mirror of
https://github.com/thorvg/thorvg.git
synced 2025-06-14 03:54:25 +00:00
868 lines
21 KiB
C
868 lines
21 KiB
C
/*
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* Copyright (c) 2023 - 2024 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef _TVG_LOTTIE_MODEL_H_
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#define _TVG_LOTTIE_MODEL_H_
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#include <cstring>
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#include "tvgCommon.h"
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#include "tvgRender.h"
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#include "tvgLottieProperty.h"
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#include "tvgLottieRenderPooler.h"
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struct LottieComposition;
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struct LottieStroke
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{
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struct DashAttr
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{
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//0: offset, 1: dash, 2: gap
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LottieFloat value[3] = {0.0f, 0.0f, 0.0f};
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};
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virtual ~LottieStroke()
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{
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delete(dashattr);
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}
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LottieFloat& dash(int no)
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{
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if (!dashattr) dashattr = new DashAttr;
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return dashattr->value[no];
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}
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float dashOffset(float frameNo, LottieExpressions* exps)
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{
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return dash(0)(frameNo, exps);
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}
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float dashGap(float frameNo, LottieExpressions* exps)
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{
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return dash(2)(frameNo, exps);
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}
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float dashSize(float frameNo, LottieExpressions* exps)
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{
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auto d = dash(1)(frameNo, exps);
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if (d == 0.0f) return 0.1f;
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else return d;
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}
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LottieFloat width = 0.0f;
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DashAttr* dashattr = nullptr;
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float miterLimit = 0;
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StrokeCap cap = StrokeCap::Round;
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StrokeJoin join = StrokeJoin::Round;
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};
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struct LottieMask
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{
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LottiePathSet pathset;
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LottieOpacity opacity = 255;
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CompositeMethod method;
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bool inverse = false;
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};
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struct LottieObject
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{
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enum Type : uint8_t
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{
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Composition = 0,
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Layer,
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Group,
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Transform,
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SolidFill,
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SolidStroke,
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GradientFill,
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GradientStroke,
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Rect,
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Ellipse,
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Path,
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Polystar,
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Image,
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Trimpath,
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Text,
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Repeater,
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RoundedCorner,
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OffsetPath
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};
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virtual ~LottieObject()
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{
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}
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virtual void override(LottieProperty* prop)
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{
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TVGERR("LOTTIE", "Unsupported slot type");
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}
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virtual bool mergeable() { return false; }
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virtual LottieProperty* property(uint16_t ix) { return nullptr; }
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unsigned long id = 0;
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Type type;
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bool hidden = false; //remove?
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};
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struct LottieGlyph
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{
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Array<LottieObject*> children; //glyph shapes.
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float width;
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char* code;
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char* family = nullptr;
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char* style = nullptr;
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uint16_t size;
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uint8_t len;
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void prepare()
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{
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len = strlen(code);
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}
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~LottieGlyph()
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{
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for (auto p = children.begin(); p < children.end(); ++p) delete(*p);
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free(code);
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}
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};
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struct LottieTextStyle
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{
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LottieColor fillColor = RGB24{255, 255, 255};
