thorvg/src/examples/SceneTransform.cpp
Hermet Park b214fd23bc common canvas/scene: introduce paints() api that returns the list of the paints.
These new apis would enable users to easily modify the motion scene,
The data structure of the paints has been changed from an array to a list.

@APIs:
std::list<Paint*>& Canvas::paints() noexcept;
std::list<Paint*>& Scene::paints() noexcept;

@Deprecated:
Result Canvas::reserve(uint32_t size) noexcept;
Result Scene::reserve(uint32_t size) noexcept;

@Issue: https://github.com/thorvg/thorvg/issues/1203
2023-06-09 10:54:03 +09:00

243 lines
8 KiB
C++

/*
* Copyright (c) 2020 - 2023 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "Common.h"
/************************************************************************/
/* Drawing Commands */
/************************************************************************/
void tvgUpdateCmds(tvg::Canvas* canvas, float progress)
{
if (!canvas) return;
if (canvas->clear() != tvg::Result::Success) return;
//Create a Scene1
auto scene = tvg::Scene::gen();
//Prepare Round Rectangle (Scene1)
auto shape1 = tvg::Shape::gen();
shape1->appendRect(-235, -250, 400, 400, 50, 50); //x, y, w, h, rx, ry
shape1->fill(0, 255, 0); //r, g, b
shape1->stroke(5); //width
shape1->stroke(255, 255, 255); //r, g, b
scene->push(std::move(shape1));
//Prepare Circle (Scene1)
auto shape2 = tvg::Shape::gen();
shape2->appendCircle(-165, -150, 200, 200); //cx, cy, radiusW, radiusH
shape2->fill(255, 255, 0); //r, g, b
scene->push(std::move(shape2));
//Prepare Ellipse (Scene1)
auto shape3 = tvg::Shape::gen();
shape3->appendCircle(265, 250, 150, 100); //cx, cy, radiusW, radiusH
shape3->fill(0, 255, 255); //r, g, b
scene->push(std::move(shape3));
scene->translate(350, 350);
scene->scale(0.5);
scene->rotate(360 * progress);
//Create Scene2
auto scene2 = tvg::Scene::gen();
//Star (Scene2)
auto shape4 = tvg::Shape::gen();
//Appends Paths
shape4->moveTo(0, -114.5);
shape4->lineTo(54, -5.5);
shape4->lineTo(175, 11.5);
shape4->lineTo(88, 95.5);
shape4->lineTo(108, 216.5);
shape4->lineTo(0, 160.5);
shape4->lineTo(-102, 216.5);
shape4->lineTo(-87, 96.5);
shape4->lineTo(-173, 12.5);
shape4->lineTo(-53, -5.5);
shape4->close();
shape4->fill(0, 0, 255, 127);
shape4->stroke(3); //width
shape4->stroke(0, 0, 255); //r, g, b
scene2->push(std::move(shape4));
//Circle (Scene2)
auto shape5 = tvg::Shape::gen();
auto cx = -150.0f;
auto cy = -150.0f;
auto radius = 100.0f;
auto halfRadius = radius * 0.552284f;
//Append Paths
shape5->moveTo(cx, cy - radius);
shape5->cubicTo(cx + halfRadius, cy - radius, cx + radius, cy - halfRadius, cx + radius, cy);
shape5->cubicTo(cx + radius, cy + halfRadius, cx + halfRadius, cy + radius, cx, cy+ radius);
shape5->cubicTo(cx - halfRadius, cy + radius, cx - radius, cy + halfRadius, cx - radius, cy);
shape5->cubicTo(cx - radius, cy - halfRadius, cx - halfRadius, cy - radius, cx, cy - radius);
shape5->close();
shape5->fill(255, 0, 0, 127);
scene2->push(std::move(shape5));
scene2->translate(500, 350);
scene2->rotate(360 * progress);
//Push scene2 onto the scene
scene->push(std::move(scene2));
//Draw the Scene onto the Canvas
canvas->push(std::move(scene));
}
/************************************************************************/
/* Sw Engine Test Code */
/************************************************************************/
static unique_ptr<tvg::SwCanvas> swCanvas;
void tvgSwTest(uint32_t* buffer)
{
//Create a Canvas
swCanvas = tvg::SwCanvas::gen();
swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888);
/* Push the shape into the Canvas drawing list
When this shape is into the canvas list, the shape could update & prepare
internal data asynchronously for coming rendering.
Canvas keeps this shape node unless user call canvas->clear() */
tvgUpdateCmds(swCanvas.get(), 0);
}
void transitSwCb(Elm_Transit_Effect *effect, Elm_Transit* transit, double progress)
{
tvgUpdateCmds(swCanvas.get(), progress);
//Update Efl Canvas
Eo* img = (Eo*) effect;
evas_object_image_data_update_add(img, 0, 0, WIDTH, HEIGHT);
evas_object_image_pixels_dirty_set(img, EINA_TRUE);
}
void drawSwView(void* data, Eo* obj)
{
if (swCanvas->draw() == tvg::Result::Success) {
swCanvas->sync();
}
}
/************************************************************************/
/* GL Engine Test Code */
/************************************************************************/
static unique_ptr<tvg::GlCanvas> glCanvas;
void initGLview(Evas_Object *obj)
{
static constexpr auto BPP = 4;
//Create a Canvas
glCanvas = tvg::GlCanvas::gen();
glCanvas->target(nullptr, WIDTH * BPP, WIDTH, HEIGHT);
/* Push the shape into the Canvas drawing list
When this shape is into the canvas list, the shape could update & prepare
internal data asynchronously for coming rendering.
Canvas keeps this shape node unless user call canvas->clear() */
tvgUpdateCmds(glCanvas.get(), 0);
}
void drawGLview(Evas_Object *obj)
{
auto gl = elm_glview_gl_api_get(obj);
gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
gl->glClear(GL_COLOR_BUFFER_BIT);
if (glCanvas->draw() == tvg::Result::Success) {
glCanvas->sync();
}
}
void transitGlCb(Elm_Transit_Effect *effect, Elm_Transit* transit, double progress)
{
tvgUpdateCmds(glCanvas.get(), progress);
elm_glview_changed_set((Evas_Object*)effect);
}
/************************************************************************/
/* Main Code */
/************************************************************************/
int main(int argc, char **argv)
{
tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw;
if (argc > 1) {
if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl;
}
//Initialize ThorVG Engine
if (tvgEngine == tvg::CanvasEngine::Sw) {
cout << "tvg engine: software" << endl;
} else {
cout << "tvg engine: opengl" << endl;
}
//Threads Count
auto threads = std::thread::hardware_concurrency();
if (threads > 0) --threads; //Allow the designated main thread capacity
//Initialize ThorVG Engine
if (tvg::Initializer::init(tvgEngine, threads) == tvg::Result::Success) {
elm_init(argc, argv);
Elm_Transit *transit = elm_transit_add();
if (tvgEngine == tvg::CanvasEngine::Sw) {
auto view = createSwView();
elm_transit_effect_add(transit, transitSwCb, view, nullptr);
} else {
auto view = createGlView();
elm_transit_effect_add(transit, transitGlCb, view, nullptr);
}
elm_transit_duration_set(transit, 2);
elm_transit_repeat_times_set(transit, -1);
elm_transit_auto_reverse_set(transit, EINA_TRUE);
elm_transit_go(transit);
elm_run();
elm_shutdown();
//Terminate ThorVG Engine
tvg::Initializer::term(tvgEngine);
} else {
cout << "engine is not supported" << endl;
}
return 0;
}