) return &rotation;
if (ptsCnt.ix == ix) return &ptsCnt;
return nullptr;
}
LottiePosition position = Point{0.0f, 0.0f};
LottieFloat innerRadius = 0.0f;
LottieFloat outerRadius = 0.0f;
LottieFloat innerRoundness = 0.0f;
LottieFloat outerRoundness = 0.0f;
LottieFloat rotation = 0.0f;
LottieFloat ptsCnt = 0.0f;
Type type = Polygon;
};
struct LottieEllipse : LottieShape
{
void prepare()
{
LottieShape::prepare(LottieObject::Ellipse);
}
LottieProperty* property(uint16_t ix) override
{
if (position.ix == ix) return &position;
if (size.ix == ix) return &size;
return nullptr;
}
LottiePosition position = Point{0.0f, 0.0f};
LottiePoint size = Point{0.0f, 0.0f};
};
struct LottieTransform : LottieObject
{
struct SeparateCoord
{
LottieFloat x = 0.0f;
LottieFloat y = 0.0f;
};
struct RotationEx
{
LottieFloat x = 0.0f;
LottieFloat y = 0.0f;
};
~LottieTransform()
{
delete(coords);
delete(rotationEx);
}
void prepare()
{
LottieObject::type = LottieObject::Transform;
}
bool mergeable() override
{
if (!opacity.frames && opacity.value == 255) return true;
return false;
}
LottieProperty* property(uint16_t ix) override
{
if (position.ix == ix) return &position;
if (rotation.ix == ix) return &rotation;
if (scale.ix == ix) return &scale;
if (anchor.ix == ix) return &anchor;
if (opacity.ix == ix) return &opacity;
if (skewAngle.ix == ix) return &skewAngle;
if (skewAxis.ix == ix) return &skewAxis;
if (coords) {
if (coords->x.ix == ix) return &coords->x;
if (coords->y.ix == ix) return &coords->y;
}
return nullptr;
}
LottiePosition position = Point{0.0f, 0.0f};
LottieFloat rotation = 0.0f; //z rotation
LottiePoint scale = Point{100.0f, 100.0f};
LottiePoint anchor = Point{0.0f, 0.0f};
LottieOpacity opacity = 255;
LottieFloat skewAngle = 0.0f;
LottieFloat skewAxis = 0.0f;
SeparateCoord* coords = nullptr; //either a position or separate coordinates
RotationEx* rotationEx = nullptr; //extension for 3d rotation
};
struct LottieSolid : LottieObject
{
LottieColor color = RGB24{255, 255, 255};
LottieOpacity opacity = 255;
LottieProperty* property(uint16_t ix) override
{
if (color.ix == ix) return &color;
if (opacity.ix == ix) return &opacity;
return nullptr;
}
};
struct LottieSolidStroke : LottieSolid, LottieStroke
{
void prepare()
{
LottieObject::type = LottieObject::SolidStroke;
}
LottieProperty* property(uint16_t ix) override
{
if (width.ix == ix) return &width;
if (dashattr) {
if (dashattr->value[0].ix == ix) return &dashattr->value[0];
if (dashattr->value[1].ix == ix) return &dashattr->value[1];
if (dashattr->value[2].ix == ix) return &dashattr->value[2];
}
return LottieSolid::property(ix);
}
void override(LottieProperty* prop) override
{
this->color = *static_cast<LottieColor*>(prop);
this->prepare();
}
};
struct LottieSolidFill : LottieSolid
{
void prepare()
{
LottieObject::type = LottieObject::SolidFill;
}
void override(LottieProperty* prop) override
{
this->color = *static_cast<LottieColor*>(prop);
this->prepare();
}
FillRule rule = FillRule::Winding;
};
struct LottieGradient : LottieObject
{
bool prepare()
{
if (!colorStops.populated) {
if (colorStops.frames) {
for (auto v = colorStops.frames->begin(); v < colorStops.frames->end(); ++v) {
colorStops.count = populate(v->value);
}
} else {
colorStops.count = populate(colorStops.value);
}
}
if (start.frames || end.frames || height.frames || angle.frames || opacity.frames || colorStops.frames) return true;
return false;
}
LottieProperty* property(uint16_t ix) override
{
if (start.ix == ix) return &start;
if (end.ix == ix) return &end;
if (height.ix == ix) return &height;
if (angle.ix == ix) return &angle;
if (opacity.ix == ix) return &opacity;