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LottieColor strokeColor = RGB24{255, 255, 255};
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LottiePosition position = Point{0, 0};
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LottiePoint scale = Point{100, 100};
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LottieFloat letterSpacing = 0.0f;
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LottieFloat lineSpacing = 0.0f;
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LottieFloat strokeWidth = 0.0f;
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LottieFloat rotation = 0.0f;
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LottieOpacity fillOpacity = 255;
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LottieOpacity strokeOpacity = 255;
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LottieOpacity opacity = 255;
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};
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struct LottieTextRange
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{
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enum Based : uint8_t { Chars = 1, CharsExcludingSpaces, Words, Lines };
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enum Shape : uint8_t { Square = 1, RampUp, RampDown, Triangle, Round, Smooth };
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enum Unit : uint8_t { Percent = 1, Index };
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LottieTextStyle style;
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LottieFloat offset = 0.0f;
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LottieFloat maxEase = 0.0f;
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LottieFloat minEase = 0.0f;
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LottieFloat maxAmount = 0.0f;
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LottieFloat smoothness = 0.0f;
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LottieFloat start = 0.0f;
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LottieFloat end = FLT_MAX;
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Based based = Chars;
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Shape shape = Square;
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Unit rangeUnit = Percent;
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uint8_t random = 0;
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bool expressible = false;
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void range(float frameNo, float totalLen, float& start, float& end);
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};
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struct LottieFont
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{
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enum Origin : uint8_t { Local = 0, CssURL, ScriptURL, FontURL, Embedded };
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~LottieFont()
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{
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for (auto c = chars.begin(); c < chars.end(); ++c) delete(*c);
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free(style);
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free(family);
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free(name);
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}
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Array<LottieGlyph*> chars;
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char* name = nullptr;
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char* family = nullptr;
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char* style = nullptr;
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float ascent = 0.0f;
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Origin origin = Embedded;
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};
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struct LottieMarker
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{
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char* name = nullptr;
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float time = 0.0f;
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float duration = 0.0f;
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~LottieMarker()
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{
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free(name);
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}
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};
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struct LottieText : LottieObject, LottieRenderPooler<tvg::Shape>
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{
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void prepare()
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{
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LottieObject::type = LottieObject::Text;
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}
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void override(LottieProperty* prop) override
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{
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this->doc = *static_cast<LottieTextDoc*>(prop);
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this->prepare();
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}
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LottieProperty* property(uint16_t ix) override
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{
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if (doc.ix == ix) return &doc;
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return nullptr;
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}
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LottieTextDoc doc;
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LottieFont* font;
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Array<LottieTextRange*> ranges;
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~LottieText()
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{
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for (auto r = ranges.begin(); r < ranges.end(); ++r) delete(*r);
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}
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};
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struct LottieTrimpath : LottieObject
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{
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enum Type : uint8_t { Simultaneous = 1, Individual = 2 };
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void prepare()
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{
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LottieObject::type = LottieObject::Trimpath;
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}
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bool mergeable() override
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{
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if (!start.frames && start.value == 0.0f && !end.frames && end.value == 100.0f && !offset.frames && offset.value == 0.0f) return true;
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return false;
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}
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LottieProperty* property(uint16_t ix) override
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{
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if (start.ix == ix) return &start;
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if (end.ix == ix) return &end;
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if (offset.ix == ix) return &offset;
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return nullptr;
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}
