mirror of
https://github.com/thorvg/thorvg.git
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129 lines
5.1 KiB
C++
129 lines
5.1 KiB
C++
/*
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* Copyright (c) 2023 - 2024 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef _TVG_LOTTIE_PARSER_H_
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#define _TVG_LOTTIE_PARSER_H_
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#include "tvgCommon.h"
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#include "tvgLottieParserHandler.h"
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#include "tvgLottieProperty.h"
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struct LottieParser : LookaheadParserHandler
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{
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public:
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LottieParser(const char *str, const char* dirName) : LookaheadParserHandler(str)
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{
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this->dirName = dirName;
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}
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bool parse();
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bool apply(LottieSlot* slot);
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const char* sid(bool first = false);
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void captureSlots(const char* key);
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template<LottieProperty::Type type = LottieProperty::Type::Invalid> void registerSlot(LottieObject* obj);
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LottieComposition* comp = nullptr;
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const char* dirName = nullptr; //base resource directory
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char* slots = nullptr;
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private:
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RGB24 getColor(const char *str);
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CompositeMethod getMatteType();
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FillRule getFillRule();
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StrokeCap getStrokeCap();
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StrokeJoin getStrokeJoin();
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CompositeMethod getMaskMethod(bool inversed);
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LottieInterpolator* getInterpolator(const char* key, Point& in, Point& out);
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LottieEffect* getEffect(int type);
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void getInterpolatorPoint(Point& pt);
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void getPathSet(LottiePathSet& path);
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void getLayerSize(float& val);
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void getValue(TextDocument& doc);
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void getValue(PathSet& path);
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void getValue(Array<Point>& pts);
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void getValue(ColorStop& color);
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void getValue(float& val);
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void getValue(uint8_t& val);
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void getValue(int8_t& val);
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void getValue(RGB24& color);
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bool getValue(Point& pt);
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template<typename T> bool parseTangent(const char *key, LottieVectorFrame<T>& value);
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template<typename T> bool parseTangent(const char *key, LottieScalarFrame<T>& value);
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template<typename T> void parseKeyFrame(T& prop);
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template<typename T> void parsePropertyInternal(T& prop);
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template<LottieProperty::Type type = LottieProperty::Type::Invalid, typename T> void parseProperty(T& prop, LottieObject* obj = nullptr);
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template<LottieProperty::Type type = LottieProperty::Type::Invalid, typename T> void parseSlotProperty(T& prop);
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LottieObject* parseObject();
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LottieObject* parseAsset();
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LottieImage* parseImage(const char* data, const char* subPath, bool embedded, float width, float height);
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LottieLayer* parseLayer(LottieLayer* precomp);
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LottieObject* parseGroup();
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LottieRect* parseRect();
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LottieEllipse* parseEllipse();
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LottieSolidFill* parseSolidFill();
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LottieTransform* parseTransform(bool ddd = false);
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LottieSolidStroke* parseSolidStroke();
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LottieGradientStroke* parseGradientStroke();
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LottiePath* parsePath();
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LottiePolyStar* parsePolyStar();
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LottieRoundedCorner* parseRoundedCorner();
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LottieGradientFill* parseGradientFill();
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LottieLayer* parseLayers(LottieLayer* root);
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LottieMask* parseMask();
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LottieTrimpath* parseTrimpath();
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LottieRepeater* parseRepeater();
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LottieOffsetPath* parseOffsetPath();
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LottieFont* parseFont();
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LottieMarker* parseMarker();
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void parseGaussianBlur(LottieGaussianBlur* effect);
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bool parseDirection(LottieShape* shape, const char* key);
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bool parseCommon(LottieObject* obj, const char* key);
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void parseObject(Array<LottieObject*>& parent);
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void parseShapes(Array<LottieObject*>& parent);
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void parseText(Array<LottieObject*>& parent);
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void parseMasks(LottieLayer* layer);
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void parseEffects(LottieLayer* layer);
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void parseTimeRemap(LottieLayer* layer);
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void parseStrokeDash(LottieStroke* stroke);
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void parseGradient(LottieGradient* gradient, const char* key);
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void parseColorStop(LottieGradient* gradient);
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void parseTextRange(LottieText* text);
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void parseAssets();
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void parseFonts();
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void parseChars(Array<LottieGlyph*>& glyphs);
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void parseMarkers();
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void parseEffect(LottieEffect* effect);
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void postProcess(Array<LottieGlyph*>& glyphs);
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//Current parsing context
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struct Context {
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LottieLayer* layer = nullptr;
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LottieObject* parent = nullptr;
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} context;
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};
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#endif //_TVG_LOTTIE_PARSER_H_
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