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increased spare cell memory for rasterizing. Change-Id: I391dfbfae0ef028d213c55fe1ceca023e272e676
69 lines
1.9 KiB
C++
69 lines
1.9 KiB
C++
#include <tizenvg.h>
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#include <Elementary.h>
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using namespace std;
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#define WIDTH 800
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#define HEIGHT 800
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static uint32_t buffer[WIDTH * HEIGHT];
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void tvgtest()
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{
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//Initialize TizenVG Engine
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tvg::Engine::init();
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//Create a Canvas
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auto canvas = tvg::SwCanvas::gen(buffer, WIDTH, HEIGHT);
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//Prepare a Shape (Rectangle + Rectangle + Circle)
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auto shape1 = tvg::ShapeNode::gen();
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shape1->appendRect(0, 0, 200, 200, 0); //x, y, w, h, cornerRadius
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shape1->appendRect(100, 100, 300, 300, 100); //x, y, w, h, cornerRadius
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shape1->appendCircle(400, 400, 100, 100); //cx, cy, radiusW, radiusH
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shape1->appendCircle(400, 500, 170, 100); //cx, cy, radiusW, radiusH
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shape1->fill(255, 255, 0, 255); //r, g, b, a
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/* Push the shape into the Canvas drawing list
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When this shape is into the canvas list, the shape could update & prepare
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internal data asynchronously for coming rendering.
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Canvas keeps this shape node unless user call canvas->clear() */
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canvas->push(move(shape1));
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canvas->draw();
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canvas->sync();
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//Terminate TizenVG Engine
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tvg::Engine::term();
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}
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void
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win_del(void *data, Evas_Object *o, void *ev)
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{
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elm_exit();
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}
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int main(int argc, char **argv)
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{
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tvgtest();
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//Show the result using EFL...
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elm_init(argc, argv);
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Eo* win = elm_win_util_standard_add(NULL, "TizenVG Test");
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evas_object_smart_callback_add(win, "delete,request", win_del, 0);
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Eo* img = evas_object_image_filled_add(evas_object_evas_get(win));
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evas_object_image_size_set(img, WIDTH, HEIGHT);
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evas_object_image_data_set(img, buffer);
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evas_object_size_hint_weight_set(img, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
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evas_object_show(img);
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elm_win_resize_object_add(win, img);
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evas_object_geometry_set(win, 0, 0, WIDTH, HEIGHT);
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evas_object_show(win);
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elm_run();
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elm_shutdown();
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}
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