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void segment(float frameNo, float& start, float& end, LottieExpressions* exps);
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LottieFloat start = 0.0f;
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LottieFloat end = 100.0f;
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LottieFloat offset = 0.0f;
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Type type = Simultaneous;
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};
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struct LottieShape : LottieObject, LottieRenderPooler<tvg::Shape>
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{
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bool clockwise = true; //clockwise or counter-clockwise
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virtual ~LottieShape() {}
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bool mergeable() override
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{
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return true;
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}
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void prepare(LottieObject::Type type)
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{
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LottieObject::type = type;
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}
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};
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struct LottieRoundedCorner : LottieObject
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{
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void prepare()
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{
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LottieObject::type = LottieObject::RoundedCorner;
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}
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LottieProperty* property(uint16_t ix) override
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{
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if (radius.ix == ix) return &radius;
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return nullptr;
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}
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LottieFloat radius = 0.0f;
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};
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struct LottiePath : LottieShape
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{
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void prepare()
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{
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LottieShape::prepare(LottieObject::Path);
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}
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LottieProperty* property(uint16_t ix) override
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{
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if (pathset.ix == ix) return &pathset;
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return nullptr;
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}
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LottiePathSet pathset;
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};
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struct LottieRect : LottieShape
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{
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void prepare()
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{
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LottieShape::prepare(LottieObject::Rect);
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}
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LottieProperty* property(uint16_t ix) override
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{
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if (position.ix == ix) return &position;
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if (size.ix == ix) return &size;
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if (radius.ix == ix) return &radius;
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return nullptr;
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}
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LottiePosition position = Point{0.0f, 0.0f};
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LottiePoint size = Point{0.0f, 0.0f};
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LottieFloat radius = 0.0f; //rounded corner radius
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};
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struct LottiePolyStar : LottieShape
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{
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enum Type : uint8_t {Star = 1, Polygon};
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void prepare()
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{
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LottieShape::prepare(LottieObject::Polystar);
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}
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LottieProperty* property(uint16_t ix) override
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{
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if (position.ix == ix) return &position;
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if (innerRadius.ix == ix) return &innerRadius;
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if (outerRadius.ix == ix) return &outerRadius;
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if (innerRoundness.ix == ix) return &innerRoundness;
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if (outerRoundness.ix == ix) return &outerRoundness;
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if (rotation.ix == ix) return &rotation;
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if (ptsCnt.ix == ix) return &ptsCnt;
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return nullptr;
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}
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LottiePosition position = Point{0.0f, 0.0f};
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LottieFloat innerRadius = 0.0f;
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LottieFloat outerRadius = 0.0f;
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LottieFloat innerRoundness = 0.0f;
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LottieFloat outerRoundness = 0.0f;
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LottieFloat rotation = 0.0f;
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LottieFloat ptsCnt = 0.0f;
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Type type = Polygon;
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};
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struct LottieEllipse : LottieShape
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{
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void prepare()
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{
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LottieShape::prepare(LottieObject::Ellipse);
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}
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LottieProperty* property(uint16_t ix) override
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{
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if (position.ix == ix) return &position;
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if (size.ix == ix) return &size;
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return nullptr;
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}
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LottiePosition position = Point{0.0f, 0.0f};
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LottiePoint size = Point{0.0f, 0.0f};
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};
