thorvg/src/loaders/lottie/tvgLottieParser.h

129 lines
5.1 KiB
C++

/*
* Copyright (c) 2023 - 2024 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef _TVG_LOTTIE_PARSER_H_
#define _TVG_LOTTIE_PARSER_H_
#include "tvgCommon.h"
#include "tvgLottieParserHandler.h"
#include "tvgLottieProperty.h"
struct LottieParser : LookaheadParserHandler
{
public:
LottieParser(const char *str, const char* dirName) : LookaheadParserHandler(str)
{
this->dirName = dirName;
}
bool parse();
bool apply(LottieSlot* slot);
const char* sid(bool first = false);
void captureSlots(const char* key);
template<LottieProperty::Type type = LottieProperty::Type::Invalid> void registerSlot(LottieObject* obj);
LottieComposition* comp = nullptr;
const char* dirName = nullptr; //base resource directory
char* slots = nullptr;
private:
RGB24 getColor(const char *str);
CompositeMethod getMatteType();
FillRule getFillRule();
StrokeCap getStrokeCap();
StrokeJoin getStrokeJoin();
CompositeMethod getMaskMethod(bool inversed);
LottieInterpolator* getInterpolator(const char* key, Point& in, Point& out);
LottieEffect* getEffect(int type);
void getInterpolatorPoint(Point& pt);
void getPathSet(LottiePathSet& path);
void getLayerSize(float& val);
void getValue(TextDocument& doc);
void getValue(PathSet& path);
void getValue(Array<Point>& pts);
void getValue(ColorStop& color);
void getValue(float& val);
void getValue(uint8_t& val);
void getValue(int8_t& val);
void getValue(RGB24& color);
bool getValue(Point& pt);
template<typename T> bool parseTangent(const char *key, LottieVectorFrame<T>& value);
template<typename T> bool parseTangent(const char *key, LottieScalarFrame<T>& value);
template<typename T> void parseKeyFrame(T& prop);
template<typename T> void parsePropertyInternal(T& prop);
template<LottieProperty::Type type = LottieProperty::Type::Invalid, typename T> void parseProperty(T& prop, LottieObject* obj = nullptr);
template<LottieProperty::Type type = LottieProperty::Type::Invalid, typename T> void parseSlotProperty(T& prop);
LottieObject* parseObject();
LottieObject* parseAsset();
LottieImage* parseImage(const char* data, const char* subPath, bool embedded, float width, float height);
LottieLayer* parseLayer(LottieLayer* precomp);
LottieObject* parseGroup();
LottieRect* parseRect();
LottieEllipse* parseEllipse();
LottieSolidFill* parseSolidFill();
LottieTransform* parseTransform(bool ddd = false);
LottieSolidStroke* parseSolidStroke();
LottieGradientStroke* parseGradientStroke();
LottiePath* parsePath();
LottiePolyStar* parsePolyStar();
LottieRoundedCorner* parseRoundedCorner();
LottieGradientFill* parseGradientFill();
LottieLayer* parseLayers(LottieLayer* root);
LottieMask* parseMask();
LottieTrimpath* parseTrimpath();
LottieRepeater* parseRepeater();
LottieOffsetPath* parseOffsetPath();
LottieFont* parseFont();
LottieMarker* parseMarker();
void parseGaussianBlur(LottieGaussianBlur* effect);
bool parseDirection(LottieShape* shape, const char* key);
bool parseCommon(LottieObject* obj, const char* key);
void parseObject(Array<LottieObject*>& parent);
void parseShapes(Array<LottieObject*>& parent);
void parseText(Array<LottieObject*>& parent);
void parseMasks(LottieLayer* layer);
void parseEffects(LottieLayer* layer);
void parseTimeRemap(LottieLayer* layer);
void parseStrokeDash(LottieStroke* stroke);
void parseGradient(LottieGradient* gradient, const char* key);
void parseColorStop(LottieGradient* gradient);
void parseTextRange(LottieText* text);
void parseAssets();
void parseFonts();
void parseChars(Array<LottieGlyph*>& glyphs);
void parseMarkers();
void parseEffect(LottieEffect* effect);
void postProcess(Array<LottieGlyph*>& glyphs);
//Current parsing context
struct Context {
LottieLayer* layer = nullptr;
LottieObject* parent = nullptr;
} context;
};
#endif //_TVG_LOTTIE_PARSER_H_