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previous implementation didn't consider multiple canvases, multiple canvas shared one renderer engine that brought corrupted contexts. Thus, each canvas instances should have designated renderer engine instances. Now fixed.
26 lines
331 B
Text
26 lines
331 B
Text
build
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.vscode
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*.swp
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testShape
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testMultiShapes
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testBoundary
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testPath
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testPathCopy
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testBlending
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testUpdate
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testDirectUpdate
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testScene
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testTransform
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testCustomTransform
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testSceneTransform
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testStroke
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testStrokeLine
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testLinearGradient
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testRadialGradient
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testGradientTransform
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testSvg
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testSvg2
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testAsync
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testCapi
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testArc
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testMultiCanvas
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