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struct LottieTransform : LottieObject
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{
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struct SeparateCoord
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{
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LottieFloat x = 0.0f;
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LottieFloat y = 0.0f;
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};
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struct RotationEx
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{
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LottieFloat x = 0.0f;
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LottieFloat y = 0.0f;
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};
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~LottieTransform()
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{
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delete(coords);
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delete(rotationEx);
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}
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void prepare()
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{
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LottieObject::type = LottieObject::Transform;
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}
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bool mergeable() override
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{
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if (!opacity.frames && opacity.value == 255) return true;
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return false;
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}
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LottieProperty* property(uint16_t ix) override
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{
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if (position.ix == ix) return &position;
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if (rotation.ix == ix) return &rotation;
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if (scale.ix == ix) return &scale;
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if (anchor.ix == ix) return &anchor;
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if (opacity.ix == ix) return &opacity;
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if (skewAngle.ix == ix) return &skewAngle;
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if (skewAxis.ix == ix) return &skewAxis;
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if (coords) {
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if (coords->x.ix == ix) return &coords->x;
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if (coords->y.ix == ix) return &coords->y;
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}
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return nullptr;
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}
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LottiePosition position = Point{0.0f, 0.0f};
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LottieFloat rotation = 0.0f; //z rotation
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LottiePoint scale = Point{100.0f, 100.0f};
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LottiePoint anchor = Point{0.0f, 0.0f};
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LottieOpacity opacity = 255;
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LottieFloat skewAngle = 0.0f;
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LottieFloat skewAxis = 0.0f;
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SeparateCoord* coords = nullptr; //either a position or separate coordinates
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RotationEx* rotationEx = nullptr; //extension for 3d rotation
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};
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struct LottieSolid : LottieObject
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{
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LottieColor color = RGB24{255, 255, 255};
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LottieOpacity opacity = 255;
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LottieProperty* property(uint16_t ix) override
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{
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if (color.ix == ix) return &color;
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if (opacity.ix == ix) return &opacity;
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return nullptr;
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}
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};
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struct LottieSolidStroke : LottieSolid, LottieStroke
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{
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void prepare()
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{
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LottieObject::type = LottieObject::SolidStroke;
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}
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LottieProperty* property(uint16_t ix) override
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{
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if (width.ix == ix) return &width;
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if (dashattr) {
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if (dashattr->value[0].ix == ix) return &dashattr->value[0];
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if (dashattr->value[1].ix == ix) return &dashattr->value[1];
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if (dashattr->value[2].ix == ix) return &dashattr->value[2];
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}
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return LottieSolid::property(ix);
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}
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void override(LottieProperty* prop) override
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{
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this->color = *static_cast<LottieColor*>(prop);
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this->prepare();
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}
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};
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struct LottieSolidFill : LottieSolid
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{
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void prepare()
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{
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LottieObject::type = LottieObject::SolidFill;
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}
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void override(LottieProperty* prop) override
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{
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this->color = *static_cast<LottieColor*>(prop);
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this->prepare();
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}
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FillRule rule = FillRule::Winding;
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};
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struct LottieGradient : LottieObject
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{
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bool prepare()
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{
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if (!colorStops.populated) {
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if (colorStops.frames) {
