thorvg/src/lib/tvgPictureImpl.h
JunsuChoi e00f948705
raw_loader Loader: Introduce Raw image loader
Add RawLoader class that loads and display raw images,
and adds a Rasterizer for image data.
Image data can be loaded via picture.
Loaded image supports Composition, Transformation and Alpha blending.

New API
Result load(uint32_t* data, uint32_t width, uint32_t height, bool isCopy) noexcept;
2020-11-23 18:12:36 +09:00

150 lines
4.7 KiB
C++

/*
* Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef _TVG_PICTURE_IMPL_H_
#define _TVG_PICTURE_IMPL_H_
#include <string>
#include "tvgPaint.h"
#include "tvgLoaderMgr.h"
/************************************************************************/
/* Internal Class Implementation */
/************************************************************************/
struct Picture::Impl
{
unique_ptr<Loader> loader = nullptr;
Paint* paint = nullptr;
uint32_t *pixels = nullptr;
Picture *picture = nullptr;
void *edata = nullptr; //engine data
Impl(Picture* p) : picture(p)
{
}
bool dispose(RenderMethod& renderer)
{
if (paint) {
paint->pImpl->dispose(renderer);
delete(paint);
return true;
}
else if (pixels) {
return renderer.dispose(edata);
}
return false;
}
uint32_t reload()
{
if (loader) {
if (!paint) {
auto scene = loader->scene();
if (scene) {
paint = scene.release();
loader->close();
if (paint) return RenderUpdateFlag::None;
}
}
if (!pixels) {
pixels = (uint32_t*)loader->pixels();
if (pixels) return RenderUpdateFlag::Image;
}
}
return RenderUpdateFlag::None;
}
void* update(RenderMethod &renderer, const RenderTransform* transform, uint32_t opacity, vector<Composite>& compList, RenderUpdateFlag pFlag)
{
uint32_t flag = reload();
if (pixels) edata = renderer.prepare(*picture, edata, pixels, transform, opacity, compList, static_cast<RenderUpdateFlag>(pFlag | flag));
else if (paint) edata = paint->pImpl->update(renderer, transform, opacity, compList, static_cast<RenderUpdateFlag>(pFlag | flag));
return edata;
}
bool render(RenderMethod &renderer)
{
if (pixels) return renderer.render(*picture, edata);
else if (paint) return paint->pImpl->render(renderer);
return false;
}
bool viewbox(float* x, float* y, float* w, float* h)
{
if (!loader) return false;
if (x) *x = loader->vx;
if (y) *y = loader->vy;
if (w) *w = loader->vw;
if (h) *h = loader->vh;
return true;
}
bool bounds(float* x, float* y, float* w, float* h)
{
if (!paint) return false;
return paint->pImpl->bounds(x, y, w, h);
}
Result load(const string& path)
{
if (loader) loader->close();
loader = LoaderMgr::loader(path);
if (!loader) return Result::NonSupport;
if (!loader->read()) return Result::Unknown;
return Result::Success;
}
Result load(const char* data, uint32_t size)
{
if (loader) loader->close();
loader = LoaderMgr::loader(data, size);
if (!loader) return Result::NonSupport;
if (!loader->read()) return Result::Unknown;
return Result::Success;
}
Result load(uint32_t* data, uint32_t w, uint32_t h, bool copy)
{
if (loader) loader->close();
loader = LoaderMgr::loader(data, w, h, copy);
if (!loader) return Result::NonSupport;
return Result::Success;
}
Paint* duplicate()
{
reload();
if (!paint) return nullptr;
auto ret = Picture::gen();
if (!ret) return nullptr;
auto dup = ret.get()->pImpl;
dup->paint = paint->duplicate();
return ret.release();
}
};
#endif //_TVG_PICTURE_IMPL_H_