Thor Vector Graphics is a lightweight portable library used for drawing vector-based scenes and animations including SVG and Lottie. It can be freely utilized across various software platforms and applications to visualize graphical contents.
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Change-Id: I3cfc9b51697e229a524f6f75e10b83715b06ce13
2020-08-06 16:57:38 +09:00
inc capi: revise some common paint interfaces and added picture stuff. 2020-08-04 09:37:08 +09:00
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pc renamed project name tizenvg => thorvg 2020-06-25 13:57:41 +09:00
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README.md updated README 2020-08-05 20:08:52 +09:00
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ThorVG

ThorVG is a platform independent standalone C++ library for drawing vector-based shapes and SVG.

Contents

Building ThorVG

thorvg supports meson build system.

Meson Build

install meson and ninja if not already installed.

Run meson to configure ThorVG.

meson build

Run ninja to build & install ThorVG.

ninja -C build install

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Quick Start

ThorVG renders vector shapes on a given canvas buffer.

You can initialize ThorVG engine first:

tvg::Initializer::init(tvg::CanvasEngine::Sw);

You can prepare a empty canvas for drawing on it.

static uint32_t buffer[WIDTH * HEIGHT];          //canvas target buffer

auto canvas = tvg::SwCanvas::gen();              //generate a canvas
canvas->target(buffer, WIDTH, WIDTH, HEIGHT);    //stride, w, h

Next you can draw shapes onto the canvas.

auto shape = tvg::Shape::gen();             //generate a shape
shape->appendRect(0, 0, 200, 200, 0, 0);    //x, y, w, h, rx, ry
shape->appendCircle(400, 400, 100, 100);    //cx, cy, radiusW, radiusH
shape->fill(255, 255, 0, 255);              //r, g, b, a

canvas->push(move(shape));                  //push shape drawing command

Begin rendering & finish it at a particular time.

canvas->draw();
canvas->sync();

Lastly, you can acquire the rendered image in buffer memory.

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Issues or Feature Requests?

For immidiate assistant or support please reach us in Gitter