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Add RawLoader class that loads and display raw images, and adds a Rasterizer for image data. Image data can be loaded via picture. Loaded image supports Composition, Transformation and Alpha blending. New API Result load(uint32_t* data, uint32_t width, uint32_t height, bool isCopy) noexcept;
157 lines
4.5 KiB
C++
157 lines
4.5 KiB
C++
#include "Common.h"
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#include <fstream>
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/************************************************************************/
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/* Drawing Commands */
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/************************************************************************/
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uint32_t *data = nullptr;
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void tvgDrawCmds(tvg::Canvas* canvas)
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{
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if (!canvas) return;
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//Background
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auto shape = tvg::Shape::gen();
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shape->appendRect(0, 0, WIDTH, HEIGHT, 0, 0);
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shape->fill(255, 255, 255, 255);
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if (canvas->push(move(shape)) != tvg::Result::Success) return;
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string path(EXAMPLE_DIR"/rawimage_200x300.raw");
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ifstream file(path);
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if (!file.is_open()) return ;
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data = (uint32_t*)malloc(sizeof(uint32_t) * (200*300));
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file.read(reinterpret_cast<char *>(data), sizeof (data) * 200 * 300);
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file.close();
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auto picture = tvg::Picture::gen();
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if (picture->load(data, 200, 300, true) != tvg::Result::Success) return;
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picture->translate(400, 250);
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canvas->push(move(picture));
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auto picture2 = tvg::Picture::gen();
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if (picture2->load(data, 200, 300, true) != tvg::Result::Success) return;
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picture2->translate(400, 200);
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picture2->rotate(47);
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picture2->scale(1.5);
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picture2->opacity(128);
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auto circle = tvg::Shape::gen();
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circle->appendCircle(350, 350, 200,200);
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circle->fill(255, 255, 255, 255);
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picture2->composite(move(circle), tvg::CompositeMethod::ClipPath);
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canvas->push(move(picture2));
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}
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/************************************************************************/
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/* Sw Engine Test Code */
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/************************************************************************/
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static unique_ptr<tvg::SwCanvas> swCanvas;
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void tvgSwTest(uint32_t* buffer)
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{
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//Create a Canvas
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swCanvas = tvg::SwCanvas::gen();
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swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888);
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/* Push the shape into the Canvas drawing list
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When this shape is into the canvas list, the shape could update & prepare
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internal data asynchronously for coming rendering.
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Canvas keeps this shape node unless user call canvas->clear() */
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tvgDrawCmds(swCanvas.get());
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}
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void drawSwView(void* data, Eo* obj)
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{
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if (swCanvas->draw() == tvg::Result::Success) {
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swCanvas->sync();
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}
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}
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/************************************************************************/
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/* GL Engine Test Code */
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/************************************************************************/
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static unique_ptr<tvg::GlCanvas> glCanvas;
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void initGLview(Evas_Object *obj)
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{
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static constexpr auto BPP = 4;
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//Create a Canvas
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glCanvas = tvg::GlCanvas::gen();
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glCanvas->target(nullptr, WIDTH * BPP, WIDTH, HEIGHT);
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/* Push the shape into the Canvas drawing list
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When this shape is into the canvas list, the shape could update & prepare
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internal data asynchronously for coming rendering.
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Canvas keeps this shape node unless user call canvas->clear() */
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tvgDrawCmds(glCanvas.get());
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}
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void drawGLview(Evas_Object *obj)
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{
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auto gl = elm_glview_gl_api_get(obj);
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gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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gl->glClear(GL_COLOR_BUFFER_BIT);
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if (glCanvas->draw() == tvg::Result::Success) {
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glCanvas->sync();
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}
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}
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/************************************************************************/
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/* Main Code */
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/************************************************************************/
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int main(int argc, char **argv)
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{
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tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw;
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if (argc > 1) {
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if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl;
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}
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//Initialize ThorVG Engine
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if (tvgEngine == tvg::CanvasEngine::Sw) {
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cout << "tvg engine: software" << endl;
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} else {
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cout << "tvg engine: opengl" << endl;
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}
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//Threads Count
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auto threads = std::thread::hardware_concurrency();
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//Initialize ThorVG Engine
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if (tvg::Initializer::init(tvgEngine, threads) == tvg::Result::Success) {
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elm_init(argc, argv);
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if (tvgEngine == tvg::CanvasEngine::Sw) {
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createSwView();
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} else {
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createGlView();
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}
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elm_run();
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elm_shutdown();
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//Terminate ThorVG Engine
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tvg::Initializer::term(tvg::CanvasEngine::Sw);
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if (data) free(data);
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} else {
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cout << "engine is not supported" << endl;
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}
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return 0;
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}
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