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for (auto v = colorStops.frames->begin(); v < colorStops.frames->end(); ++v) {
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colorStops.count = populate(v->value);
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}
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} else {
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colorStops.count = populate(colorStops.value);
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}
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}
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if (start.frames || end.frames || height.frames || angle.frames || opacity.frames || colorStops.frames) return true;
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return false;
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}
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LottieProperty* property(uint16_t ix) override
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{
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if (start.ix == ix) return &start;
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if (end.ix == ix) return &end;
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if (height.ix == ix) return &height;
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if (angle.ix == ix) return ∠
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if (opacity.ix == ix) return &opacity;
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if (colorStops.ix == ix) return &colorStops;
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return nullptr;
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}
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uint32_t populate(ColorStop& color);
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Fill* fill(float frameNo, LottieExpressions* exps);
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LottiePoint start = Point{0.0f, 0.0f};
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LottiePoint end = Point{0.0f, 0.0f};
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LottieFloat height = 0.0f;
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LottieFloat angle = 0.0f;
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LottieOpacity opacity = 255;
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LottieColorStop colorStops;
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uint8_t id = 0; //1: linear, 2: radial
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};
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struct LottieGradientFill : LottieGradient
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{
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void prepare()
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{
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LottieObject::type = LottieObject::GradientFill;
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LottieGradient::prepare();
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}
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void override(LottieProperty* prop) override
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{
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this->colorStops = *static_cast<LottieColorStop*>(prop);
|
|
this->prepare();
|
|
}
|
|
|
|
FillRule rule = FillRule::Winding;
|
|
};
|
|
|
|
|
|
struct LottieGradientStroke : LottieGradient, LottieStroke
|
|
{
|
|
void prepare()
|
|
{
|
|
LottieObject::type = LottieObject::GradientStroke;
|
|
LottieGradient::prepare();
|
|
}
|
|
|
|
LottieProperty* property(uint16_t ix) override
|
|
{
|
|
if (width.ix == ix) return &width;
|
|
if (dashattr) {
|
|
if (dashattr->value[0].ix == ix) return &dashattr->value[0];
|
|
if (dashattr->value[1].ix == ix) return &dashattr->value[1];
|
|
if (dashattr->value[2].ix == ix) return &dashattr->value[2];
|
|
}
|
|
return LottieGradient::property(ix);
|
|
}
|
|
|
|
void override(LottieProperty* prop) override
|
|
{
|
|
this->colorStops = *static_cast<LottieColorStop*>(prop);
|
|
this->prepare();
|
|
}
|
|
};
|
|
|
|
|
|
struct LottieImage : LottieObject, LottieRenderPooler<tvg::Picture>
|
|
{
|
|
union {
|
|
char* b64Data = nullptr;
|
|
char* path;
|
|
};
|
|
char* mimeType = nullptr;
|
|
uint32_t size = 0;
|
|
float width = 0.0f;
|
|
float height = 0.0f;
|
|
|
|
~LottieImage();
|
|
void prepare();
|
|
};
|
|
|
|
|
|
struct LottieRepeater : LottieObject
|
|
{
|
|
void prepare()
|
|
{
|
|
LottieObject::type = LottieObject::Repeater;
|
|
}
|
|
|
|
LottieProperty* property(uint16_t ix) override
|
|
{
|
|
if (copies.ix == ix) return &copies;
|
|
if (offset.ix == ix) return &offset;
|
|
if (position.ix == ix) return &position;
|
|
if (rotation.ix == ix) return &rotation;
|
|
if (scale.ix == ix) return &scale;
|
|
if (anchor.ix == ix) return &anchor;
|
|
if (startOpacity.ix == ix) return &startOpacity;
|
|
if (endOpacity.ix == ix) return &endOpacity;
|
|
return nullptr;
|
|
}
|
|
|
|
LottieFloat copies = 0.0f;
|
|
LottieFloat offset = 0.0f;
|
|
|
|
//Transform
|
|
LottiePosition position = Point{0.0f, 0.0f};
|
|
LottieFloat rotation = 0.0f;
|
|
LottiePoint scale = Point{100.0f, 100.0f};
|
|
LottiePoint anchor = Point{0.0f, 0.0f};
|
|
LottieOpacity startOpacity = 255;
|
|
LottieOpacity endOpacity = 255;
|
|
bool inorder = true; //true: higher, false: lower
|
|
};
|
|
|
|
|
|
struct LottieOffsetPath : LottieObject
|
|
{
|
|
void prepare()
|
|
{
|
|
LottieObject::type = LottieObject::OffsetPath;
|
|
}
|
|
|
|
LottieFloat offset = 0.0f;
|
|
LottieFloat miterLimit = 4.0f;
|
|
StrokeJoin join = StrokeJoin::Miter;
|
|
};
|
|
|
|
|
|
struct LottieGroup : LottieObject, LottieRenderPooler<tvg::Shape>
|
|
{
|
|
LottieGroup();
|
|
|
|
virtual ~LottieGroup()
|
|
{
|
|
for (auto p = children.begin(); p < children.end(); ++p) delete(*p);
|
|
}
|
|
|
|
void prepare(LottieObject::Type type = LottieObject::Group);
|
|
bool mergeable() override { return allowMerge; }
|
|
|
|
LottieObject* content(unsigned long id)
|
|
{
|
|
if (this->id == id) return this;
|
|
|
|
//source has children, find recursively.
|
|
for (auto c = children.begin(); c < children.end(); ++c) {
|
|
auto child = *c;
|
|
if (child->type == LottieObject::Type::Group || child->type == LottieObject::Type::Layer) {
|
|
if (auto ret = static_cast<LottieGroup*>(child)->content(id)) return ret;
|
|
} else if (child->id == id) return child;
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
Scene* scene = nullptr;
|
|
Array<LottieObject*> children;
|
|
|
|
bool reqFragment : 1; //requirement to fragment the render context
|
|
bool buildDone : 1; //completed in building the composition.
|
|
bool trimpath : 1; //this group has a trimpath.
|
|
bool visible : 1; //this group has visible contents.
|
|
bool allowMerge : 1; //if this group is consisted of simple (transformed) shapes.
|
|
};
|
|
|
|
|
|
struct LottieLayer : LottieGroup
|
|
{
|
|
enum Type : uint8_t {Precomp = 0, Solid, Image, Null, Shape, Text};
|
|
|
|
~LottieLayer();
|
|
|
|
uint8_t opacity(float frameNo)
|
|
{
|
|
//return zero if the visibility is false.
|
|
if (type == Null) return 255;
|
|
return transform->opacity(frameNo);
|
|
}
|
|
|
|
bool mergeable() override { return false; }
|
|
|
|
void prepare(RGB24* color = nullptr);
|
|
float remap(LottieComposition* comp, float frameNo, LottieExpressions* exp);
|
|
|
|
char* name = nullptr;
|
|
LottieLayer* parent = nullptr;
|
|
LottieFloat timeRemap = 0.0f;
|
|
LottieLayer* comp = nullptr; //Precompositor, current layer is belonges.
|
|
LottieTransform* transform = nullptr;
|
|
Array<LottieMask*> masks;
|
|
LottieLayer* matteTarget = nullptr;
|
|
|
|
LottieRenderPooler<tvg::Shape> statical; //static pooler for solid fill and clipper
|
|
|
|
float timeStretch = 1.0f;
|
|
float w = 0.0f, h = 0.0f;
|
|
float inFrame = 0.0f;
|
|
float outFrame = 0.0f;
|
|
float startFrame = 0.0f;
|
|
unsigned long rid = 0; //pre-composition reference id.
