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Changed the unit of the segment from a normalized value to frame numbers, ensuring alignment with other frame control interfaces. Note that This change may break backward compatibility. issue: https://github.com/thorvg/thorvg/issues/3116
57 lines
2.1 KiB
C++
57 lines
2.1 KiB
C++
/*
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* Copyright (c) 2023 - 2025 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef _TVG_FRAME_MODULE_H_
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#define _TVG_FRAME_MODULE_H_
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#include "tvgLoadModule.h"
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namespace tvg
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{
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class FrameModule: public ImageLoader
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{
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public:
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float segmentBegin = 0.0f;
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float segmentEnd; //Initialize the value with the total frame number
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FrameModule(FileType type) : ImageLoader(type) {}
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virtual ~FrameModule() {}
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virtual bool frame(float no) = 0; //set the current frame number
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virtual float totalFrame() = 0; //return the total frame count
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virtual float curFrame() = 0; //return the current frame number
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virtual float duration() = 0; //return the animation duration in seconds
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virtual Result segment(float begin, float end) = 0;
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void segment(float* begin, float* end)
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{
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if (begin) *begin = segmentBegin;
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if (end) *end = segmentEnd;
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}
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virtual bool animatable() override { return true; }
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};
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}
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#endif //_TVG_FRAME_MODULE_H_
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