if (colorStops.ix == ix) return &colorStops;
return nullptr;
}
uint32_t populate(ColorStop& color);
Fill* fill(float frameNo, LottieExpressions* exps);
LottiePoint start = Point{0.0f, 0.0f};
LottiePoint end = Point{0.0f, 0.0f};
LottieFloat height = 0.0f;
LottieFloat angle = 0.0f;
LottieOpacity opacity = 255;
LottieColorStop colorStops;
uint8_t id = 0; //1: linear, 2: radial
};
struct LottieGradientFill : LottieGradient
{
void prepare()
{
LottieObject::type = LottieObject::GradientFill;
LottieGradient::prepare();
}
void override(LottieProperty* prop) override
{
this->colorStops = *static_cast<LottieColorStop*>(prop);
this->prepare();
}
FillRule rule = FillRule::Winding;
};
struct LottieGradientStroke : LottieGradient, LottieStroke
{
void prepare()
{
LottieObject::type = LottieObject::GradientStroke;
LottieGradient::prepare();
}
LottieProperty* property(uint16_t ix) override
{
if (width.ix == ix) return &width;
if (dashattr) {
if (dashattr->value[0].ix == ix) return &dashattr->value[0];
if (dashattr->value[1].ix == ix) return &dashattr->value[1];
if (dashattr->value[2].ix == ix) return &dashattr->value[2];
}
return LottieGradient::property(ix);
}
void override(LottieProperty* prop) override
{
this->colorStops = *static_cast<LottieColorStop*>(prop);
this->prepare();
}
};
struct LottieImage : LottieObject, LottieRenderPooler<tvg::Picture>
{
union {
char* b64Data = nullptr;
char* path;
};
char* mimeType = nullptr;
uint32_t size = 0;
float width = 0.0f;
float height = 0.0f;
~LottieImage();
void prepare();
};
struct LottieRepeater : LottieObject
{
void prepare()
{
LottieObject::type = LottieObject::Repeater;
}
LottieProperty* property(uint16_t ix) override
{
if (copies.ix == ix) return &copies;
if (offset.ix == ix) return &offset;
if (position.ix == ix) return &position;
if (rotation.ix == ix) return &rotation;
if (scale.ix == ix) return &scale;
if (anchor.ix == ix) return &anchor;
if (startOpacity.ix == ix) return &startOpacity;
if (endOpacity.ix == ix) return &endOpacity;
return nullptr;
}
LottieFloat copies = 0.0f;
LottieFloat offset = 0.0f;
//Transform
LottiePosition position = Point{0.0f, 0.0f};
LottieFloat rotation = 0.0f;
LottiePoint scale = Point{100.0f, 100.0f};
LottiePoint anchor = Point{0.0f, 0.0f};
LottieOpacity startOpacity = 255;
LottieOpacity endOpacity = 255;
bool inorder = true; //true: higher, false: lower
};
struct LottieOffsetPath : LottieObject
{
void prepare()
{
LottieObject::type = LottieObject::OffsetPath;
}
LottieFloat offset = 0.0f;
LottieFloat miterLimit = 4.0f;
StrokeJoin join = StrokeJoin::Miter;
};
struct LottieGroup : LottieObject, LottieRenderPooler<tvg::Shape>
{
LottieGroup();
virtual ~LottieGroup()
{
for (auto p = children.begin(); p < children.end(); ++p) delete(*p);
}
void prepare(LottieObject::Type type = LottieObject::Group);
bool mergeable() override { return allowMerge; }
LottieObject* content(unsigned long id)
{
if (this->id == id) return this;
//source has children, find recursively.
for (auto c = children.begin(); c < children.end(); ++c) {
auto child = *c;
if (child->type == LottieObject::Type::Group || child->type == LottieObject::Type::Layer) {
if (auto ret = static_cast<LottieGroup*>(child)->content(id)) return ret;
} else if (child->id == id) return child;
}
return nullptr;
}
Scene* scene = nullptr;
Array<LottieObject*> children;
bool reqFragment : 1; //requirement to fragment the render context
bool buildDone : 1; //completed in building the composition.
bool trimpath : 1; //this group has a trimpath.
bool visible : 1; //this group has visible contents.
bool allowMerge : 1; //if this group is consisted of simple (transformed) shapes.