|
|
int16_t mid = -1; //id of the matte layer.
|
|
int16_t pidx = -1; //index of the parent layer.
|
|
int16_t idx = -1; //index of the current layer.
|
|
|
|
struct {
|
|
float frameNo = -1.0f;
|
|
Matrix matrix;
|
|
uint8_t opacity;
|
|
} cache;
|
|
|
|
CompositeMethod matteType = CompositeMethod::None;
|
|
BlendMethod blendMethod = BlendMethod::Normal;
|
|
Type type = Null;
|
|
bool autoOrient = false;
|
|
bool matteSrc = false;
|
|
|
|
LottieLayer* layerById(unsigned long id)
|
|
{
|
|
for (auto child = children.begin(); child < children.end(); ++child) {
|
|
if ((*child)->type != LottieObject::Type::Layer) continue;
|
|
auto layer = static_cast<LottieLayer*>(*child);
|
|
if (layer->id == id) return layer;
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
LottieLayer* layerByIdx(int16_t idx)
|
|
{
|
|
for (auto child = children.begin(); child < children.end(); ++child) {
|
|
if ((*child)->type != LottieObject::Type::Layer) continue;
|
|
auto layer = static_cast<LottieLayer*>(*child);
|
|
if (layer->idx == idx) return layer;
|
|
}
|
|
return nullptr;
|
|
}
|
|
};
|
|
|
|
|
|
struct LottieSlot
|
|
{
|
|
struct Pair {
|
|
LottieObject* obj;
|
|
LottieProperty* prop;
|
|
};
|
|
|
|
void assign(LottieObject* target);
|
|
void reset();
|
|
|
|
LottieSlot(char* sid, LottieObject* obj, LottieProperty::Type type) : sid(sid), type(type)
|
|
{
|
|
pairs.push({obj});
|
|
}
|
|
|
|
~LottieSlot()
|
|
{
|
|
free(sid);
|
|
if (!overridden) return;
|
|
for (auto pair = pairs.begin(); pair < pairs.end(); ++pair) {
|
|
delete(pair->prop);
|
|
}
|
|
}
|
|
|
|
char* sid;
|
|
Array<Pair> pairs;
|
|
LottieProperty::Type type;
|
|
bool overridden = false;
|
|
};
|
|
|
|
|
|
struct LottieComposition
|
|
{
|
|
~LottieComposition();
|
|
|
|
float duration() const
|
|
{
|
|
return frameCnt() / frameRate; // in second
|
|
}
|
|
|
|
float frameAtTime(float timeInSec) const
|
|
{
|
|
auto p = timeInSec / duration();
|
|
if (p < 0.0f) p = 0.0f;
|
|
return p * frameCnt();
|
|
}
|
|
|
|
float timeAtFrame(float frameNo)
|
|
{
|
|
return (frameNo - root->inFrame) / frameRate;
|
|
}
|
|
|
|
float frameCnt() const
|
|
{
|
|
return root->outFrame - root->inFrame;
|
|
}
|
|
|
|
LottieLayer* asset(unsigned long id)
|
|
{
|
|
for (auto asset = assets.begin(); asset < assets.end(); ++asset) {
|
|
auto layer = static_cast<LottieLayer*>(*asset);
|
|
if (layer->id == id) return layer;
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
LottieLayer* root = nullptr;
|
|
char* version = nullptr;
|
|
char* name = nullptr;
|
|
float w, h;
|
|
float frameRate;
|
|
Array<LottieObject*> assets;
|
|
Array<LottieInterpolator*> interpolators;
|
|
Array<LottieFont*> fonts;
|
|
Array<LottieSlot*> slots;
|
|
Array<LottieMarker*> markers;
|
|
bool expressions = false;
|
|
bool initiated = false;
|
|
};
|
|
|
|
#endif //_TVG_LOTTIE_MODEL_H_
|