thorvg/src/renderer/gl_engine/tvgGlGpuBuffer.h
2023-12-28 10:43:25 +09:00

75 lines
2.1 KiB
C++

/*
* Copyright (c) 2020 - 2024 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef _TVG_GL_GPU_BUFFER_H_
#define _TVG_GL_GPU_BUFFER_H_
#include <memory>
#include "tvgGlCommon.h"
class GlGpuBuffer
{
public:
enum class Target
{
ARRAY_BUFFER = GL_ARRAY_BUFFER,
ELEMENT_ARRAY_BUFFER = GL_ELEMENT_ARRAY_BUFFER,
UNIFORM_BUFFER = GL_UNIFORM_BUFFER,
};
GlGpuBuffer();
~GlGpuBuffer();
void updateBufferData(Target target, uint32_t size, const void* data);
void bind(Target target);
void unbind(Target target);
uint32_t getBufferId() { return mGlBufferId; }
private:
uint32_t mGlBufferId = 0;
};
class GlStageBuffer {
public:
GlStageBuffer();
~GlStageBuffer();
uint32_t push(void* data, uint32_t size, bool alignGpuOffset = false);
void flushToGPU();
void bind();
void unbind();
GLuint getBufferId();
private:
void alignOffset(uint32_t size);
private:
GLuint mVao = 0;
unique_ptr<GlGpuBuffer> mGpuBuffer = {};
Array<uint8_t> mStageBuffer = {};
};
#endif /* _TVG_GL_GPU_BUFFER_H_ */