};
struct LottieLayer : LottieGroup
{
enum Type : uint8_t {Precomp = 0, Solid, Image, Null, Shape, Text};
~LottieLayer();
uint8_t opacity(float frameNo)
{
//return zero if the visibility is false.
if (type == Null) return 255;
return transform->opacity(frameNo);
}
bool mergeable() override { return false; }
void prepare(RGB24* color = nullptr);
float remap(LottieComposition* comp, float frameNo, LottieExpressions* exp);
char* name = nullptr;
LottieLayer* parent = nullptr;
LottieFloat timeRemap = 0.0f;
LottieLayer* comp = nullptr; //Precompositor, current layer is belonges.
LottieTransform* transform = nullptr;
Array<LottieMask*> masks;
LottieLayer* matteTarget = nullptr;
LottieRenderPooler<tvg::Shape> statical; //static pooler for solid fill and clipper
float timeStretch = 1.0f;
float w = 0.0f, h = 0.0f;
float inFrame = 0.0f;
float outFrame = 0.0f;
float startFrame = 0.0f;
unsigned long rid = 0; //pre-composition reference id.
int16_t mid = -1; //id of the matte layer.
int16_t pidx = -1; //index of the parent layer.
int16_t idx = -1; //index of the current layer.
struct {
float frameNo = -1.0f;
Matrix matrix;
uint8_t opacity;
} cache;
CompositeMethod matteType = CompositeMethod::None;
BlendMethod blendMethod = BlendMethod::Normal;
Type type = Null;
bool autoOrient = false;
bool matteSrc = false;
LottieLayer* layerById(unsigned long id)
{
for (auto child = children.begin(); child < children.end(); ++child) {
if ((*child)->type != LottieObject::Type::Layer) continue;
auto layer = static_cast<LottieLayer*>(*child);
if (layer->id == id) return layer;
}
return nullptr;
}
LottieLayer* layerByIdx(int16_t idx)
{
for (auto child = children.begin(); child < children.end(); ++child) {
if ((*child)->type != LottieObject::Type::Layer) continue;
auto layer = static_cast<LottieLayer*>(*child);
if (layer->idx == idx) return layer;
}
return nullptr;
}
};
struct LottieSlot
{
struct Pair {
LottieObject* obj;
LottieProperty* prop;
};
void assign(LottieObject* target);
void reset();
LottieSlot(char* sid, LottieObject* obj, LottieProperty::Type type) : sid(sid), type(type)
{
pairs.push({obj});
}
~LottieSlot()
{
free(sid);
if (!overridden) return;
for (auto pair = pairs.begin(); pair < pairs.end(); ++pair) {
delete(pair->prop);
}
}
char* sid;
Array<Pair> pairs;
LottieProperty::Type type;
bool overridden = false;
};
struct LottieComposition
{
~LottieComposition();
float duration() const
{
return frameCnt() / frameRate; // in second
}
float frameAtTime(float timeInSec) const
{
auto p = timeInSec / duration();
if (p < 0.0f) p = 0.0f;
return p * frameCnt();
}
float timeAtFrame(float frameNo)
{
return (frameNo - root->inFrame) / frameRate;
}
float frameCnt() const
{
return root->outFrame - root->inFrame;
}
LottieLayer* asset(unsigned long id)
{
for (auto asset = assets.begin(); asset < assets.end(); ++asset) {
auto layer = static_cast<LottieLayer*>(*asset);
if (layer->id == id) return layer;
}
return nullptr;
}
LottieLayer* root = nullptr;
char* version = nullptr;
char* name = nullptr;
float w, h;
float frameRate;
Array<LottieObject*> assets;
Array<LottieInterpolator*> interpolators;
Array<LottieFont*> fonts;
Array<LottieSlot*> slots;
Array<LottieMarker*> markers;
bool expressions = false;
bool initiated = false;
};
#endif //_TVG_LOTTIE_MODEL_H_